Killing Floor 2
[Whitelisted] Unofficial Killing Floor 2 Patch
467 σχόλια
[MLT]뉴비 까마귀 11 Σεπ, 13:25 
Ah, it works after adding it to the server start settings. Thank you so much!
Forrest Mark X  [Δημιουργός] 11 Σεπ, 13:17 
You need ?AllowGamemodeVotes=1 in your servers start URL and in the URL in the xMapVote ini
Forrest Mark X  [Δημιουργός] 11 Σεπ, 12:09 
Depends on if Server A and Server B are using SubConfigDir. If they are then you need to enable the mapvote system for both servers using the commandline though I feel like there is a language barrier here

Sure, I can add !mv, !ot and trader dash in the next update
[MLT]뉴비 까마귀 11 Σεπ, 6:13 
Map voting works fine on server A, but not on server B. How can I get map voting to work? (!mapvote) To be exact, the KFxMapVote.ini file was created on server A, but not on server B.

Also, this is just my personal wish, but could !mapvote be shortened to !mv? Also, could you implement merchant dash (running fast with a sword during shop hours) and the chat command !OT to print out a list of items to buy without having to approach the nearby merchant?
Forrest Mark X  [Δημιουργός] 26 Αυγ, 11:12 
Your server has to be subscribed to and has downloaded FHUD
Sean0402 26 Αυγ, 9:36 
Hello,

LoadFHUD=1 doesn't seem to be working at all for me? Am I missing something?
Forrest Mark X  [Δημιουργός] 9 Αυγ, 12:15 
If you don't want to deal with Workshop, the mod supports HTTP Redirect downloads
Forrest Mark X  [Δημιουργός] 9 Αυγ, 12:15 
Well I guess if it works, it works
tsukihime 9 Αυγ, 3:25 
@Sombric actually you can exclude the thing out of map pool then everything works fine
Sombric 9 Αυγ, 2:07 
@amigos (yêu dieu ly) I don't understand why, but that fixed it, thank you.

The only problem with doing this is that the mutator appears to be voted as if it were a map, and if it wins the vote, the server sends you to Biotics Lab, but at least I don't care, since now people can get into the server :D:
tsukihime 8 Αυγ, 23:21 
had to mess around. i forced the server to see the patch as a map, not a mutator and it worked fine? idk bro maybe u can fix
tsukihime 8 Αυγ, 23:11 
i tried delete and reinstall a whole new server file and got the patch running. but when join still error open file or dup UID
Forrest Mark X  [Δημιουργός] 8 Αυγ, 17:23 
Also did you restart the server after installing the .u files?
Forrest Mark X  [Δημιουργός] 8 Αυγ, 17:18 
Can you provide me a screenshot of what exactly it looks like?
Sombric 8 Αυγ, 15:51 
@Forrest Mark X I did it, the same thing appears, maybe in a few days it will fix itself
Forrest Mark X  [Δημιουργός] 8 Αυγ, 15:41 
Extract the contents of the 7z into <ServerDir>/KFGame/BrewedPC
Forrest Mark X  [Δημιουργός] 8 Αυγ, 15:28 
This means your server didn't properly update the server, the easiest fix is to install the EGS version as that will always be the latest version
Sombric 8 Αυγ, 15:01 
@amigos (yêu dieu ly) same here :hatty:
tsukihime 8 Αυγ, 2:46 
since the update everyone who want to join my server gets a error opening file?
Lubian 7 Αυγ, 23:42 
can you make husks pingable
The Arbiter᠌™ 7 Αυγ, 22:49 
My friends and I love this patch! We're curious about one thing, though: damage numbers can be green, yellow, red, etc., what does each color correspond to?
Forrest Mark X  [Δημιουργός] 7 Αυγ, 21:18 
Okay I have applied the update to support map cycles. Check the discussions for how to use it
greathero2683 7 Αυγ, 1:59 
Read everthing and still dont undertand how to use it:VGRUMPY:
ZETSU 4 Αυγ, 21:10 
I, like Mr.SleepingD, would like to use mapvote with another map list pick.
Can you upload the dropbox file uploaded on 7/24 to WORKSHOP as well?
tsukihime 30 Ιουλ, 9:02 
i did install yas tho
Forrest Mark X  [Δημιουργός] 30 Ιουλ, 8:39 
You need to install YAS, it is in the required mutator list
tsukihime 30 Ιουλ, 7:45 
with the warning Failed to load 'Class YAS.YASMut': Failed to find object 'Class YAS.YASMut'
tsukihime 30 Ιουλ, 7:09 
?Mutator=UnofficialKFPatch.UKFPMutator?AllowDamagePopups=1?WaveCountMultiplier=2.0?SpawnRateMultiplier=1.0?DropAllWepsOnDeath=1?UseEnhancedTraderMenu=1?MaxMonsters=32?BroadcastPickups=1?MaxPlayers=20?PickupLifespan=9999999999?LoadYAS=1

everything works fine except loadYas doesnt work?
SleepingD 26 Ιουλ, 3:37 
?FakePlayers=5?? << is double

will be like this :

