Total War: WARHAMMER III

Total War: WARHAMMER III

Sentinels of Tor | Kislev Unit Mod [UPDATED FOR I.E.]
85 Comments
TjL 2 Jul @ 10:15am 
Hi, just to confirm, this mod currently does not work on campaign correct? Would you be open to letting other modders update this if you are unable to? I used to love using this mod in my playthroughs and am sad to see it no longer current :( Appreciate the work you put in when you did - was certainly the best kislev unit mod
JFred  [author] 8 Mar @ 12:45pm 
Works fine in custom battles. i can't speak to the campaign though. As far as updates go, the safest answer is no. I just don't have time to do this kinda stuff anymore.
sigmars_disciple 7 Mar @ 3:59am 
Hey, any news on this, now with 4.2, @JFred? Thanks so much <3
Mortarch Of Blood 4 Nov, 2023 @ 2:19am 
Hey Fred! Hope you're doing well. Any chance of an update for this when you get time matey? Apparently there's a few bugs with the skill tree, according to those below. If you think it doesnt need one then awesome, just let me know :)
Kami 3 Nov, 2023 @ 8:06pm 
Can confirm that update is required for some minor bugs with the skill tree, or so it seems.
드림캐쳐 진최애 거든요 17 Sep, 2023 @ 10:07am 
Looks like it needs an update. It seems that the commander's army skills are not being applied properly. Cards are also missing from the list where unit enhancement skills are applied.
Aleksib 7 Sep, 2023 @ 2:28am 
Update please!
NotAnarchy 28 May, 2023 @ 8:49am 
Cuz mod manager.
JFred  [author] 27 May, 2023 @ 10:15pm 
is something actually broken or are you just saying that because of the mod manager warning?
NotAnarchy 27 May, 2023 @ 8:04am 
Guess we need an update again.
sigmars_disciple 20 May, 2023 @ 5:27am 
Thanks, bro! <3
Anax 18 May, 2023 @ 1:55pm 
ok i did resub and it works thank you
JFred  [author] 18 May, 2023 @ 4:51am 
@Anax
must be something else cause I'm not having that issue
NotAnarchy 17 May, 2023 @ 9:59pm 
Thanks for the update man!
Anax 17 May, 2023 @ 9:47pm 
for some reason it crashes when i open the game
JFred  [author] 17 May, 2023 @ 1:37pm 
updated
JFred  [author] 10 May, 2023 @ 8:14am 
sometime this weekend if i can find the time
NotAnarchy 10 May, 2023 @ 5:38am 
Any chance of an update, mate?
JFred  [author] 26 Apr, 2023 @ 8:24am 
thanks for the info, ill try to get a fix out after the next hotfix is released
NotAnarchy 22 Apr, 2023 @ 3:36am 
Apparently this is the problem with units in 3.0 and why they need an update.

"in db/land_units_table, you need to remove _attribute from the Attribute Groups. 3.0 change."
NotAnarchy 16 Apr, 2023 @ 12:05pm 
All units mods are broken and need update after 3.0.
MarineCARMINE 16 Apr, 2023 @ 11:32am 
@Sallazzarr I know multiple people who's unit mods are broken. Snek is one of them. These units of this mod don't have the attributes. Which means the mod is "broken" and needs a update.
Sallazzarr 16 Apr, 2023 @ 9:36am 
They didn't break anything, the tables of course have to be updated because new units were added. In terms of the attributes, the coders just removed "_attributes" from the attribute lines.
MarineCARMINE 16 Apr, 2023 @ 3:27am 
No problem. I always check my unit mods after a update just in case.
JFred  [author] 16 Apr, 2023 @ 3:25am 
thanks for the info, should've know these morons were gonna break something again.
MarineCARMINE 16 Apr, 2023 @ 3:23am 
All unit mods should be broken. I had to update my unit mods. Some tables are out of date and the attributes got changed in name. You need to remove the attribute name at the end now according to rpfm.
JFred  [author] 16 Apr, 2023 @ 3:21am 
should still work
MarineCARMINE 15 Apr, 2023 @ 9:43pm 
Update hopefully soon.
King of Clubs 20 Mar, 2023 @ 4:17pm 
hi , great mod but unit card (missing text) description
DoubleFishes 6 Feb, 2023 @ 12:49pm 
we need SFO submod too!
Mon'Keigh Chirurgeon 50A 10 Dec, 2022 @ 8:24pm 
Same. It loads fine for me.
JFred  [author] 10 Dec, 2022 @ 8:22pm 
need specifics, its loading up fine for me
Maximum Broly! 10 Dec, 2022 @ 2:13pm 
Please update. It's making my game crash.
JFred  [author] 1 Nov, 2022 @ 3:31am 
should still work
Oakie 30 Oct, 2022 @ 4:14pm 
Update please :)
HashutChampion 23 Oct, 2022 @ 6:35am 
okay I make SFO And Zharrhammer Submod for this mod https://steamproxy.net/sharedfiles/filedetails/?id=2878932803 and yes both overhauls are required
NotAnarchy 21 Oct, 2022 @ 5:53am 
Update please
JFred  [author] 13 Oct, 2022 @ 12:05pm 
Been a while since i made it, but im pretty sure i made them benefit from ice guard related skills
NotAnarchy 13 Oct, 2022 @ 11:51am 
Ehy mate, great mod!
Just a question: do these units scale with Tech/Red Skills Lines?
Oakie 7 Oct, 2022 @ 1:23pm 
SFO submod?
Ô π Tô 22 Sep, 2022 @ 12:06am 
radious patch?
abuster 7 Sep, 2022 @ 1:18pm 
Hero: Ice Guard with Dual Swords (vs Infanty) and Bow.
Skills: Passive and Active buff Ice Guards (Mostly Missile stats) and active skill to buff Melee Defence if enemy gets close
No Mount -> Lvl 5 Horse -> Lvl 14 Snow Leopard Mount.
Would be so hot. But I dont know, if Snow Leopard is easily possible
happyhuman924 6 Sep, 2022 @ 10:00pm 
Agreeing with abuster, I'd love to have a "melee specialist" hero to keep rude strangers from bothering my ice witch.
abuster 6 Sep, 2022 @ 1:28am 
that would be great! started with few Kislev mods, this one is the only one that I will keep. Other mods add too much stuff or units are too OP. Your gives Kislev a nice touch
JFred  [author] 6 Sep, 2022 @ 1:00am 
I could look into making a shield variant in the future.
abuster 5 Sep, 2022 @ 6:20pm 
very nice, I need a sword and shiel variant to make a full ice guard army though =) would be awesome.. and a ice guard hero? that would be perfect. but so far, so nic,e thanks for the mod
JFred  [author] 3 Sep, 2022 @ 7:16pm 
I've noticed that as well when testing some new units i've been working on. Not sure why that is though.
August Ω 3 Sep, 2022 @ 12:23am 
Cool, it's a pity that only the blood does not display =(
JFred  [author] 26 Aug, 2022 @ 3:24pm 
yes
LWH 25 Aug, 2022 @ 11:34pm 
available for ai?