安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
In total, 2 auto cannons, all assault cannon turrets, and one of the auto cannon turrets were not piped in. the 2 auto cannons were against a conveyer but cannot pull ammo through their rear. the two "cheek" auto cannons were one block too high to connect to the conveyor they were over. the center 2 turrets on top are on a conveyor line that does not connect to the rest but i can see where they were intended to connect too.
took removing every armor block to see where the problems were, this thing is very intricate.
love the ramp and the fact that the cockpit is protected by a "armor" layer of glass.. amazed me in a test fight in atmo, i did end up loosing the main cockpit but the backup functioned perfectly and the ship was technically still flyable after an abomination encounter.