RimWorld

RimWorld

VFE Ancients - Vaults are Eternal
36 kommenttia
Gerewoatle 29.10. klo 23.01 
@FoolishJester - Basic awareness?
FoolishJester 29.10. klo 22.14 
update?
Quod 11.7. klo 14.57 
makes sense
Space Moth  [tekijä] 3.7. klo 8.07 
Updates to this mod will be put on hold for now until the new rebuild of VFE Ancients is released to determine if it is even needed.
MORROGANDER 23.8.2024 klo 10.02 
thanks, this is a mod that I always want!
being forced to finish Vaults because there is a time limit is very annoying
Carxofing 5.8.2024 klo 21.30 
@Space Moth Tinc l'Harmony instal·lat des de fa temps, aquest no és el problema. Hauré d'anar provant a veure que no tingui masses mods instal·lats.
Space Moth  [tekijä] 4.8.2024 klo 23.52 
@carxofing There should not be any requirements from Github, but Harmony is required I might of forgotten to add as a requirement.
Carxofing 4.8.2024 klo 15.06 
@Space Moth per ara no he sigut capaç d'iniciar Rimworld amb el mod. Cal instal·lar quelcom de github?
Reeva! 7.3.2024 klo 14.19 
@PringlesMachoMan
Hard to say. If those extra layout variation mods tie in with the base quest to find a sealed vault, it should be compatible. If it's its own quest, it likely won't. This mod removes the timer on the specific quests you find to unlock more vaults, if it also works on quests added by other mods, I'd be mega surprised.

Worst case, it crashes your game, but corrupting a save file seems very unlikely, so you'll have to test it out. My guess, no it's not compatible, but both mods should still work as intended.
PringlesMachoMan 5.3.2024 klo 17.13 
Does anyone know if this is compatible with mods that add more layout variations of ancient vaults?
Reeva! 6.12.2023 klo 7.48 
When you pick Cassandra, you're asking for death.
When you pick Randy, you're asking for death, but later, or sooner, he decides.

When you pick Phoebe, you're asking for 100 manhunting chinchillas with constant zzzts while your 3 protagonists hide in the fridge cuz some idiot left the front door open.

Yes. Give me the power armour mod. Give me the lightsabre. Give me the power to nuke my enemies.
Mr. Rottenson 30.6.2023 klo 7.13 
@makoaluveaux Let's be honest: Rimworld vanilla is anything BUT a balanced experience, anyway
Dumb RNG for fights (I had pawns with 11 shooting and bolt actions lose to manhunting TURTLES)
Braindead AI (You can tell me a game is "balanced" if the entirety of its community revolves around the use of killboxes to survive the late game)
And a whole lot of things that can happen regardless of your capabilities of being prepared for them (hard to store up food when everything gets a blight, hunting becomes way too unreliable, thanks to the aforementioned RNG, a wild animal can happily hunt your cows while all your fight-capable pawns are in their beds to heal up from unnecessary wounds they ended up taking, because armor is ALSO RNG dependent! And so on...)

Rimworld is NOT a balanced game. There, I freaking said it!
Flappy 18.6.2023 klo 20.56 
Would be even more interesting, if they still had a timer, but turned into "looted" version after it expires rather than vanishing. And the looted ones were eternal.
No idea if it's possible though
UndefinedT 24.11.2022 klo 3.22 
I literally searched for this mod before attempting to create it, thanks for reading my mind and putting in the work!
makoaluveaux 19.11.2022 klo 0.29 
@Titan That is because the vanilla friendly folks are obsessed with the original balance of the game so it doesnt matter if it makes sense. If something changes the balance of the game EVEN SLIGHTLY its UnAcCePtaBle
Stim The One 18.9.2022 klo 7.28 
Strangely, after adding this mod I have visited three looted vaults and all of them are missing their broadcast stations. I hoped to just get that so I can chill with the sealed vault on no timer, but seems that I am no longer getting the option of sealed ones.
Sarg Bjornson 28.5.2022 klo 23.09 
Yep
Bannerman 28.5.2022 klo 15.15 
@Scub I think he's talking about the vanilla genetic mod labs, not ancient vaults.
Hobbes 28.5.2022 klo 14.21 
@Sarg Bjornson I'm not seeing any options for that, in either the VFE - Ancients options nor the events expanded options
Dust 28.5.2022 klo 13.35 
This sounds nicer than settling the event maps to keep them around.
Sarg Bjornson 28.5.2022 klo 7.51 
Abandoned lab quests are configurable via options though
Darkstarr 27.5.2022 klo 23.26 
It would be dope if you could make a mod similar to this but with the abandoned lab quests from genetics expanded
DontAskY 27.5.2022 klo 19.50 
@titan 30 days after you visit there, other people find it, it just takes them 30 days to get to the location and clean it out.
Lava 27.5.2022 klo 11.44 
The time limit was probably added for balance sake, @Titan.
Titan 27.5.2022 klo 8.23 
I find it weird that they put a time limit on going to these things. I mean what, we can't just put a thumbtack on the map where this thing was, or do our colonists have a collective, single instance of dementia where they forget this thing existed? Does it get up and walk away or something if we don't get to it quickly enough?
Space Moth  [tekijä] 26.5.2022 klo 11.36 
It should be fine to install mid playthrough but I am not sure if it will remove the timer from any existing quest. Any new quests from the broadcast stations from then should be good however.
Dümbük Enişte 26.5.2022 klo 11.27 
Can I install this on an on-going playthrough?
Owen 26.5.2022 klo 5.03 
Great QoL mod
VelxraTV 25.5.2022 klo 18.29 
As someone who likes the broadcast station for a display. I'm a little upset it explodes... Otherwise the quest change makes sense.
Space Moth  [tekijä] 25.5.2022 klo 16.02 
I'm working on a new mod to add hygiene support to the junk items from Ideology and Genetics Expanded. Hopefully be released by the end of the week!
The Dutchman 25.5.2022 klo 15.31 
Yes! Please make one for the GE labs
Gariba 24.5.2022 klo 15.58 
May I request that you do the same with labs from Genetics Expanded?
Piano of Pain 24.5.2022 klo 11.52 
My hero
lloki 23.5.2022 klo 5.29 
I thought about it since the release :P Thanks!
The Dutchman 23.5.2022 klo 5.00 
This is amazing
Zen 23.5.2022 klo 4.35 
Really funny how Ancient Complexes are ETERNAL despite you not even getting a say in wanting them or not, while actual vaults with living people in them aren't, lol.