ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
When the HAR works with biotech more properly
as for neronix he wont respond to comment. ive tried to, if anything we're more then willing to continue where he left off but he just wont respond
other then that we do want to continue, we were gonna release another mod and continue updating this one... but 1.4 came out of nowhere
https://steamproxy.net/sharedfiles/filedetails/?id=2816938779
Exception drawing Roga: System.ArgumentException: RenderTextureDesc width must be greater than zero." error on a pawn. They look like a blue elf, not sure what race that is. pawn portrait is visible but the physical pawn in the world is not.
@Sugarstar whitespace error is easy as well shit slips through the cracks, all it means is on the XML description i left a space at the end.
This comes up for every race:
Could not resolve cross-reference: No Verse.ThingDef named Leather_MongrelFolk found to give to Verse.RaceProperties Verse.RaceProperties
And also for the Aasimar:
Config error in FR_Alien_Aasimar: description has trailing whitespace
https://gist.github.com/50dbc01a650dcc832fd84654b44c9cf5
https://gist.github.com/68e0e8de0633b76056a55080f84c6f3f
After going through my mods here and there, I think I found the issue. It's Dub's Apparel Tweaks' Alternate Hair Draw Mode [i.imgur.com] option which seems to be enabled by default. Disabling it returned the hair back to normal on your affected races.
Not sure what it does, but it doesn't seem important for me to leave enabled. This is the list of mods [i.imgur.com] I used for testing—mainly hair and the problematic mod.
It persists on top of any headgear they're wearing and goes away when I make them bald, and the other races not listed—including the races I added from other mods—are unaffected. What would cause this?
We have plans for them but not in this mod, we are planning to do as many races as possible from the whole DND franchise
Its only because we only had so much budget for this one,
be sure to look out in the future
Might be worth adding this HD mod as a 'dependency' to avoid other people having to fish for it.