RimWorld
Enter Here
153 comentarios
TheNLK 12 DIC 2024 a las 14:44 
I wish there was a mod that does this with reinforcement drop pods. My friendlies land on top of my enemies and it just becomes a blood bath. I wish I could tell my friendlies where to land their drop pods... you know any mods?
Mlie  [autor] 2 NOV 2024 a las 6:48 
@Rudi Gauss You can place any amount
Rudi Gauss 2 NOV 2024 a las 6:29 
can you place only max 2 (enter here, exit here) or can you place as many as one wants?
Mlie  [autor] 20 OCT 2024 a las 6:33 
@Z9527 The game requires a certain amount of free cells near the edge of the map. This mod does not affect that
ED-9527 20 OCT 2024 a las 5:52 
Does it have to be in the open? I put it in the mountains near the edge and it didn't work
Mlie  [autor] 29 SEP 2024 a las 13:38 
@Boggula The spot should now be placeable on any terrain affordance, for example water.
Boggula 28 SEP 2024 a las 14:31 
My map was unable to work for what i needed. I've been using dev tools to work out what the problem is and thought i'd share in case it helps. My base is set up on a coast with 2 adjacent water tiles in the SE and S. However the southern edge is blocked from mountainous terrain spawning in the water. My base is in a different section of water and because the southern edge water is inaccessible, even setting this item as close to the southern edge as possible did not work. I was looking for re-designating part of the eastern edge as the SE entrance, but i was unable to do so. So i suppose what i'm saying is that, if possible, setting up the tile as a designated entrance/exit could be good for odd maps like mine. (Also, water does not support light terrain as the tile spot requires). Thanks for responding and I've found how to circumvent my issue with a terrain modifier mod (which is not part of my mod load-out usually).
Boggula 28 SEP 2024 a las 12:05 
alright cool, was just concerned over placing it on water
Mlie  [autor] 28 SEP 2024 a las 11:39 
@Boggula Should work with any vehicle caravan
Boggula 28 SEP 2024 a las 11:23 
Can i use this for a boat vehicle caravan?
Naranelcat 18 JUL 2024 a las 10:42 
This is going to make my impassible bunker "grass" production facility SO much better! Thank you!
Koms 12 JUL 2024 a las 5:22 
Thanks, now I can speak.
Mlie  [autor] 12 JUL 2024 a las 5:20 
@Koms You only have access to one channel, in this channel you can read what you have to do to get access to the server. Not sure how much more I can explain it.
Koms 12 JUL 2024 a las 5:15 
Sorry, I don't know where to see this.
Mlie  [autor] 12 JUL 2024 a las 5:11 
@Koms Did you read the welcome message that told you how to get access to the server?
Koms 12 JUL 2024 a las 5:08 
I entered your server, but I don't have permission, so I can't send messages. Sorry for causing you trouble.
Mlie  [autor] 12 JUL 2024 a las 5:04 
@Koms Ok
Koms 12 JUL 2024 a las 5:02 
I can't post messages on Discord
Mlie  [autor] 11 JUL 2024 a las 22:11 
@Koms Please post the link on the Discord server instead, as it saves a lot of admin time for me
Koms 11 JUL 2024 a las 19:21 
https://steamproxy.net/sharedfiles/filedetails/?id=2941977041
Hello Mlie. Could you please help us check this mod? Thanks a lot!
Brooks 9 JUL 2024 a las 23:15 
It works superbly now. Thank you very much!
Mlie  [autor] 9 JUL 2024 a las 14:14 
Vehicle caravans should now use the enter/exit spots correctly both when entering and exiting
Brooks 8 JUL 2024 a las 13:37 
I can confirm the enter feature doesn't work as intended on vehicle caravans. They enter the map at random points.
Mlie  [autor] 27 JUN 2024 a las 12:06 
@MØri Well, that is not from this mod. I assume the vehicles cannot path to the spot, but that is just a guess.
MØri 27 JUN 2024 a las 12:02 
Now vehicle caravans detects point, but can't move to it at all. Got message: "Cannot path here", "Not enough space".
Mlie  [autor] 27 JUN 2024 a las 11:55 
@MØri Should work better now
MØri 27 JUN 2024 a las 10:55 
Forming vehicles caravan, not just moving vehicles to edge...
Mlie  [autor] 27 JUN 2024 a las 10:53 
@MØri Are you referring to an outgoing caravan or vehicles in general?
MØri 27 JUN 2024 a las 10:50 
Vehicles won't leave map near this point. Is it real to make patch for it?
Mlie  [autor] 21 JUN 2024 a las 10:22 
Restored the anomaly support, should no longer cause issues without anomaly
Jaggid Edje 21 JUN 2024 a las 10:05 
@Reddeyfish, according to the change notes, the current latest update is just a reversion to the previous version.
Reddeyfish 21 JUN 2024 a las 9:58 
I see the new update, going to try it out tomorrow. Thank you for your heroic work keeping all of these mods alive <3
MiguiShadre 20 JUN 2024 a las 23:17 
I can confirm that im currently having the same exact issue as Reddeyfish here. In my case, a caravan can't enter back to the colony.
Mlie  [autor] 20 JUN 2024 a las 23:15 
@Reddeyfish Ill fix it later today
Reddeyfish 20 JUN 2024 a las 23:05 
this exception will also happen after stripping out all other mods, with just harmony, enter here, Royalty+Ideology+Biotech, but NOT Anomaly.
Reddeyfish 20 JUN 2024 a las 22:58 
new exception after today's update, I do not have anomaly.

