RimWorld

RimWorld

Custom Butcher Framework
23 Comments
TurtleShroom 10 Aug @ 10:50am 
The Mooshroom Mod needs this Mod. Do you have any plans on updating this?
ProfileName 16 May @ 5:31am 
RimPy screams about this mod when you use "More Animal Products." You only need this mod if you're on 1.4, so.
heymegalodon 11 May @ 3:59am 
Really needs 1.5 update
gunns22 29 Apr @ 9:35am 
@epicfloor any news on the 1.5 update?
Fuzzy Pickles 26 Apr @ 4:59pm 
Hello, do you have plans on updating this to 1.5?
that bird guy 11 Apr @ 11:31pm 
1.5?
awdiaf 10 Jun, 2023 @ 3:13am 
pansexual muffalo
epicfloor  [author] 7 Dec, 2022 @ 8:44am 
It's only work on pawns probably, 'cause I use Harmony patched the butcherProduct method to produce custom products, unless you can somehow utilize butcherProduct method to 'butcher' something that is not a corpse, As for multiplicative part I'm not sure about that.
Holgast 7 Dec, 2022 @ 1:12am 
dumb question - does this only work on animals? I wanted to use it like vanilla does for the any stone blocks recipe
Holgast 7 Dec, 2022 @ 12:12am 
if not, no worries, I can fluff it with the output of the bulk recipe being the minimum, so if you want a chance at better stuff you can use the butcherproduct recipe
Holgast 7 Dec, 2022 @ 12:07am 
question - is this multiplicative as well? like, if I have a thing that will butcher into x and sometimes y things, but I want to have a bulk recipe for it, is it possible to set that up so it will have all the products at the same rates, but with multiplied output for the bulk recipe?
Nameless 8 Oct, 2022 @ 2:24pm 
Thank you so much! These are amazing news for the community!
epicfloor  [author] 7 Oct, 2022 @ 10:05am 
@Nameless I'll look into it after 1.4 is officially released, although I expect there's little to be changed unless Tynan changes how butcher works.
Nameless 7 Oct, 2022 @ 6:36am 
Hi @epicfloor, many thanks to you for such an amazing mod! Do you have any plans updating for 1.4 and the new DLC?
Holgast 14 Aug, 2022 @ 5:05pm 
The difference appears to be that this mod is additive, and you can set multiple items.
TurtleShroom 14 Aug, 2022 @ 2:31pm 
In the deparment of actual meat, I don't see a difference between this and the SPECIFICMEATDEF statement. The idea of custom butchering yielding stuff tied to the size of the animal, however, is brilliant .
epicfloor  [author] 14 Aug, 2022 @ 10:16am 
Attention everyone, I added some optional functions to the library, which shouldn't affect current mod using it.
epicfloor  [author] 13 Aug, 2022 @ 8:47pm 
The extension only produce things, so if you want to produce hides from Medieval Overhaul you just need to put hide ThingDef into mod extension I think.

Probably like this:
<DankPyon_Hide_HideTiny>1</DankPyon_Hide_HideTiny>
Holgast 13 Aug, 2022 @ 8:31pm 
I don't think that uses the ButcherProduct system...so you can probably use this to add back in extra stuff like horns and so forth.
Holgast 13 Aug, 2022 @ 8:30pm 
oooooooh, I love the multiple products. great idea. Now, how does this work with Medieval Overhaul hides?
epicfloor  [author] 13 Aug, 2022 @ 8:01pm 
Attention everyone, I made a update about the modExtension to make it easier to use, which mean the previous method is invalid now, you may wants to re-dowload it and check the updated example. Other than that if there's any problem, feel free to ask.
epicfloor  [author] 13 Aug, 2022 @ 10:25am 
@Guderian Thank you, I wonder what kind of animal you want to create?
Guderian 13 Aug, 2022 @ 9:58am 
What a fantastic mod!