RimWorld

RimWorld

Enter Here
153 Comments
TheNLK 12 Dec, 2024 @ 2:44pm 
I wish there was a mod that does this with reinforcement drop pods. My friendlies land on top of my enemies and it just becomes a blood bath. I wish I could tell my friendlies where to land their drop pods... you know any mods?
Mlie  [author] 2 Nov, 2024 @ 6:48am 
@Rudi Gauss You can place any amount
Rudi Gauss 2 Nov, 2024 @ 6:29am 
can you place only max 2 (enter here, exit here) or can you place as many as one wants?
Mlie  [author] 20 Oct, 2024 @ 6:33am 
@Z9527 The game requires a certain amount of free cells near the edge of the map. This mod does not affect that
ED-9527 20 Oct, 2024 @ 5:52am 
Does it have to be in the open? I put it in the mountains near the edge and it didn't work
Mlie  [author] 29 Sep, 2024 @ 1:38pm 
@Boggula The spot should now be placeable on any terrain affordance, for example water.
Boggula 28 Sep, 2024 @ 2:31pm 
My map was unable to work for what i needed. I've been using dev tools to work out what the problem is and thought i'd share in case it helps. My base is set up on a coast with 2 adjacent water tiles in the SE and S. However the southern edge is blocked from mountainous terrain spawning in the water. My base is in a different section of water and because the southern edge water is inaccessible, even setting this item as close to the southern edge as possible did not work. I was looking for re-designating part of the eastern edge as the SE entrance, but i was unable to do so. So i suppose what i'm saying is that, if possible, setting up the tile as a designated entrance/exit could be good for odd maps like mine. (Also, water does not support light terrain as the tile spot requires). Thanks for responding and I've found how to circumvent my issue with a terrain modifier mod (which is not part of my mod load-out usually).
Boggula 28 Sep, 2024 @ 12:05pm 
alright cool, was just concerned over placing it on water
Mlie  [author] 28 Sep, 2024 @ 11:39am 
@Boggula Should work with any vehicle caravan
Boggula 28 Sep, 2024 @ 11:23am 
Can i use this for a boat vehicle caravan?
Naranelcat 18 Jul, 2024 @ 10:42am 
This is going to make my impassible bunker "grass" production facility SO much better! Thank you!
Koms 12 Jul, 2024 @ 5:22am 
Thanks, now I can speak.
Mlie  [author] 12 Jul, 2024 @ 5:20am 
@Koms You only have access to one channel, in this channel you can read what you have to do to get access to the server. Not sure how much more I can explain it.
Koms 12 Jul, 2024 @ 5:15am 
Sorry, I don't know where to see this.
Mlie  [author] 12 Jul, 2024 @ 5:11am 
@Koms Did you read the welcome message that told you how to get access to the server?
Koms 12 Jul, 2024 @ 5:08am 
I entered your server, but I don't have permission, so I can't send messages. Sorry for causing you trouble.
Mlie  [author] 12 Jul, 2024 @ 5:04am 
@Koms Ok
Koms 12 Jul, 2024 @ 5:02am 
I can't post messages on Discord
Mlie  [author] 11 Jul, 2024 @ 10:11pm 
@Koms Please post the link on the Discord server instead, as it saves a lot of admin time for me
Koms 11 Jul, 2024 @ 7:21pm 
https://steamproxy.net/sharedfiles/filedetails/?id=2941977041
Hello Mlie. Could you please help us check this mod? Thanks a lot!
Brooks 9 Jul, 2024 @ 11:15pm 
It works superbly now. Thank you very much!
Mlie  [author] 9 Jul, 2024 @ 2:14pm 
Vehicle caravans should now use the enter/exit spots correctly both when entering and exiting
Brooks 8 Jul, 2024 @ 1:37pm 
I can confirm the enter feature doesn't work as intended on vehicle caravans. They enter the map at random points.
Mlie  [author] 27 Jun, 2024 @ 12:06pm 
@MØri Well, that is not from this mod. I assume the vehicles cannot path to the spot, but that is just a guess.
MØri 27 Jun, 2024 @ 12:02pm 
Now vehicle caravans detects point, but can't move to it at all. Got message: "Cannot path here", "Not enough space".
Mlie  [author] 27 Jun, 2024 @ 11:55am 
@MØri Should work better now
MØri 27 Jun, 2024 @ 10:55am 
Forming vehicles caravan, not just moving vehicles to edge...
Mlie  [author] 27 Jun, 2024 @ 10:53am 
@MØri Are you referring to an outgoing caravan or vehicles in general?
MØri 27 Jun, 2024 @ 10:50am 
Vehicles won't leave map near this point. Is it real to make patch for it?
Mlie  [author] 21 Jun, 2024 @ 10:22am 
Restored the anomaly support, should no longer cause issues without anomaly
Jaggid Edje 21 Jun, 2024 @ 10:05am 
@Reddeyfish, according to the change notes, the current latest update is just a reversion to the previous version.
Reddeyfish 21 Jun, 2024 @ 9:58am 
I see the new update, going to try it out tomorrow. Thank you for your heroic work keeping all of these mods alive <3
MiguiShadre 20 Jun, 2024 @ 11:17pm 
I can confirm that im currently having the same exact issue as Reddeyfish here. In my case, a caravan can't enter back to the colony.
Mlie  [author] 20 Jun, 2024 @ 11:15pm 
@Reddeyfish Ill fix it later today
Reddeyfish 20 Jun, 2024 @ 11:05pm 
this exception will also happen after stripping out all other mods, with just harmony, enter here, Royalty+Ideology+Biotech, but NOT Anomaly.
Reddeyfish 20 Jun, 2024 @ 10:58pm 
new exception after today's update, I do not have anomaly.

