Total War: WARHAMMER III

Total War: WARHAMMER III

Tabletop Caps: Thrones of Decay
561 Comments
Pet Mudstone 30 Jun @ 12:56am 
The caps are still present in campaign as of 5.1 though i'm not sure if they actually stop ya from recruiting units yet if you surpass em, will update once I figure that out.

However, the icons don't seem to appear over unit cards when you're setting up skirmish nor does general functionality apply which is a bit annoying when you're trying to quickly reference stuff. The unit browser also doesn't show unit rarity when you access it via skirmish but it works just fine in campaign in both the battle and strategic layers.
Ganon7dorf 27 Jun @ 3:42pm 
I do think it needs to be updated. Stopped working, and multiplayer games became incompatible even though both of us were on same version of game and this one mod.
Lampros 27 Jun @ 8:43am 
But the new patch shouldn't affect this mod frankly. It might be something else in your mod list.
Bleeding Heart 27 Jun @ 8:38am 
Because this mod is not (yet) updated after the Karanak - Patch.
DD44 27 Jun @ 6:19am 
I'm getting a crash on launch I was not getting last night apparently coming from this mod, any idea why? I tried uninstalling and resubscribing. Crash record says something about the Infernal Guard skill
chaos_dit 17 Jun @ 2:26am 
Hello, I found that units still take points after being bribed by Slaanesh.
mtegui 15 Jun @ 8:47am 
I think normal kroxigors should cost just one single special point, with this mod I never use them
Sleepy Cat 8 Jun @ 5:03am 
Hello, I found that Ghorgon of Khorne has no caps point, could you add it? Thanks
JonnycXD 8 Jun @ 3:27am 
Yes
气旋船长 8 Jun @ 12:47am 
Does it works for end-games?
The Silent Cartographer 23 May @ 5:23pm 
Is it possible to remove this mod mid-campaign? I normally love it, but it feels a bit limiting with Elspeth's campaign.I'd like to be able to actually use all of her amethyst units in campaign.
Eterfate 23 May @ 4:30am 
Hello. Does anyone know why this mod conflicts with "Caravans of the Old World - Southern Realms addon"? The script breaks.

https://i.imgur.com/S30R4su.png
The Sleeman 22 May @ 9:58am 
Just to confirm - I don't need to add any extra submods to make this work with Mixu's Legendary Lords?
mtbeasley 20 May @ 10:52am 
You can disable it for the AI using MCT
AahZ(RUS) 19 May @ 12:48am 
Hello.
Units from the adventures of Malakai do not have caps
GarrGarr 17 May @ 7:34am 
Arguably the AI needs script changes to balance it out. It wastes a lot of money building tier 5 buildings for armies that can't hold the units.
Lampros 15 May @ 2:18pm 
Morko,

It works both ways really.
Mörkö 15 May @ 12:41pm 
As much as i like this mod, it is actually a nerf to the dumb AI right? Feel like players can overcome the limitations and the AI can't overwhelm you with quality anymore. Maybe it would combine good with nerfageddon..
yourmum 12 May @ 8:58am 
Does the cap apply to AI stacks spawned by endgame crises?
Vin 8 May @ 10:57am 
I think that the mod doesn't work with Nurgle factions when we recruit units (we have the blue and violet symbols but there is no limitation).
Domi 7 May @ 1:14am 
Just wanted to let you know https://ttc-costs.surge.sh/ hasn't been updated to add the new units
Lampros 6 May @ 4:47am 
Yeah, a lot of problems with newly updated mods can be fixed by reinstalling.
Krapho 6 May @ 4:29am 
Fixed by reinstalling!
JonnycXD 6 May @ 4:24am 
Sounds like an update issue, I'd resub and possibly delete all traces of it in the steam workshop folder in steam apps
Krapho 6 May @ 4:22am 
So, in my game, caps are not there for new units. Just me?
Leondegrance 5 May @ 6:13am 
Thanks, DF. I love that you and Cataph teamed up. Two of my favorite modders.
Wresdan 4 May @ 11:07pm 
Core Lanships.....what fun!
Master Frog 4 May @ 10:12pm 
Thanks friend
HMueller 4 May @ 9:50pm 
Thanks so much! <3

But are you sure that Celestial Lion and Great Moon Bird should be core unit? (unlimited) :D:D:D
Seethe 4 May @ 4:13pm 
Strangely enough the mod does not work in the Realm of Chaos campaigns for me. It does work in IE. Anyone else encountered this issue and knows how to deal with it?
Jacques de Aldersberg 4 May @ 1:26pm 
Thank you for the update, your mod is a must.
Vinnie 4 May @ 12:28pm 
Nice mod thx mate
dodge33cymru 4 May @ 12:14pm 
Thanks so much to everyone involved, 5.0 is now playable!
KvltBear 4 May @ 12:00pm 
Thanks so much for getting this out guys. Really appreciate it. Game just feels weird without it.
KickedFromTheGame 4 May @ 9:26am 
thankls
Captain Freakout 4 May @ 8:41am 
Thanks for the update! :)
Jules Santana 4 May @ 7:36am 
Thanks, awesome mod
TehOmnissiah 4 May @ 4:40am 
"Uploaded a version for Thrones of Decay. Please let me know if there are any technical issues with it.

Balance was done by Cataph. Please direct any hatemail or threats of violence to him"

I'll start my writing in blood now then, thanks for the direction.
King of Clubs 4 May @ 3:37am 
@DrunkFlamingo is best Flamingo
Lampros 4 May @ 3:37am 
Amazing - thanks!
Altor777 4 May @ 3:36am 
Thank you, DrunkFlamingo!
Vaxar Kun 4 May @ 2:57am 
thank you for taking the time to push an update!
DrunkFlamingo  [author] 4 May @ 2:40am 
Uploaded a version for Thrones of Decay. Please let me know if there are any technical issues with it.

Balance was done by Cataph. Please direct any hatemail or threats of violence to him.
Meska 4 May @ 1:20am 
Thank you man, your mod truly somthing amazing and necessary do the game : it makes low tier units still have a purpose in end game, and you really feel the power of higher tier units.
Keep up the great work, it's amazing !!
HMueller 3 May @ 5:58am 
oh boy. Finally great news. Will start new campaign again when it's out
King of Clubs 3 May @ 5:31am 
hi @DrunkFlamingo, goregon ror unit does not have a unit cap, Thank you😊
Foxnanigans 2 May @ 11:59pm 
Absolutely; cannot even do Warhammer without this mod now as it doesn't feel right. Appreciate all your work, DF.
JonnycXD 2 May @ 2:53pm 
Thank you! best mod on the workshop
Animatus 2 May @ 1:03pm 
Thank you Flamgino :)
Lampros 2 May @ 11:51am 
Great news - and thanks! I've been holding off serious campaign play till this is ready ;)