KF-Extreme_KillingPool?Game=KFGameContent.KFGameInfo_Survival?Difficulty=3?MaxPlayers=12?Port=7777?QueryPort=27015?Mutator=UnofficialKFPatch.UKFPMutator?AllowDamagePopups=1?WaveCountMultiplier=1.0?SpawnRateMultiplier=1.0?DropAllWepsOnDeath=1?UseEnhancedTraderMenu=1?MaxMonsters=32?BroadcastPickups=1?Mutator=ClassicScoreboard.ClassicSCMut?FakePlayers=5 -ConfigSubDir=Default

also not sure it is ClassicScoreboard work with UKFP? maybe use YAS and ?LoadYas=1 is Better
tsukihime 26 Ιουλ, 2:47 
KF-Extreme_KillingPool?Game=KFGameContent.KFGameInfo_Survival?Difficulty=3?MaxPlayers=12?Port=7777?QueryPort=27015?Mutator=UnofficialKFPatch.UKFPMutator?AllowDamagePopups=1?WaveCountMultiplier=1.0?SpawnRateMultiplier=1.0?DropAllWepsOnDeath=1?UseEnhancedTraderMenu=1?MaxMonsters=32?BroadcastPickups=1?Mutator=ClassicScoreboard.ClassicSCMut?FakePlayers=5??ConfigSubDir=Default

this parameter doesn't work for dedicated server?
SleepingD 24 Ιουλ, 8:24 
everyting are good. but on mapvote i can't see time vote. but it good to have exit button on map vote also so people can leave easy
here is test video with people : streamable . com/itq7ep
SleepingD 24 Ιουλ, 4:55 
will try thanks <3
Forrest Mark X  [Δημιουργός] 23 Ιουλ, 21:10 
@SleepingD If you wish to test it, try this https://www.dropbox.com/scl/fi/hxy8rv80lhuywxvxr260a/UnofficialKFPatch.u?rlkey=m4jfjujuzuvds0rx9ah0zy3iw&st=l0go94ke&dl=0

This adds a new config to the Gamemodes config in KFxMapVote.ini called CycleIndex, this is the index for the map cycle you wish to use. 0 will be the first, 1 will be the second.

The map cycles are saved as the array GameMapCycles in KFGame.ini
SleepingD 22 Ιουλ, 22:31 
hi again. is possble to do mapvote with another maplist pick? is will be good cuz like when i pick objectives mode it still show survival map and someone pick it. that abit annoying.
LOL DUDE 17 Ιουλ, 1:30 
Made a discussion to elaborate on the issue in my last comment, and provide a console log that may point towards the cause.
LOL DUDE 17 Ιουλ, 1:21 
Hey, I've had a major issue pop up lately using this. In Endless, EVERY wave after the first one (excluding boss waves) has an Outbreak, sprinting Zeds and a lot of Scrakes and 'Pounds. Haven't changed any settings scaling difficulty or whatnot ever since I subscribed. Is this just on my end, or something you can fix?
Forrest Mark X  [Δημιουργός] 7 Ιουλ, 7:00 
You made a gamemode vote, headers are done via the GameMapCycles array. xMapVote is for voting different gamemodes
XanS 7 Ιουλ, 4:27 
Hey, I managed to create a header, but when I click on the "Custom Maps" header, it loads the entire map list, including both stock maps provided by the platform and custom maps created by users.
XanS 6 Ιουλ, 16:37 
Thank you. I'll have a look at it. I thought I had to change it in mapvote, not KFGame.ini. My bad
XanS 6 Ιουλ, 16:26 
Thank you I really appreciate it :DJSkully:
Forrest Mark X  [Δημιουργός] 6 Ιουλ, 16:12 
I'm not home currently but I can look at it when I am
XanS 6 Ιουλ, 16:09 
Can I upload my map vote on Steam chat? And if you take a look at it, im in an n00b.I have only hosted a server for a week
Forrest Mark X  [Δημιουργός] 6 Ιουλ, 15:58 
Looks like this KFGame.ini

GameMapCycles=(Maps=("-- Custom Maps --","KF-Aftermath-CDEdit"))
Forrest Mark X  [Δημιουργός] 6 Ιουλ, 15:56 
Oh you want to add a header, add a map to the cycle and make it not start with KF-
XanS 6 Ιουλ, 15:49 
I have set mapvote up for hard suicidal and hell on earth; with all the vanilla maps, I want to add another line for custom maps, but I can't figure out how to?
Forrest Mark X  [Δημιουργός] 6 Ιουλ, 15:18 
If you are talking Prefix the config it's unused and is a left over from the KF1 version
XanS 6 Ιουλ, 11:57 
Hey could anyone explain how map prefixes work in mapvote? I can't figure it out is it (KFMist) (KF-BikiniAtoll) or KF-Mist,KF-BikiniAtoll?
Forrest Mark X  [Δημιουργός] 17 Ιουν, 6:23 
Done
Dr. Smoke 16 Ιουν, 14:01 
Could you update the source? It's like 1 year old now. Thanks alot for this amazing mod!
J 16 Ιουν, 7:06 
How about the option of fake players that affects not the number of zeds but the health of the big ones? Scrake and FP HPFakes=