Arma 3
WW2 Armored Cars [IFA3]
99 Comments
Wintera 12 Apr @ 11:27am 
Hi I'm looking to have some models made and am reaching out to contact you!
admiralrobb 22 Oct, 2023 @ 3:01am 
where do you find the cars?
Ture Right 5 Oct, 2023 @ 1:31pm 
Btw where can i find you on discord? Under what nickname?
Ture Right 5 Oct, 2023 @ 1:27pm 
Sure thing Luca, i'm going to!
Luca  [author] 5 Oct, 2023 @ 10:33am 
@Ture Right
I'm not handing things out to people/projects I dont know about. Contact me on discord, I want to know what you are doing exactly as well as the sources for the rest of your stuff before considering this.
Ture Right 5 Oct, 2023 @ 9:27am 
Hi Luca, i would like to ask you for the p3d model of the western and german afvs, since i'm working on a mod which does not need IFA3. Goes without said that credit will be given and nothing will be changed except the addition of some new skin.
YoursweetloveYSL 9 Jun, 2023 @ 11:49am 
for physics issues what is the main issue is caused
Luca  [author] 27 May, 2023 @ 3:47am 
@♂Дед МакSemen♂
There is no plans for any further additions.
♂Дед МакSemen♂ 27 May, 2023 @ 2:46am 
Hi.
Can you make Ba-20 Armored Car?
and i have question, when will you add new wehicles in this mod.
CAREEREVIL 5 Mar, 2023 @ 8:12pm 
Thank you for the update. cool mod
Luca  [author] 5 Mar, 2023 @ 1:14pm 
@MaxP
The issue you see on the Sdkfz234/4 is the same as on the Staghound, the only fix I found so far was to pretty much disable the suspension animations, didnt do so on the 234/4. Worst part is, both 234s share the same physics and as such I have no clue why they behave so different.
And yeah, the view mode things are intentional.
MaxP 5 Mar, 2023 @ 12:34pm 
Also an advice on the BA-10. It has weird-looking hatches, it can be fixed in hull_nohq.paa, by removing gradient from it, just like on top surfces:
https://fastpic.org/view/121/2023/0305/_ff697322dd048beec3f03e731be0e89b.jpg.html
MaxP 5 Mar, 2023 @ 12:11pm 
Seems like something is wrong with new vehicles suspension.
Daimler:
https://youtu.be/7r62YCaJU80
Staghound:
https://youtu.be/7wkz2y9_yKU
MaxP 5 Mar, 2023 @ 11:36am 
And a question: is it supposed that driver on 234 has two different internal views - one with 2D picture, one in 3D?
MaxP 5 Mar, 2023 @ 11:30am 
Hm... I know it is another world, but...
Seems like Puma and Pakwagen have almost the same base. Mayby you could find out what is the difference which causes such behavior?
Here is the Puma:
https://youtu.be/YwzsFfO_630
And here is the Pakwagen:
https://youtu.be/ELEhuoO0OsY
Luca  [author] 5 Mar, 2023 @ 2:18am 
@MaxP
Wont be changing the physics as its an absolute pain I'm afraid.
MaxP 4 Mar, 2023 @ 4:06pm 
Thanks. It would be glad to see more adequate physics on Pakwagen.
There are so few WW2 vehicle models that every new one becomes a becomes a real event :)
Luca  [author] 4 Mar, 2023 @ 4:02pm 
@MaxP
Good catch, I'll fix that.
MaxP 4 Mar, 2023 @ 3:45pm 
Small graphical glitch on Staghound wreck wheels:
https://youtu.be/8xRgeoS5NNM
=]NOD[= Lefter005 24 Feb, 2023 @ 5:09am 
@Luca Thanks!
Ideed the Vanilla one is not very fitting to the Theme.
Keep up you're good work, cause i like.
Luca  [author] 24 Feb, 2023 @ 3:27am 
@=]NOD[= Lefter005
I know what you mean, but wont use the modern a3 interfaces. If I find something I dont mind adding it, but no promises.
=]NOD[= Lefter005 24 Feb, 2023 @ 1:33am 
Hey Luca love you're Mod.
Especially the 234/2 and the 234/4 with the Driver!

Is there a chance that we can get a simplistic Tank Clock?
Just to know where the Turret and Hull maybe Commander is Facing.

