Rivals of Aether

Rivals of Aether

Frostine
21 Comments
Conway™ 28 May @ 10:00am 
this is one of those magical characters I love to play and to play against as much or more than my favourites in the rivals 2 contest. very fun style of zoner :)
pikakip379 31 Oct, 2022 @ 2:03pm 
wagoogus :ggxxacmay:
KASU HEARTS  [author] 25 Sep, 2022 @ 6:22pm 
Hope everyone enjoys the new update!
KASU HEARTS  [author] 29 Aug, 2022 @ 4:13pm 
@The Ogrelord
@Enomilli

Thank you for the notes, but I'm currently holding off on explicit nerfs or buffs at the moment because she is being tested for legality in certain WS brackets like FTL. She's legal in Workshop Elites and Round-A-Bouts, if you were interested in seeing how she performs in those ecosystems against those characters.
The Ogrelord 28 Aug, 2022 @ 11:26pm 
One other thing, I'm not the biggest fan of her "Cold" mechanic. Just doing extra damage for landing a few attacks in pretty boring. It doesn't even change how you approach the opponent whereas Zetter's fire status means you want to land a Strong to capitalize on the massive knockback boost.

If it were to have a similar passive effect and big pay-off to Zetter's fire, perhaps it could increase the start-up of the opponent's attacks by a small amount (10-20%, rounded up) to make the opponent vulnerable to Frostine going on the offensive. If that isn't possible it could also simply reduce the speed of their movement. And for the big pay-off, if the opponent gets hit by the Ice Statue's explosion (and maybe some other stuff like U-Strong?) while afflicted, they're frozen. Think Olympia's crystallize but rather than breaking upon hitting the ground they're stunned until a short time has passed or they've been hit by an attack.
The Ogrelord 28 Aug, 2022 @ 11:13pm 
Continuing what Enomilli said on balance, I think her d-air also comes out a bit too fast for how strong it is. Could probably use a bit more start-up.

Also have another suggestion for deepening the mechanics of her moves around her statue. Namely, it would be cool if you could detonate it in a way other than launching the opponent into it, I'm thinking hitting it with her projectiles could make it explode allowing you to punish opponents who approach it carelessly and set traps to cover certain movement options or recoveries.

N-Special's normal version and U-Special's daggers could both do this, and empowered N-Special could do the same but have the ice bat continue after hitting the statue whereas the normal frost missile and ice daggers will be destroyed upon hitting the statue.
Tùzi Jīngshén 28 Aug, 2022 @ 5:52pm 
Her jab should not kill. I've killed people at almost 76% because of the knockback and angel it sends at. Having less knock back but keeping the angle would allow for you to follow tech chases or be good at the ledge.

Her back air is also too strong for how fast and easy it is to land. It should be more of a combo tool with less knock back but set up into dairs or uairs.

Her forward air's hitbox is too big and the knockback angle is too unfavorable. Giving it a smaller hitbox (it has teleported people into its hitbox many times) and knocking people up and diagonally would be great.

Last her down tilt is too fast with not enough end lag to justify it killing. It being a set up would be better.

She's very floaty with a good recovery so her playstyle should lean toward off stage aggression or chasing kills as opposed to getting kills out right much like how it is for Samus in her own games.

Being this versatile with this much ko power is too much for all she has already.
KASU HEARTS  [author] 27 Aug, 2022 @ 5:49pm 
@The Ogrelord i actually agree! We're planning on eventually giving her a grab system on ground and more throw directions for statue! I can't say when it'll come out, but keep your ears peeled!
The Ogrelord 27 Aug, 2022 @ 11:46am 
Really great character, feels like she'd fit right in with the base cast with how she's derivative of Samus but puts her own twist on things.

The one thing I think would be nice to see is more control over how you throw the ice statue. Not being able to turn around after grabbing it to throw it backwards makes it a bit awkward, and it would be great if you could throw it upwards as well.
neurosis51 15 May, 2022 @ 9:25pm 
The other changes are good, jab 1 connects to jab 2 more consistently at lower percents, but not the tilts. It pushes the opponent way too far away and they just ground tech before the next attack comes out.
KASU HEARTS  [author] 15 May, 2022 @ 8:07am 
@neurosis51

there was a huge patch last night, see if that addresses it, when you can, unsub and resub to force update!
neurosis51 14 May, 2022 @ 11:20pm 
I think it should pop the opponent up or something similar since jab 1 doesn't even let you convert into her tilts.
neurosis51 14 May, 2022 @ 11:18pm 
Her 1-2 jab doesn't link properly at all. The opponent instantly falls out after jab 1 and they can recover dodge.
Jsslade 9 May, 2022 @ 1:45pm 
I legit thought she was a Forsburn advanced skin due to the pose she was making onher banner
The Nekomancer 2 May, 2022 @ 5:13pm 
Amazing character. Great Morrigan animations. Plays like samus on crack. Some things to consider: Fair is massive and doesn't really align with the animation. It's also very easy to link for off-stage kills. Secondly, ice clone's trap explosion feels very inconsistent, and I think a large part of that is being active for a single frame. All in all: great character 9/10
francesco734 1 May, 2022 @ 9:22am 
Great character, fits really well with the cast. I love her moves and the Castlevania references! My only minor nitpick is that I think the cold status mechanic could be expanded a bit. Still, great work!
Sakusennin 1 May, 2022 @ 5:36am 
His name is Rykenburn :)
Rudy Red 1 May, 2022 @ 4:35am 
Who's the fire buffalo guy :0
Shio 30 Apr, 2022 @ 3:10pm 
cool bat
IceTheHottest 30 Apr, 2022 @ 2:18pm 
I second this, this character does indeed look so freakin cool
Taktaagic 30 Apr, 2022 @ 12:46pm 
This character looks so freakin cool