RimWorld
VFE Ancients - Vaults are Eternal
36 opmerkingen
Gerewoatle 29 okt om 23:01 
@FoolishJester - Basic awareness?
FoolishJester 29 okt om 22:14 
update?
Quod 11 jul om 14:57 
makes sense
Space Moth  [auteur] 3 jul om 8:07 
Updates to this mod will be put on hold for now until the new rebuild of VFE Ancients is released to determine if it is even needed.
MORROGANDER 23 aug 2024 om 10:02 
thanks, this is a mod that I always want!
being forced to finish Vaults because there is a time limit is very annoying
Carxofing 5 aug 2024 om 21:30 
@Space Moth Tinc l'Harmony instal·lat des de fa temps, aquest no és el problema. Hauré d'anar provant a veure que no tingui masses mods instal·lats.
Space Moth  [auteur] 4 aug 2024 om 23:52 
@carxofing There should not be any requirements from Github, but Harmony is required I might of forgotten to add as a requirement.
Carxofing 4 aug 2024 om 15:06 
@Space Moth per ara no he sigut capaç d'iniciar Rimworld amb el mod. Cal instal·lar quelcom de github?
Reeva! 7 mrt 2024 om 14:19 
@PringlesMachoMan
Hard to say. If those extra layout variation mods tie in with the base quest to find a sealed vault, it should be compatible. If it's its own quest, it likely won't. This mod removes the timer on the specific quests you find to unlock more vaults, if it also works on quests added by other mods, I'd be mega surprised.

Worst case, it crashes your game, but corrupting a save file seems very unlikely, so you'll have to test it out. My guess, no it's not compatible, but both mods should still work as intended.
PringlesMachoMan 5 mrt 2024 om 17:13 
Does anyone know if this is compatible with mods that add more layout variations of ancient vaults?
Reeva! 6 dec 2023 om 7:48 
When you pick Cassandra, you're asking for death.
When you pick Randy, you're asking for death, but later, or sooner, he decides.

When you pick Phoebe, you're asking for 100 manhunting chinchillas with constant zzzts while your 3 protagonists hide in the fridge cuz some idiot left the front door open.

Yes. Give me the power armour mod. Give me the lightsabre. Give me the power to nuke my enemies.
Mr. Rottenson 30 jun 2023 om 7:13 
@makoaluveaux Let's be honest: Rimworld vanilla is anything BUT a balanced experience, anyway
Dumb RNG for fights (I had pawns with 11 shooting and bolt actions lose to manhunting TURTLES)
Braindead AI (You can tell me a game is "balanced" if the entirety of its community revolves around the use of killboxes to survive the late game)
And a whole lot of things that can happen regardless of your capabilities of being prepared for them (hard to store up food when everything gets a blight, hunting becomes way too unreliable, thanks to the aforementioned RNG, a wild animal can happily hunt your cows while all your fight-capable pawns are in their beds to heal up from unnecessary wounds they ended up taking, because armor is ALSO RNG dependent! And so on...)

Rimworld is NOT a balanced game. There, I freaking said it!
Flappy 18 jun 2023 om 20:56 
Would be even more interesting, if they still had a timer, but turned into "looted" version after it expires rather than vanishing. And the looted ones were eternal.
No idea if it's possible though
UndefinedT 24 nov 2022 om 3:22 
I literally searched for this mod before attempting to create it, thanks for reading my mind and putting in the work!
makoaluveaux 19 nov 2022 om 0:29 
@Titan That is because the vanilla friendly folks are obsessed with the original balance of the game so it doesnt matter if it makes sense. If something changes the balance of the game EVEN SLIGHTLY its UnAcCePtaBle
Stim The One 18 sep 2022 om 7:28 
Strangely, after adding this mod I have visited three looted vaults and all of them are missing their broadcast stations. I hoped to just get that so I can chill with the sealed vault on no timer, but seems that I am no longer getting the option of sealed ones.
Sarg Bjornson 28 mei 2022 om 23:09 
Yep
Bannerman 28 mei 2022 om 15:15 
@Scub I think he's talking about the vanilla genetic mod labs, not ancient vaults.
Hobbes 28 mei 2022 om 14:21 
@Sarg Bjornson I'm not seeing any options for that, in either the VFE - Ancients options nor the events expanded options
Dust 28 mei 2022 om 13:35 
This sounds nicer than settling the event maps to keep them around.
Sarg Bjornson 28 mei 2022 om 7:51 
Abandoned lab quests are configurable via options though
Darkstarr 27 mei 2022 om 23:26 
It would be dope if you could make a mod similar to this but with the abandoned lab quests from genetics expanded
DontAskY 27 mei 2022 om 19:50 
@titan 30 days after you visit there, other people find it, it just takes them 30 days to get to the location and clean it out.
Lava 27 mei 2022 om 11:44 
The time limit was probably added for balance sake, @Titan.
Titan 27 mei 2022 om 8:23 
I find it weird that they put a time limit on going to these things. I mean what, we can't just put a thumbtack on the map where this thing was, or do our colonists have a collective, single instance of dementia where they forget this thing existed? Does it get up and walk away or something if we don't get to it quickly enough?
Space Moth  [auteur] 26 mei 2022 om 11:36 
It should be fine to install mid playthrough but I am not sure if it will remove the timer from any existing quest. Any new quests from the broadcast stations from then should be good however.
Dümbük Enişte 26 mei 2022 om 11:27 
Can I install this on an on-going playthrough?
Owen 26 mei 2022 om 5:03 
Great QoL mod
VelxraTV 25 mei 2022 om 18:29 
As someone who likes the broadcast station for a display. I'm a little upset it explodes... Otherwise the quest change makes sense.
Space Moth  [auteur] 25 mei 2022 om 16:02 
I'm working on a new mod to add hygiene support to the junk items from Ideology and Genetics Expanded. Hopefully be released by the end of the week!
The Dutchman 25 mei 2022 om 15:31 
Yes! Please make one for the GE labs
Gariba 24 mei 2022 om 15:58 
May I request that you do the same with labs from Genetics Expanded?
Piano of Pain 24 mei 2022 om 11:52 
My hero
lloki 23 mei 2022 om 5:29 
I thought about it since the release :P Thanks!
The Dutchman 23 mei 2022 om 5:00 
This is amazing
Zen 23 mei 2022 om 4:35 
Really funny how Ancient Complexes are ETERNAL despite you not even getting a say in wanting them or not, while actual vaults with living people in them aren't, lol.