System.TypeInitializationException: The type initializer for 'EnterHere.Main' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void EnterHere.IncidentWorker_EntitySwarm_GenerateEntities::Postfix(RimWorld.IncidentParms& parms)
at HarmonyLib.PatchClassProcessor.PatchWithAttributes
at HarmonyLib.PatchClassProcessor.Patch
<...>
--- End of inner exception stack trace ---
at EnterHere.CaravanEnterMapUtility_GetEnterCell.Prefix
at RimWorld.Planet.CaravanEnterMapUtility.GetEnterCell
- PREFIX Mlie.EnterHere: Boolean EnterHere.CaravanEnterMapUtility_GetEnterCell:Prefix
at RimWorld.Planet.CaravanEnterMapUtility.Enter
- PREFIX SmashPhil.VehicleFramework: Boolean Vehicles.CaravanHandling:EnterMapVehiclesCatchAll1
at RimWorld.Planet.CaravanArrivalAction_Enter.Arrived
de_BearN 20 Jun, 2024 @ 1:09pm 
ty
Mlie  [author] 20 Jun, 2024 @ 1:09pm 
@de_BearN Should be fixed now
de_BearN 19 Jun, 2024 @ 10:42pm 
This doesn't seem to work with anomalies, at least shamblers don't spawn through the same place as the raids and caravans
Jaggid Edje 17 Jun, 2024 @ 1:16pm 
I've sent out 2 caravans with Megasloth and Thrumbo along since updating and it's working perfectly now. Again, thank you.
Jaggid Edje 17 Jun, 2024 @ 12:31pm 
Excellent, thank you!
Mlie  [author] 17 Jun, 2024 @ 12:29pm 
@Jaggid Edje Should work better now, thanks for reporting
Jaggid Edje 14 Jun, 2024 @ 4:57am 
I should mention that I can resolve it by drafting and undrafting the pawns that are leading the caravan. At that point they move to the other map edge where the animals were waiting.
Jaggid Edje 14 Jun, 2024 @ 4:56am 
As of this last update the mod is causing issues with my caravans leaving the map.

What is happening is that some pawns move to one side of the map to exit, and (non-pen) animals that I'm bringing along move to the other side of the map. Because they aren't on the same map edge, the caravan never leaves.
Mlie  [author] 28 Apr, 2024 @ 4:40am 
@Inquisition Time! Please see the Reporting Issues section described above
Inquisition Time! 28 Apr, 2024 @ 3:52am 
I can't figure out how to make it work. I place the spots yet my visitors keep ignoring them.
bmmb 11 Apr, 2024 @ 6:09pm 
1.5?
Gerewoatle 21 Jun, 2023 @ 4:27pm 
@PHCGamer: A little belated, but have you tried the steps outlined here? -

https://www.reddit.com/r/RimWorld/comments/gwskxd/how_to_fix_your_broken_storyteller_no_events/

In case something happens to the link, look up "how to fix your broken storyteller" on Reddit.
PHCGamer 21 Jun, 2023 @ 6:13am 
Not sure. Also it seems to have fixed itself somewhat. Next time it happens I'll have log files
Mlie  [author] 20 Jun, 2023 @ 1:47pm 
@PHCGamer Does it happen without this mod active?