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Fordítási probléma jelentése
Sure, I can add !mv, !ot and trader dash in the next update
Also, this is just my personal wish, but could !mapvote be shortened to !mv? Also, could you implement merchant dash (running fast with a sword during shop hours) and the chat command !OT to print out a list of items to buy without having to approach the nearby merchant?
LoadFHUD=1 doesn't seem to be working at all for me? Am I missing something?
The only problem with doing this is that the mutator appears to be voted as if it were a map, and if it wins the vote, the server sends you to Biotics Lab, but at least I don't care, since now people can get into the server
Can you upload the dropbox file uploaded on 7/24 to WORKSHOP as well?
everything works fine except loadYas doesnt work?
will be like this :
KF-Extreme_KillingPool?Game=KFGameContent.KFGameInfo_Survival?Difficulty=3?MaxPlayers=12?Port=7777?QueryPort=27015?Mutator=UnofficialKFPatch.UKFPMutator?AllowDamagePopups=1?WaveCountMultiplier=1.0?SpawnRateMultiplier=1.0?DropAllWepsOnDeath=1?UseEnhancedTraderMenu=1?MaxMonsters=32?BroadcastPickups=1?Mutator=ClassicScoreboard.ClassicSCMut?FakePlayers=5 -ConfigSubDir=Default
also not sure it is ClassicScoreboard work with UKFP? maybe use YAS and ?LoadYas=1 is Better
this parameter doesn't work for dedicated server?
here is test video with people : streamable . com/itq7ep
This adds a new config to the Gamemodes config in KFxMapVote.ini called CycleIndex, this is the index for the map cycle you wish to use. 0 will be the first, 1 will be the second.
The map cycles are saved as the array GameMapCycles in KFGame.ini
GameMapCycles=(Maps=("-- Custom Maps --","KF-Aftermath-CDEdit"))