Total War: WARHAMMER III

Total War: WARHAMMER III

Moulder's Menagerie (Chimaerats, Stormfiends, and More!)
211 Comments
Makaveli 4 hours ago 
I can't seem to get the RoR stormfiends to unlock.
Inerael 19 Jul @ 3:53pm 
@Munchy Turnip why will this mod not be comaptible in multiplayer ? I'm gonna try soon
MrMcNobody 13 Jul @ 5:18am 
i dont think this mod is compatibale with: 合邦就能用 confiderating you can get 5.1
: (
MrMcNobody 9 Jul @ 5:17am 
i have a issue here i completed all non-mod skryer tech and now i cant do the mod ones
sigmars_disciple 17 Jun @ 2:42am 
But short answer: NO, it doesn't. This is a unit mod, totally indpependent from the Skaven Clans mod and as such, the units should show everywhere. Mods like this should always be compatible with any other mod on the workshop.... <3
sigmars_disciple 17 Jun @ 2:41am 
@Wilk Conflict in what way? It's impossible to answer a question if it seems whoever's asking is totally unsure of what the question actually is.... <3
Munchy Turnip 5 Jun @ 10:12pm 
The mod seems amazing, but I've encountered an issue where it doesn't seem compatible with multiplayer. Does anyone else have this issue?
Wilk 23 May @ 4:41am 
Does this mod conflict with SCM Skaven Clans - The Underempire Expands?
Inerael 14 May @ 12:10pm 
amazing mod, its perfect thanks you ! Just wondering if its normal that stormfiend armor color donc take the faction color ?
Thx :)
veresrobi18 3 May @ 2:09am 
@olekjaer86 Yes, I have seen the upgrades in Ikit's workshop. My question was referring skaven technologies in general. Anyways, thx for the reply.
olekjaer86 2 May @ 1:12pm 
@veresrobi18 it should be the "beast/moulder" that boost stormfiend - other then that, are you playing Ikit Claw - then you can further upgrade stormfiends in Ikits technologies .
veresrobi18 2 May @ 12:48pm 
Do the technologies not boost stormfiends at all? I'm playing a clan Skryre campaign, and none of the technologies seem boost stormfiends for me, only the other units from this mod.
Thundrakar 29 Apr @ 10:30pm 
Loved the mod. but i think the Stormfiends are to cheap. They are stronger them the Hell Pit Abomination and with lower upkeep. Maybe raise it to 500 or more.
olekjaer86 12 Apr @ 10:01am 
This mod is brilliant ! and as close to "payed game quality" as possible . There 1 little bug :steammocking: = The Ratlinggun stormfiend somehow do less damage the thier smaller ratkin - Dont know why :steamsad:
Stranger-Come-Knocking 15 Mar @ 3:55pm 
there's also an issue with ratling stormfiend shooting the edge of units instead of the center. I know it's an issue with some vanilla units but is there a way to fix this?
robin 15 Mar @ 11:35am 
There seems to be a problem with the recruitment cost reduction for caln eshin. The stormfiends cost around 4000 currency while the units for clan moulder and skyre only cost around 900 currency.
Stranger-Come-Knocking 14 Mar @ 10:33pm 
small question but do the stormfiend with doomflayer gauntlets have an animation for having spinning blades pop from their fists when they attack as described in the lore? Its the small things that trip me up lol so I'd appreciate an answer. Great mod regardless, just curious.
MadGod 21 Feb @ 1:59am 
thank you for this mod, the Stormfiends are amazing units. I can't believe CA left them out of Throt's DLC.
Nerevarine 16 Feb @ 1:40pm 
I found a potential bug. The chimaerat too horrible to die ability heals it for +56800% which is basically a full heal, is that number intended or wrong?
Bustin Jones 1 Feb @ 12:24am 
Sorry but specifically the ogres with guns, vermin lords and brood spawn are all t posing for me and will not attack anything. it may be on my part but i would like help
Co-ℤ Hosey 28 Jan @ 12:34pm 
Can allies with a skaven faction recruit the new monster units through the outpost building?
The Green Bastard 23 Jan @ 9:12am 
Do you need to occupy Hellpit to be able to recruit these units as Ikit?? The Stormfiends show up in workshop upgrades but none if the units show up in recruitment or building browser.
Psilocybear 20 Jan @ 5:24pm 
Thanks for update!
subway_21 18 Jan @ 1:52pm 
Update please :)
Goodpie2 15 Jan @ 2:27am 
Does this fix the bug where you don't get Growth Juice from buildings?
Chubs mc nubs 3 Jan @ 10:36pm 
@the j it dosent work? mabye they fixed it because i havent tried for a while but it dident load for some people
the j 2 Jan @ 12:46pm 
ive been using this mod for so long and its so well made i genuinely forget that these units are modded sometimes, great mod and it works fine for me so idk why people are saying it doesnt work for them
Chubs mc nubs 29 Dec, 2023 @ 11:59pm 
@ChaosRobie When I tried to run it froze pls fix
00-MothMan 24 Dec, 2023 @ 9:41pm 
ok so mod is now out of date because it will no longer work for me and says out of date on launcher
砂塚タカシ 23 Dec, 2023 @ 8:38am 
Its just work well 3 days ago but today it just crashed, but there has no updated so just don't know why...confused
T.O 13 Dec, 2023 @ 1:04pm 
Is the final ikit's workshop upgrade for the windlauncher and ratling cannon supposed to add switchable ammo types? in my game the wind globe got the new purple death globes, and they seem to work fine, but I'm unable to witch back to the regular ammunition. Same with the ratling cannons. the new ammo ability also just says placeholder, and has the pink mountail-looking icon. is it actually a placeholder or is something wrong on my end?
QeoJin 4 Dec, 2023 @ 4:44am 
Same question, is this mod compatible with Stratovarius' Skaven Clans mod?
Lyra Goldtongue 25 Nov, 2023 @ 8:28am 
Question, is this mod compatible with Stratovarius's Skaven Clans mod?
ChopChop 21 Nov, 2023 @ 12:17pm 
Big thanks for the latest updates!