It is a major help when Driving with several Vehicles or in Combined Arms.
Vanilla Tanks have one and i don't think i can Script one.
Hylo 19 Feb, 2023 @ 5:59pm 
Thanks for the staghound!! Love that vehicle
Luca  [author] 19 Feb, 2023 @ 12:55am 
@Vartuoosi
Oh that sounds broken indeed, will have a look - thanks for the headsup.
Vartuoosi 18 Feb, 2023 @ 9:39pm 
The bow mg elevation/depression on the Staghound seems to be borked. On even ground and aiming all the way down it still shoots up into the sky.
Moloti 18 Feb, 2023 @ 8:42am 
staghound :)
DZSIPI 9 Feb, 2023 @ 2:58pm 
Igaza van a bátyának
Vajki 9 Feb, 2023 @ 2:58pm 
kutya az osszes
Luca  [author] 21 Jan, 2023 @ 2:03pm 
@Actaragos
VLF would inderectly add even more requirements as it uses multiple mods, FF is dead. I dont really want to add more requirements for a single vehicle, and that is mot even taking into consideration the other points I outlined before. So no, not happening.
Actaragos 21 Jan, 2023 @ 12:40pm 
@You can link it to forgotten front, or, Vive la France hence it was used back.
Luca  [author] 21 Jan, 2023 @ 10:07am 
@Actaragos
No, I have one more vehicle which I plan to put in but as I'm paying for all the models out of my own pocket the budget available for it is limited, as is my time. Aside from that there's no real french army mod I could link it into.
Actaragos 21 Jan, 2023 @ 8:25am 
Do you plan to do a Panhard?
X8X8L 26 Aug, 2022 @ 5:43am 
xueta
BuzzYoghurtLight 15 Aug, 2022 @ 10:16am 
Cool
yKajotka 26 Jul, 2022 @ 2:18pm 
Nice
Meloncat 24 Jul, 2022 @ 11:19am 
Appreciate the answer. I've heard that before but sadly there's not really anything I feel an urgent desire to want to put ingame. For some reason I've come to see getting a BTR-152 as my white whale come hell or high water. I might give that a shot and start with something smaller than a vehicle or just wait for Arma 4/reforger's importing system.

Thanks for your time and the hard work though!
Luca  [author] 24 Jul, 2022 @ 4:30am 
@Meloncat
Sorry but no, I did learn it by trial & error, asking around, reverse engineering and using the A3 Samples pack.
If you have no modding experience at all I also would recommend to start with something simpler than vehicles.
Meloncat 24 Jul, 2022 @ 2:53am 
Luca, since you mentioned doing this to learn the workflow and all - was there a particular tutorial or tutorials you would recommend? I was interested in doing something like you did - find some affordable (or free) 3d model like you did with Kado and Magicpeople's and bring it ingame.

If you had one you swore by for being helpful I'd be all ears. Thanks for your hard work, love me some armored cars.
ronvon 21 Jul, 2022 @ 12:30pm 
man these cars really are armored.
NobodyKK 20 Jul, 2022 @ 3:59pm 
Sure looks ifa3 to me, but i didnt find anything that looks similar, thanks for the help though.
Luca  [author] 20 Jul, 2022 @ 9:29am 
@NoobyKK
Don't really remember as its been a while but I'm pretty sure its just IFA3 after the texture update they did.
NobodyKK 20 Jul, 2022 @ 7:19am 
Just wondering, whats the mod for the german infantry in the last screenshot
HBAOplus 15 Jul, 2022 @ 7:28pm 
Yeah, ARMAFXP will cause errors on IFA3
Luca  [author] 29 Jun, 2022 @ 12:39pm 
@TheIdiot
Something I plan to do at some point, though probably not with all vehicles as it wont work on all due to the meshes.
TheIdiot 29 Jun, 2022 @ 12:10pm 
Would you be able to add the ability to turn out of these cars? They're really fantastic to use but it's really difficult to work out where you're going when you're restricted to a tiny peephole at all times.
Luca  [author] 28 Jun, 2022 @ 1:47am 
@KingKonami
Someone else mentioned an incompatibility with some FX mod that threw that error, so disable all VFX mods and try again. Furthermore the issue stems from IFA and not my mod.
Check the comment on page 3 or 4, not quite sure where it is, for more info.
KingKonami 27 Jun, 2022 @ 2:43pm 
help
Remember No Russian 26 Jun, 2022 @ 8:16am 
<3 thanks for the puma
Luca  [author] 22 Jun, 2022 @ 7:55am 
@FreeBird0964
Nope, no interest in that.