System.TypeInitializationException: The type initializer for 'EnterHere.Main' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void EnterHere.IncidentWorker_EntitySwarm_GenerateEntities::Postfix(RimWorld.IncidentParms& parms)
at HarmonyLib.PatchClassProcessor.PatchWithAttributes
at HarmonyLib.PatchClassProcessor.Patch
<...>
--- End of inner exception stack trace ---
at EnterHere.CaravanEnterMapUtility_GetEnterCell.Prefix
at RimWorld.Planet.CaravanEnterMapUtility.GetEnterCell
- PREFIX Mlie.EnterHere: Boolean EnterHere.CaravanEnterMapUtility_GetEnterCell:Prefix
at RimWorld.Planet.CaravanEnterMapUtility.Enter
- PREFIX SmashPhil.VehicleFramework: Boolean Vehicles.CaravanHandling:EnterMapVehiclesCatchAll1
at RimWorld.Planet.CaravanArrivalAction_Enter.Arrived
de_BearN 20 JUN 2024 a las 13:09 
ty
Mlie  [autor] 20 JUN 2024 a las 13:09 
@de_BearN Should be fixed now
de_BearN 19 JUN 2024 a las 22:42 
This doesn't seem to work with anomalies, at least shamblers don't spawn through the same place as the raids and caravans
Jaggid Edje 17 JUN 2024 a las 13:16 
I've sent out 2 caravans with Megasloth and Thrumbo along since updating and it's working perfectly now. Again, thank you.
Jaggid Edje 17 JUN 2024 a las 12:31 
Excellent, thank you!
Mlie  [autor] 17 JUN 2024 a las 12:29 
@Jaggid Edje Should work better now, thanks for reporting
Jaggid Edje 14 JUN 2024 a las 4:57 
I should mention that I can resolve it by drafting and undrafting the pawns that are leading the caravan. At that point they move to the other map edge where the animals were waiting.
Jaggid Edje 14 JUN 2024 a las 4:56 
As of this last update the mod is causing issues with my caravans leaving the map.

What is happening is that some pawns move to one side of the map to exit, and (non-pen) animals that I'm bringing along move to the other side of the map. Because they aren't on the same map edge, the caravan never leaves.
Mlie  [autor] 28 ABR 2024 a las 4:40 
@Inquisition Time! Please see the Reporting Issues section described above
Inquisition Time! 28 ABR 2024 a las 3:52 
I can't figure out how to make it work. I place the spots yet my visitors keep ignoring them.
bmmb 11 ABR 2024 a las 18:09 
1.5?
Gerewoatle 21 JUN 2023 a las 16:27 
@PHCGamer: A little belated, but have you tried the steps outlined here? -

https://www.reddit.com/r/RimWorld/comments/gwskxd/how_to_fix_your_broken_storyteller_no_events/

In case something happens to the link, look up "how to fix your broken storyteller" on Reddit.
PHCGamer 21 JUN 2023 a las 6:13 
Not sure. Also it seems to have fixed itself somewhat. Next time it happens I'll have log files
Mlie  [autor] 20 JUN 2023 a las 13:47 
@PHCGamer Does it happen without this mod active?