Just launched Ikit Claw's campaign with mods below and all unit upgrades in Clan Skryre's Forbidden Workshop campaign mechanic are displayed correctly! WH3 Patch 4.1.0

Moulder's Menagerie (ChaosRobie)
Skryre Shockvermin (Advise)
Ikit Claw's Workshop Upgrades (Stephen)
Clan Skryre's Skatterclaw Catapults (Deadlier Than Soup)
Skatterclaw Catapult & Ikit Claw's Workshop Upgrades Compatibility Patch (Deadlier Than Soup)

Thank you so much for the changes to accomodate all the mods ChaosRobie! :steamthumbsup:
Shoutout to Da Modding Den and SkavenBlightRadio
GreyGhost14 18 Nov, 2023 @ 11:48pm 
i ask the same thin as ralin please add the compatible submod so your mod and skryre shockvermin work together.
Ralin 30 Oct, 2023 @ 10:40am 
Hi, please make this compatible with the skryre Shockvermin mod. Your mod and that one are two of the best and most elaborate unit mods, however they don't work together - the skryre clan lab will either have your enhancements or from Skryre Shockvermin. Make it compatible please Sir!
Decado 10 Oct, 2023 @ 11:12am 
@ChaosRobie - I've created a submod for the Damned Nations Overhaul:
https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=3048836597
Vikingbanana 26 Sep, 2023 @ 1:27pm 
is there a standalone mod for the Stormfiends?
FATHER G00SE 25 Sep, 2023 @ 5:45am 
Im just waiting for gutter runner variants now. from lobbing bombs to warpstone smgs i need more eshin.
Butterfly floof 17 Sep, 2023 @ 12:31am 
I noticed a weird glitch where this mod causes the flesh lab to not have sound effects. Throt still says his lines, but the electricity sound doesn't occur. The mod works otherwise with no adverse effects on game play, so it's not a big issue, but I quite liked the electricity sounds.
Androschemes 6 Sep, 2023 @ 10:44am 
Does this work in co-op? Will they show up as allied units?
ChaosRobie  [author] 3 Sep, 2023 @ 7:31pm 
Perfecto
strategicone 3 Sep, 2023 @ 5:38am 
they are working now thanks
ChaosRobie  [author] 1 Sep, 2023 @ 2:13pm 
@strategicone
That's what the last update (of the mod) fixed, try unsubbing and resubbing, make sure you're getting the latest version onto your machine.
strategicone 1 Sep, 2023 @ 2:12pm 
hey some of the weapon storm fiends wont fire when ordered to or when in range i think it is a glitch with the new up date
Andrew - AT 22 Aug, 2023 @ 7:57pm 
Hey I think there was a submod that added Stormfiend upgrades to Ikit's workshop. I can't find it at all. Has anyone seen it?
RogueTiger 1 Aug, 2023 @ 10:18pm 
Hay chaos,
Playing as molder, the new units dont get recruited though growth patch due to auto claim, although I got a armored ogre as a one off. Stormfeids and a few other unit say they require buildings that I have and are still not recuritable.
Mr.Apple 27 Jul, 2023 @ 2:17pm 
I want to ask if it would be possible to add these units to the ally recruitment since they dont show up
ChaosRobie  [author] 23 Jul, 2023 @ 2:15pm 
@Maxiking3000
The the total war launcher, there's a button near the center called "mod manager" you need to activate the mod in there.
76561198800745581 23 Jul, 2023 @ 2:07pm 
i m so bad with mods, how do i activate the mod? i thought the mod activates after subscribing. yes i restarded the game, but still wasnt active