Project Zomboid

Project Zomboid

Historical Weapons And Armor
121 Comments
FFF-class Trashero 12 Jun @ 1:40am 
Hey Chromium, the historical billhook is a medieval tool for use on trees, but adapted for warfare as well. As the name of mod suggests, this is not about a modern tool. Thus the classification as a spear would be the best fit for it.

If we're talking modern billhooks though, I would absolutely agree to it's classification as long blade.
Chromium 17 Apr @ 1:45am 
@Sbeve Billhook is a blade not a spear
Zack 16 Apr @ 7:29pm 
I've read the recipe magazine, and everything is craftable except for the sallet?
crysyck 10 Apr @ 9:06pm 
@aquelarrefox Soul Filcher's blacksmith mod
aquelarrefox 10 Apr @ 12:31pm 
a question, witch blacksmish mod is linked to this mod?
Sbeve 8 Apr @ 8:39am 
why does the billhook use the long blade skill? its the most similar to a spear AND uses the spear moveset
Sif 12 Mar @ 6:08pm 
How do you repair the weapons?
Marcus 14 Nov, 2023 @ 7:42pm 
Btw armor doesn't protect the neck at all. Was bitten there from behind. Great mod anyway!
Marcus 14 Nov, 2023 @ 7:33pm 
the unfriendly ghost, I copied mod from workshop folder to the "Zomboid\mods" folder and edited ..\media\lua\server\items\HistoricalWeaponsAndArmor_Distributions.lua file to match my preference. I.e. I deleted lines which add armor and weapon to loot in crates, army lockers, gunshops, hunting shops and left only pawnshops with increased chance.
the unfriendly ghost 6 Nov, 2023 @ 12:43am 
its been a great mod so far, but the spawn rate for the weapons are a bit too high, unsure if there is a setting to turn down the spawn rate for them, might just be blind tho
The Knight who says N'wah 5 Nov, 2023 @ 5:44am 
Bro gonna be immune to bites and scratches
Odz 26 Oct, 2023 @ 12:19pm 
@2014, skill issue? cry elsewhere
InnocentDeadly 6 Oct, 2023 @ 3:00pm 
I SPENT FUCKING 2 HOURS LOOKING FOR THE ARMOR IN THE CHARACTER MENU WITH ALL CLOTHING UNLOCKED
Dusk Holloway 16 Sep, 2023 @ 4:12am 
'short blade' weapons can't be attached to belt or back, the craft recipe consume the ball peen hammer as well instead of letting you keep it.
Dusk Holloway 10 Sep, 2023 @ 2:21am 
I am saddened by the fact you can't use the 'axe' weapons can't chop down trees.
dez 1 Sep, 2023 @ 6:46am 
any idea how to get workable iron still havent figured it out
Enokia 19 Jul, 2023 @ 12:59pm 
Looking forward to seeing this updated with build 42's Blacksmith occupation.
BeanerSchnitzel 18 Jul, 2023 @ 4:42pm 
@simplementebruno I just managed to fix the issue by going into the recipe files of the mod and adding a comma. The recipe requires a plank for items such as the halberd or 15th century spear, and its is missing a comma. I also indented the code to be in line with the rest of the code, not sure if that did anything.

If you are not sure how to get there, just follow this (should be located where you store your Steam games): SteamLibrary, steamapps, workshop, content, 108600, 2838108930, mods, HistoricalWeaponsAndArmor, media, scripts, and HistoricalWeaponsAndArmor_Recipes. From there just search for the code of all the weapons that disappear and add the missing commas.
Kanarek 29 Jun, 2023 @ 6:33am 
These weapons and armour feel somewhat overpowered but that's nothing wrong in this case, that's exactly the point they were created in the first place in history. These things should be overpowered because these are actual melee weapons and armour, unlike tools or clothes. The only issue is that the weapons cannot be repaired but, on the other hand, I can't imagine using a duct tape to repair a sword. Maybe new repair items could be added to make repairs of those weapons possible? Nevertheless, great mod, these weapons are fun to use. And it makes sense that metal armour never loses its durability in combat (haven't tested that extensively but never noticed a loss of durability), there's no way human teeth or nails could damage iron or steel. By the way, is there a mace in this mod? If no, then it's the only thing I feel missing in this mod. I'd love to have a fully metal mace (iron or even steel) with realistic durability (that is: almost indestructible in combat).
Openplusfly1 1 May, 2023 @ 5:44pm 
Can't repair weapons :/
simplementebruno 4 Apr, 2023 @ 10:44am 
The ball hammer dissapears when you carft some of the weapons

And I suggest to make a metal glove plis T_T
Kenpari 3 Apr, 2023 @ 3:04pm 
This is also the reason the Billhook recipe doesn't appear after you read the magazine. The magazine gives the recipe "Make Billhook" and not "Make BillHook", which is what the recipe is actually named.
Kenpari 3 Apr, 2023 @ 2:59pm 
There is a typo in the Billhook recipe. The result should be Billhook, not BillHook. Right now, the recipe will consume your items and not give you anything.
Talon 27 Mar, 2023 @ 7:14am 
thank you for this i am actully a history nerd so ya *mostly a history nerd to medieval times* ps and mabye add a brigadine if you havent already
Etruzki 1 Mar, 2023 @ 1:31pm 
@Enclav Hello! Is it possible to make the daggers and one handed swords attach to a belt?
Niktofobiya 24 Feb, 2023 @ 7:18pm 
how do i get the weapons?
ravogi 11 Feb, 2023 @ 6:37pm 
"history" (only adds medieval)
Monkey Magic 1 Feb, 2023 @ 4:36am 
@Executive Operative - one could edit the distributions and remove all the the locations that make sense. Since this was last updated in July of last year, I may just look into updating this myself.

