RimWorld
VFE Ancients - Vaults are Eternal
36 件のコメント
Gerewoatle 10月29日 23時01分 
@FoolishJester - Basic awareness?
FoolishJester 10月29日 22時14分 
update?
Quod 7月11日 14時57分 
makes sense
Space Moth  [作成者] 7月3日 8時07分 
Updates to this mod will be put on hold for now until the new rebuild of VFE Ancients is released to determine if it is even needed.
MORROGANDER 2024年8月23日 10時02分 
thanks, this is a mod that I always want!
being forced to finish Vaults because there is a time limit is very annoying
Carxofing 2024年8月5日 21時30分 
@Space Moth Tinc l'Harmony instal·lat des de fa temps, aquest no és el problema. Hauré d'anar provant a veure que no tingui masses mods instal·lats.
Space Moth  [作成者] 2024年8月4日 23時52分 
@carxofing There should not be any requirements from Github, but Harmony is required I might of forgotten to add as a requirement.
Carxofing 2024年8月4日 15時06分 
@Space Moth per ara no he sigut capaç d'iniciar Rimworld amb el mod. Cal instal·lar quelcom de github?
Reeva! 2024年3月7日 14時19分 
@PringlesMachoMan
Hard to say. If those extra layout variation mods tie in with the base quest to find a sealed vault, it should be compatible. If it's its own quest, it likely won't. This mod removes the timer on the specific quests you find to unlock more vaults, if it also works on quests added by other mods, I'd be mega surprised.

Worst case, it crashes your game, but corrupting a save file seems very unlikely, so you'll have to test it out. My guess, no it's not compatible, but both mods should still work as intended.
PringlesMachoMan 2024年3月5日 17時13分 
Does anyone know if this is compatible with mods that add more layout variations of ancient vaults?
Reeva! 2023年12月6日 7時48分 
When you pick Cassandra, you're asking for death.
When you pick Randy, you're asking for death, but later, or sooner, he decides.

When you pick Phoebe, you're asking for 100 manhunting chinchillas with constant zzzts while your 3 protagonists hide in the fridge cuz some idiot left the front door open.

Yes. Give me the power armour mod. Give me the lightsabre. Give me the power to nuke my enemies.
Mr. Rottenson 2023年6月30日 7時13分 
@makoaluveaux Let's be honest: Rimworld vanilla is anything BUT a balanced experience, anyway
Dumb RNG for fights (I had pawns with 11 shooting and bolt actions lose to manhunting TURTLES)
Braindead AI (You can tell me a game is "balanced" if the entirety of its community revolves around the use of killboxes to survive the late game)
And a whole lot of things that can happen regardless of your capabilities of being prepared for them (hard to store up food when everything gets a blight, hunting becomes way too unreliable, thanks to the aforementioned RNG, a wild animal can happily hunt your cows while all your fight-capable pawns are in their beds to heal up from unnecessary wounds they ended up taking, because armor is ALSO RNG dependent! And so on...)

Rimworld is NOT a balanced game. There, I freaking said it!
Flappy 2023年6月18日 20時56分 
Would be even more interesting, if they still had a timer, but turned into "looted" version after it expires rather than vanishing. And the looted ones were eternal.
No idea if it's possible though
UndefinedT 2022年11月24日 3時22分 
I literally searched for this mod before attempting to create it, thanks for reading my mind and putting in the work!
makoaluveaux 2022年11月19日 0時29分 
@Titan That is because the vanilla friendly folks are obsessed with the original balance of the game so it doesnt matter if it makes sense. If something changes the balance of the game EVEN SLIGHTLY its UnAcCePtaBle
Stim The One 2022年9月18日 7時28分 
Strangely, after adding this mod I have visited three looted vaults and all of them are missing their broadcast stations. I hoped to just get that so I can chill with the sealed vault on no timer, but seems that I am no longer getting the option of sealed ones.
Sarg Bjornson 2022年5月28日 23時09分 
Yep
Bannerman 2022年5月28日 15時15分 
@Scub I think he's talking about the vanilla genetic mod labs, not ancient vaults.
Hobbes 2022年5月28日 14時21分 
@Sarg Bjornson I'm not seeing any options for that, in either the VFE - Ancients options nor the events expanded options
Dust 2022年5月28日 13時35分 
This sounds nicer than settling the event maps to keep them around.
Sarg Bjornson 2022年5月28日 7時51分 
Abandoned lab quests are configurable via options though
Darkstarr 2022年5月27日 23時26分 
It would be dope if you could make a mod similar to this but with the abandoned lab quests from genetics expanded
DontAskY 2022年5月27日 19時50分 
@titan 30 days after you visit there, other people find it, it just takes them 30 days to get to the location and clean it out.
Lava 2022年5月27日 11時44分 
The time limit was probably added for balance sake, @Titan.
Titan 2022年5月27日 8時23分 
I find it weird that they put a time limit on going to these things. I mean what, we can't just put a thumbtack on the map where this thing was, or do our colonists have a collective, single instance of dementia where they forget this thing existed? Does it get up and walk away or something if we don't get to it quickly enough?
Space Moth  [作成者] 2022年5月26日 11時36分 
It should be fine to install mid playthrough but I am not sure if it will remove the timer from any existing quest. Any new quests from the broadcast stations from then should be good however.
Dümbük Enişte 2022年5月26日 11時27分 
Can I install this on an on-going playthrough?
Owen 2022年5月26日 5時03分 
Great QoL mod
VelxraTV 2022年5月25日 18時29分 
As someone who likes the broadcast station for a display. I'm a little upset it explodes... Otherwise the quest change makes sense.
Space Moth  [作成者] 2022年5月25日 16時02分 
I'm working on a new mod to add hygiene support to the junk items from Ideology and Genetics Expanded. Hopefully be released by the end of the week!
The Dutchman 2022年5月25日 15時31分 
Yes! Please make one for the GE labs
Gariba 2022年5月24日 15時58分 
May I request that you do the same with labs from Genetics Expanded?
Piano of Pain 2022年5月24日 11時52分 
My hero
lloki 2022年5月23日 5時29分 
I thought about it since the release :P Thanks!
The Dutchman 2022年5月23日 5時00分 
This is amazing
Zen 2022年5月23日 4時35分 
Really funny how Ancient Complexes are ETERNAL despite you not even getting a say in wanting them or not, while actual vaults with living people in them aren't, lol.