Total War: WARHAMMER III

Total War: WARHAMMER III

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Vampire Tech-Tree
   
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File Size
Posted
Updated
573.466 KB
4 Nov, 2022 @ 11:32am
1 Jul @ 8:51am
12 Change Notes ( view )

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Vampire Tech-Tree

Description
What does this mod do?
The mod adds over 50 new technologies and 3 new Unit-Abilities and some more... to the Vampire Tech-Tree.


DESCRIPTION
Completely technologies with new effects have been added to the vanilla tech-tree.
New technology groups were created (at the end of the tree). Outpsot Units, Resistance and Abilities. See Pictures.
As already mentioned new abilities and attributes were added.
Improvements have been added for economy and, of course, for units.


Abilities:
The Ability Tech-Group includes 6 Technologies:
Improved anti large for Spearmen units.
Add anti infantry for Zombies and Skeletion Warriors.
Enable pioson attacks for Skeletion Warriors and Spearmen.
Add Shild Barrier for Vampire vehicles.
Add Ability: "Immortal Strength" for Grave Guards.
Add Ability: "Force of Dead" for Wraiths.
Add Ability: "Dead Rage" for Vampire Beasts (Crypt Horrors, Ghouls, Dire, Wolves, Varghulfs and Mournguls)

Resistance:
Contains resistances for all units. (Physical-, Missile-, Magic-, and Fatigue Resistance)
As upkeep and recruitment costs are reduced in the mod tech-tree, small negative effects must be accepted for the technologies. (See pictures)

Outpsot Units:
Improvements for Outpost Units.
Just like in my other tech trees (like the Empire Tech-Tree)

For a rough overview, please take a look at the images.

Does it take forever to explore the tree now?
NO, if you want, you can research faster by quickly researching the technology to increase research speed ("Lords Experience and Knowledge is Might") in the bottom right tree.


Compatibility:
The vanilla technologies have not been changed. Thus, the mod is compatible with all mod that does not create new technologies. Mods that, for example, only change the vanilla effects or add more effects (and no technologies) will work.
The mod very rarely needs an update, because CA rarely changes anything in the technologies. (I'm not aware of any case so far.) Nevertheless, I will of course try to keep the mod always up to date.
But remember... technology mods almost never need an update.


Final word:
I know the tech groups don't match the look of the ca tree but I felt it would be helpful to pack the abilities, outpost and resist groups. Please tell me what you think about this.
I wish you a lot of fun with the mod.


You can find more mods here:
https://steamproxy.net/profiles/76561198043919449/myworkshopfiles/

The compilation of all my tech tree mods is called "Tech-Tree Compilation".

For other Modder:
The mod uses a only one custom Unts set, because there were no vanilla sets available.
Unfortunately there is no Unis set for vampire characters, for this the set "vmp_characters" had to be created.
36 Comments
Granax12 11 Jul @ 7:58pm 
SFO compatible?
pavluncii 30 Jun @ 11:24am 
plz update
Decky  [author] 7 Jun @ 10:44pm 
That right, the pictures are not updated. but the tech tree has changed, it has been updated.

With all the tech-trees and the many changes, I have saved myself the trouble of uploading new pictures everywhere.
Magi 30 May @ 5:26pm 
I cannot find Lords Experience and Knowledge is Might. Only aristocratic infiltration and behaviour in high society (to boost research rate)
Decky  [author] 11 May @ 11:37pm 
@debat: All my tech tres are made to work with other units or lord mods. The effects are in the mod that a modded lord with e.g. bow and arrow is also reinforced to maintain balance.

If I didn't take this into account, the mod would only be half as good.
If you don't use such a mod then ignore the effects.
dabat 2 Apr @ 3:34pm 
can't find what the increased range, reload and ammo for lords and heroes usefulness, is it made to work with an other mod ? Can't find a mod that adds ranged heroes other than ordo draconis
jaksurf 22 Mar @ 6:17am 
2 Bloodkiss from The call of the corpses arent added.
Lafistess 8 Oct, 2023 @ 4:31pm 
is this compatible with sfo?
Decky  [author] 28 Sep, 2023 @ 10:32am 
Updated to 4.0
Jack Svalouš 1 Sep, 2023 @ 2:41pm 
ist dieser mod auch in Deutsch?