So, I looked into it, and this mod was kinda all over the place, with half the items not even tagged to the mod. It's a fair bit of work, but I have nothing else to do today, so I think I can clean it up. Look forward to a re-release either today, or tomorrow.

EDIT: I am now finished the rework of this mod. It is cleaner, more balanced, better distributions and all items are now associated with the mod. Recipes were removed, so no longer requires Blacksmith Mod. Link below


https://steamproxy.net/sharedfiles/filedetails/?id=2926802017
Leek2serious 28 Jan, 2023 @ 3:53am 
amazing mod! May ya'll make where daggers work when applied to belts?
Topminator 31 Dec, 2022 @ 5:43am 
hi, i noticed you can't melt back some of the items. also, many recipes consume the ball peen hammer but don't require a handle instead.
Executive Operative 28 Dec, 2022 @ 7:39am 
Is there a way to restrict spawning of all items in this mod to pawn stores, with the exception of an extremely rare spawn chance in houses? I feel as thought that is the most realistic approach for a mod such as this.
Bendaryl 14 Dec, 2022 @ 8:03pm 
There are a few items I can't craft via menu, including the aforementioned billhook as well as the sallet that appears in the images. I've read the magazine and took the smith occupation.
Blastmetal 9 Dec, 2022 @ 12:35pm 
question being it seems that the blacksmith mod does currently not work/or work correctly do you plan on adding a crafting method to your own mod at some point in order to reduce dependency ?
aFunnySmile 30 Nov, 2022 @ 11:51pm 
Why can't a weapon like a dagger or a short sword be hung on the belt? It can only be held in the hand.
Mehtulbawkses 27 Nov, 2022 @ 10:14am 
Youre a madlad, Ive always wanted to cave in zombie skulls with medieval weaponry while wearing gothic armor.
Brezonte 26 Nov, 2022 @ 6:32am 
I don't understand why the Milanese plate armor doesn't protect my hands
Kyrrisayo 6 Nov, 2022 @ 6:45pm 
It's a little weird that most weapons seem to be placed on their thinner sides rather than their wider sides when placed in the world. Is this intentional?
kurakuh3do 27 Oct, 2022 @ 12:31pm 
@Sen'val, its quite accurate ngl, chainmails are worn under the sallet and armet and the other option of neck protection is a gorget, and both arent really available
Sen'val 23 Oct, 2022 @ 4:11pm 
May I ask why none of the armor offered in this mod protects the neck? The Plate and Brigandine both offer excellent protection across the body, but even with a helmet the neck will remain 0/0/0, not that bullet resistance is a big issue but bite and scratch being left at 0 on the neck sort of leaves a massive Achilles' Heel where a single attack could end a nearly fully armored character.
Kyrrisayo 20 Oct, 2022 @ 2:41pm 
Your mod throws a bunch of errors when Blacksmith isn't installed.
AfroThunder 19 Oct, 2022 @ 12:55pm 
I think you need to install the blacksmith mod @timescape312
Timescape312 16 Oct, 2022 @ 9:34pm 
I'm unaware if this has been addressed. But i was wondering for the Magazine "Ye Olde Book of Armor and Weapons" it says I'm able to make some weapons like the Billhook, but cant seem to find the ability to do so in the crafting menu?

Anything i can do to solve this issue? or still looking into it? pls lmk no rush
Hornet_Player 4 Oct, 2022 @ 1:30pm 
I think the swing speed was dramatically reduced with the Falchions and similarly one handed bladed weapons...makes them almost useless
Atelier 2 Oct, 2022 @ 6:48pm 
I was about to ask if it added halberds or poleaxes lol, cause those are my faves. Locally that fifth image answered my question. More of a poleaxe guy tho
拉丝 1 Oct, 2022 @ 7:59am 
The model is a bit rough
Bob Bobbington 28 Sep, 2022 @ 8:59pm 
seems like none of the weapons can be put on the belt, which is pretty strange for the daggers and other short weapons
Jorgnesau 27 Sep, 2022 @ 3:22am 
how do i made such weapons and armors ???
Gaist Heidegger 25 Sep, 2022 @ 7:13am 
Does the greatsword not have multihit? Even with big crowds it only seems to hit single zombies for a weapon so large.
Falco 25 Sep, 2022 @ 3:36am 
I wish this mod also included protective gloves, since zombies keep scratching and sometimes biting my hands too :bleach: