Imperator: Rome

Imperator: Rome

Imperator: Invictus - More Cultural Names
18 Comments
Racing Pinnace  [author] 6 Jul @ 11:58am 
@Ozo it's complicated... latin names are missing for some provinces, this is why they don't change. In vanilla they do have latin names but they are not assigned to the roman culture, they are just the default localisations for those provinces which just happens to be in latin. This is why, once Rome conquers them, the name doesn't change since there is no name assigned for them.

Coverage is increasing update by update but it's a huge map and gaps are bound to come across.
Ozo 6 Jul @ 6:15am 
Are Germanic provinces supposed to keep their Germanic names after Rome conquers them?
Argacyan 28 Jun @ 8:00am 
Should look into this. I've previously made Punic & Phoenician province names for Eu4 modding.
Racing Pinnace  [author] 31 May @ 10:50am 
An MCN version for Terra Indomita has just been released: https://steamproxy.net/sharedfiles/filedetails/?id=3255448130
Racing Pinnace  [author] 23 May @ 1:34pm 
Support for Terra Indomita is work-in-progress and is likely to be released together with the next mod update.
canner-grade beefmaster 23 May @ 6:11am 
great mod, would love to see terra indomita support
Braincell 27 Apr @ 4:26am 
Update?
OSST 12 Apr @ 7:20pm 
I have the same question does it work with terra indomita, I read on the discord that it causes issues from one players observation, could you maybe make a version for TI
truelove101992 12 Apr @ 11:24am 
Does this work with Terra Indomita?
Racing Pinnace  [author] 6 Jun, 2023 @ 12:35am 
I'm not sure about compatibility with individual submods. Officially, only base INV is supported, but INV submods *may* work too, it's just that they weren't tested.
Zippy 5 Jun, 2023 @ 12:44am 
is this compatible with invictus submods like inr? Not seeing any change playing as the bosporan kingdom
Dr_SS 8 Dec, 2022 @ 6:20am 
No arab man would call Damask or Dimushk as Damascus (cus is a pretty curse word in arabic that means womanus genitaliatus)
Palmyra is Tadmor, Aleppo is Khaleb and so on!
The mod is just gorgeous! What an outstanding work! Hope it really works (still haven't tested as for now)
Dr_SS 8 Dec, 2022 @ 6:15am 
Such mechanics should be considered as basics for all future grand strategy gamedevs. I totally disagree with :phoque. E.g. the city of Branibor not a single slavic man would call Brandenburgh as it became during the Charlemagne's rule (which also was called Karl or Germanarech)
No pole guy would call Kowno as Kaunas, Vilno as Vilnius and so on. This is most of the times a question of principle:FC5_Cheeseburger:
rotted nightmare 10 Aug, 2022 @ 7:02pm 
dynamic renaming is broken for some provinces. ones I've found are Laodikeia Katakekaumene [177], Antiokhea Mygdonis [830], Lysimacheia [350], Kassandreia [376], Antigoneia Daskyleion [253], Antigoneia Bithynias [244], Ptolemais Euergetis [539], Ptolemaios Hermeiou [599], Ptolemais Theron [7500] (owned by Kush, not Ptolemies), Ptolemais Epitheria (entire region), Antigoneia Troas [258] (doesn't change if Aeolia loses/changes overlord), Antigoneia [790], Antiocheia Mesopotamias [844], Antiocheia Tarmita [6690] (doesn't change if Baktria loses/changes overlord), Antiocheia Inannos [936], Seleukeia [911], Seleukeia Hedyphonte [943], Seleukeia Erythraia [969]
(none are renamed according to new diadoch ownership or lack thereof (like Rome, Persian Empire, Parthia, etc) I play using Invicta and play with debug mode on usually.
Racing Pinnace  [author] 18 Jul, 2022 @ 7:31am 
It works with it but a few (about 3) settlements may have the wrong names.
They will be fixed for the next version but for now the current one should play well.
Phalanx 12 Jul, 2022 @ 8:03am 
Is this already compatible with Invictus 1.4?
Racing Pinnace  [author] 3 Jul, 2022 @ 11:05pm 
It is. You can enable / disable it any time you want.
somerandomnamex 3 Jul, 2022 @ 10:45pm 
Looks awesome! Quick question, is this save game compatible or do I need to start a new campaign?