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As for recolors (although again idk if these all are finals but ill still make some suggestions) The Zero alt looks really weird in terms of colors i personally think it has too many uses of the color black and i think would benefit with more whites and golds to bring it closer to Zero. Gold armor however i think uses the color black perfectly however i think should have the shine effect (Similar to the silver command mission alt) I also think that alt should be brought back as well for the CM skin as well to compliment the Gold alt.
The lighter color choice of X's i think is a very good change and honestly probably one of my favorites so far and the trail effects and the motion lines on moves say like forward air look really good as well and i hope they also get added to moves say like up tilt and even jab
Frost shield i think should have a hover sprite in the air (akin to X4's hover) just so the movement doesn't look as jank and the hovering kind of makes sense
Speed Burner im not sure if the update took effect or if there's an error he could use it 3 times before and the patch said it was increased and he still only has 3 so idrk if thats a bug
Since Ground Hunter has 2 shots it can combo into itself thus can combo into up air for potentially early kills depending on the stage so do what that knowledge as you wish to balance it
Back air i think should get a small knockback buff to distinguish it a bit from forward air and to potentially help it kill better (because i have had some instances at 120 percent and above of it just having trouble killing)
Ray splash has more of a use kind of however it only has that use upon X hitting there opponent upclose first (which kind of removes it of being a ranged weapon at least to me) and only then can he get knockback on it which means at range its still better to do buster spam and even then if you get a hit up close it can easily be DI'd both in and out only getting little damage compared to what you can get off a normal combo so i still think has little use.
also up air is broken as hell rn due to a bug with the push effect, the kb on that isnt intended to be nearly as high as it is in game right now
I'll adjust his movement speed but I'm worried that given he has zoning tools people will just camp heavily with him
I guess X is in a weird place right now because he's intended primarily to be a zoner with tools to get in and deal damage if he needs to, I want to try and discourage camping with him though
Complex coding related progress will probably slow down for a while because college started back up though
Hi kamui
Thank you again for the criticism, I plan on pushing a smaller update today (mostly just new sprites for X) and i'll try to address most of the things you pointed out with it
Also I'll add my own thoughts on a few things here
I'm not against putting the weapon change mechanic back on fspecial, if that happens i'll probably have frost shield replace ray splasher. In my head it sounded frustrating to fight someone with the ability to store a charged shot and also have 1 of 4 zoning tools just available at all times on his fspecial, and I've also heard alot that his zoning was extremely oppressive (but i guess thats the point of a zoner to be fair).
X has a large amount of swapped or cut moves over his time in rivals so i feel adding them as runes would make X more customizable and unique as a fighter and would even encourage a lot of creativity with his current kit (and wouldn't require to have different versions of him to be released say if some people were use to how he use to play although i get you would probably have to recolor the sprites to fit with the new colorscheme) some that come to mind are his old: F smash, Up tilt, Up Smash, Up Special just to name a few, and another suggestion if he is gonna be completely different in terms of playstyle i suggest still adding runes that allow people that make him how he use to play some that come to mind are: Speed buffs, Shorter Buster Cooldown, ETC...
I think needs a nerf as well although just a slight one to make it work well with the new "MVCI Buster System" he has, With how powerful charge shot is and how lack luster his speed is there will no doubt be buster camping... (and ive also been doing this a lot as well) Being able to do 20-28 damage for just properly spacing is just appalling and thats probably more than you can get with a single creative combo with him currently due to his speed. I think the Green buster shot should go from 8 damage to 6 (and maybe get some more hitstun to make the dash worth while into more unique combos) and the Fully charged shot going from 12 to 10 and the Buster Hammer X does also going from 12 and even 16 to just 10. That way he can do a way more reasonable 16-20 if you choose to do the Buster Hammer combination and reduce the buster spam that will (most likley) occur
Special weapons all have design flaws... some i think NEED to have more uses other than they can kill or lead into kill set ups (2 of these come to mind with Speed Burner Ground hunter) i feel like there needs to be more uniqueness to each weapon akin to: Speed burner having its kill power nerfed but having it be able to use one more time while Ground hunter having its launch angle nerfed so it not ONLY setting up to up air (and even then ground hunter is extremely janky to the point near frustration) Boomerang Cutter is in its own unique category of "useless" however thats not the weapon ITSELFs fault... its because of how its thrown from bottom to top both having a hard time leading into itself and if it DOES hit it leads the opponent into the ground instead of up in the air which makes it harder to BOTH hit anything and combo off of... and even worse is your opponent can just tech the ground and you get nothing from it.
Movement speed i would really like to see a buff even if he is slower than how he is with the current update, With the current movement and air speed (and even jump height) it overall really makes him a nightmare to control and to even try to hit things and as well to recover and get out of hitstun (again to the point where he doesnt feel the same so i think its a bit drastic) almost to the point of frustrating
I still think the normal buster should be single shot with stun (Might give ray splasher more use but no idea)
Weapon energy at least imo should be gained apon doing damage or at least regenerate Fully apon death having no way to recover energy is more of a nuisance and again just gives more priority to the buster
Up air sending you so high makes it harder to use even if it is a kill option now i think it shouldnt send X as high and maybe even a slight bit less knockback
Back air having less endlag than before is a nice improvement
Up tilt having knock back scaling is a nice addition however i think it should send more up so it could have more variety in combos because it only really sends straight which leads into F air but it cant even combo into F air at over 40 percents so it just seems useless (although this could be adressed with a speed buff) however i think it should send more up to more lead into things like rising fire and to potentially up air or even F air more consistently
Just First Impressions
His movement speed feels a bit weird being more like smash mega man if anything i think making his movement speed and air speed more like mega mans a lot more hindering in terms of his kit and does not translate well to rivals at least i think he should have a little bit of a movement speed up both on the ground and in air would help a bit (and it could give him more variety with combos)
The UI is a lot cleaner and a lot simpler and i think its a good choice to only give him 4 special weapons and ammo instead of 8. however i think the weapon wheel should be moved back to side b instead of neutral B with the buster staying neutral B (considering the buster has infinite ammo and it just adds unnecessary complexity to swap back to the buster) so it just seems silly to have it even included in the weapon wheel when itself can just be moved to side b rather than making it a neutral b move