Total War: WARHAMMER III

Total War: WARHAMMER III

Sentinels of Tor | Kislev Unit Mod [UPDATED FOR I.E.]
86 Yorum
JFred  [yaratıcı] 20 Ağu @ 23:43 
it works fine on campaign, also updated to work with latest patch
TjL 2 Tem @ 10:15 
Hi, just to confirm, this mod currently does not work on campaign correct? Would you be open to letting other modders update this if you are unable to? I used to love using this mod in my playthroughs and am sad to see it no longer current :( Appreciate the work you put in when you did - was certainly the best kislev unit mod
JFred  [yaratıcı] 8 Mar @ 12:45 
Works fine in custom battles. i can't speak to the campaign though. As far as updates go, the safest answer is no. I just don't have time to do this kinda stuff anymore.
sigmars_disciple 7 Mar @ 3:59 
Hey, any news on this, now with 4.2, @JFred? Thanks so much <3
Mortarch Of Blood 4 Kas 2023 @ 2:19 
Hey Fred! Hope you're doing well. Any chance of an update for this when you get time matey? Apparently there's a few bugs with the skill tree, according to those below. If you think it doesnt need one then awesome, just let me know :)
Kami 3 Kas 2023 @ 20:06 
Can confirm that update is required for some minor bugs with the skill tree, or so it seems.
예나 진최애 거든요 17 Eyl 2023 @ 10:07 
Looks like it needs an update. It seems that the commander's army skills are not being applied properly. Cards are also missing from the list where unit enhancement skills are applied.
Aleksib 7 Eyl 2023 @ 2:28 
Update please!
NotAnarchy 28 May 2023 @ 8:49 
Cuz mod manager.
JFred  [yaratıcı] 27 May 2023 @ 22:15 
is something actually broken or are you just saying that because of the mod manager warning?
NotAnarchy 27 May 2023 @ 8:04 
Guess we need an update again.
sigmars_disciple 20 May 2023 @ 5:27 
Thanks, bro! <3
Anax 18 May 2023 @ 13:55 
ok i did resub and it works thank you
JFred  [yaratıcı] 18 May 2023 @ 4:51 
@Anax
must be something else cause I'm not having that issue
NotAnarchy 17 May 2023 @ 21:59 
Thanks for the update man!
Anax 17 May 2023 @ 21:47 
for some reason it crashes when i open the game
JFred  [yaratıcı] 17 May 2023 @ 13:37 
updated
JFred  [yaratıcı] 10 May 2023 @ 8:14 
sometime this weekend if i can find the time
NotAnarchy 10 May 2023 @ 5:38 
Any chance of an update, mate?
JFred  [yaratıcı] 26 Nis 2023 @ 8:24 
thanks for the info, ill try to get a fix out after the next hotfix is released
NotAnarchy 22 Nis 2023 @ 3:36 
Apparently this is the problem with units in 3.0 and why they need an update.

"in db/land_units_table, you need to remove _attribute from the Attribute Groups. 3.0 change."
NotAnarchy 16 Nis 2023 @ 12:05 
All units mods are broken and need update after 3.0.
MarineCARMINE 16 Nis 2023 @ 11:32 
@Sallazzarr I know multiple people who's unit mods are broken. Snek is one of them. These units of this mod don't have the attributes. Which means the mod is "broken" and needs a update.
Sallazzarr 16 Nis 2023 @ 9:36 
They didn't break anything, the tables of course have to be updated because new units were added. In terms of the attributes, the coders just removed "_attributes" from the attribute lines.
MarineCARMINE 16 Nis 2023 @ 3:27 
No problem. I always check my unit mods after a update just in case.
JFred  [yaratıcı] 16 Nis 2023 @ 3:25 
thanks for the info, should've know these morons were gonna break something again.
MarineCARMINE 16 Nis 2023 @ 3:23 
All unit mods should be broken. I had to update my unit mods. Some tables are out of date and the attributes got changed in name. You need to remove the attribute name at the end now according to rpfm.
JFred  [yaratıcı] 16 Nis 2023 @ 3:21 
should still work
MarineCARMINE 15 Nis 2023 @ 21:43 
Update hopefully soon.
King of Clubs 20 Mar 2023 @ 16:17 
hi , great mod but unit card (missing text) description
DoubleFishes 6 Şub 2023 @ 12:49 
we need SFO submod too!
Mon'Keigh Chirurgeon 50A 10 Ara 2022 @ 20:24 
Same. It loads fine for me.
JFred  [yaratıcı] 10 Ara 2022 @ 20:22 
need specifics, its loading up fine for me
Maximum Broly! 10 Ara 2022 @ 14:13 
Please update. It's making my game crash.
JFred  [yaratıcı] 1 Kas 2022 @ 3:31 
should still work
Oakie 30 Eki 2022 @ 16:14 
Update please :)
HashutChampion 23 Eki 2022 @ 6:35 
okay I make SFO And Zharrhammer Submod for this mod https://steamproxy.net/sharedfiles/filedetails/?id=2878932803 and yes both overhauls are required
NotAnarchy 21 Eki 2022 @ 5:53 
Update please
JFred  [yaratıcı] 13 Eki 2022 @ 12:05 
Been a while since i made it, but im pretty sure i made them benefit from ice guard related skills
NotAnarchy 13 Eki 2022 @ 11:51 
Ehy mate, great mod!
Just a question: do these units scale with Tech/Red Skills Lines?
Oakie 7 Eki 2022 @ 13:23 
SFO submod?
Ô π Tô 22 Eyl 2022 @ 0:06 
radious patch?
abuster 7 Eyl 2022 @ 13:18 
Hero: Ice Guard with Dual Swords (vs Infanty) and Bow.
Skills: Passive and Active buff Ice Guards (Mostly Missile stats) and active skill to buff Melee Defence if enemy gets close
No Mount -> Lvl 5 Horse -> Lvl 14 Snow Leopard Mount.
Would be so hot. But I dont know, if Snow Leopard is easily possible
happyhuman924 6 Eyl 2022 @ 22:00 
Agreeing with abuster, I'd love to have a "melee specialist" hero to keep rude strangers from bothering my ice witch.
abuster 6 Eyl 2022 @ 1:28 
that would be great! started with few Kislev mods, this one is the only one that I will keep. Other mods add too much stuff or units are too OP. Your gives Kislev a nice touch
JFred  [yaratıcı] 6 Eyl 2022 @ 1:00 
I could look into making a shield variant in the future.
abuster 5 Eyl 2022 @ 18:20 
very nice, I need a sword and shiel variant to make a full ice guard army though =) would be awesome.. and a ice guard hero? that would be perfect. but so far, so nic,e thanks for the mod
JFred  [yaratıcı] 3 Eyl 2022 @ 19:16 
I've noticed that as well when testing some new units i've been working on. Not sure why that is though.
August Ω 3 Eyl 2022 @ 0:23 
Cool, it's a pity that only the blood does not display =(
JFred  [yaratıcı] 26 Ağu 2022 @ 15:24 
yes