Space Engineers

Space Engineers

Planetary landings V4, Hardcore Modular encounters NPC mod
32 Comments
nickforgie 27 Mar @ 9:35am 
bro remove the l.y.n.x, that one is no longer updated
Kierownik Stonki 14 Mar @ 3:21pm 
this require weaponcore which fu*** my game and other weapons
Deapri 16 Feb @ 11:03am 
The defense shields dependency on this mod needs to be updated, at this time it will cause a dual load with defense shields and defense shields retired breaking the weapons core suite.
shadowsign45 9 Mar, 2023 @ 8:28pm 
I take that back . . . none of the vehicles DO anything and usually end up finding the ONLY hole in the plain or try to climb the only mountain in view. The tanks just sit there in a pile or, most usually, upside down. I took it off my mod list because it just kills my game by leaving so much scrap around. Great idea but too much bother.
shadowsign45 27 Jan, 2023 @ 11:54pm 
Best for open flat areas. If you want spare parts delivered then set up at the bottom of a ravine and wait for delivery.
jivaii 13 Jan, 2023 @ 2:47am 
They stopped spawning on my server, I'm curious if there's a command or similar to force them to start spawning again.

Likewise, could they be made to spawn in on other planets?
Sir Connery 14 Sep, 2022 @ 3:34am 
Since they are dependencies they automatically download even if I only download this mod for my server.
White-sky  [author] 13 Sep, 2022 @ 8:42am 
@Sir Connery : you don't necessarily need those two ones. It's only for one craft. Though I would suggest using them particularily the deuterium as you'll need a shield for your base in order to survive later stages.
Sir Connery 11 Sep, 2022 @ 10:33am 
If only this didn't contain other mods it would be an instant addition for my server. I can deal with additional weaponcore mods but Armor Ramps and Deuterium Reactors? C'mon I have almost a 100 mods already. I don't need new blocks.
chrishoule1366 17 Jul, 2022 @ 2:41pm 
So i was playing in space and for some reason the mining tower and tank depot spawned in space?

maybe their grouping were messed up in MES?
Warden 27 May, 2022 @ 6:18pm 
Hi!
I can't find a good flat earth mod. Today I installed the mod and ran into a problem that NPCs crash into mountains and stop doing anything. How can I fix it? Is there a setting for a flat map with resources?
White-sky  [author] 23 May, 2022 @ 6:47pm 
@PH no clue don't have this issue.

@Death_Penalty : check the vehicles themselves : they use a combination of two scripts in programmable blocks and timers (AI and DAS). Basically DAS scripts can give autopilot to a ground vehicle. The AI script simply creates a WP near the player. DAS drives to it.
PH 21 May, 2022 @ 4:01pm 
Unfortunately, I think I've isolated it as causing some problems for me. It seems to be spawning a lot of units without a faction/owner (i.e., spawning "white"). Has anyone else experienced this issue with this mod in particular?

Otherwise, this mod is awesome.
Death_Penalty 20 May, 2022 @ 8:34pm 
Hey @White-sky I was told about your mod by GadenKerensky on the MES discord. I am looking at making my own rover based encounters for a rover only world. I was wonder how you implemented the behaviour on the rovers to pursue/retreat from the player as I can only see behaviours for the flying/hover drones in your files.
White-sky  [author] 2 May, 2022 @ 6:16am 
@GadenKerenzky, don't hesitate to develop on this, I may make a secondary version.
GadenKerensky 29 Apr, 2022 @ 9:04am 
I wish there was a middleground difficulty version of this mod, but it seems like this is the only ground-warfare mod that's actually current.
[82DK] wyomingwolf 27 Apr, 2022 @ 4:35pm 
:D sweet
White-sky  [author] 27 Apr, 2022 @ 4:26pm 
For now simply balancing some stuff. I'll work back on bigger things next week.
[82DK] wyomingwolf 27 Apr, 2022 @ 3:51pm 
See an update, what is new? :D
Gonzi[RUS] 19 Apr, 2022 @ 11:39am 
Hi! Is there a same mod but without weapons and shield mods?
[82DK] wyomingwolf 16 Apr, 2022 @ 11:52am 
Better than vanilla :D Also on topic: Enjoying the hell these rovers bring though still need to find a flatter base location as they really do hate trees and ditches
Star 15 Apr, 2022 @ 11:24am 
really wish mods would stop forcing us to use Weaponcore
Necrotic 1 Apr, 2022 @ 4:46pm 
what dose the mod do?
White-sky  [author] 29 Mar, 2022 @ 4:28am 
Working on a research center, with funny obstacles and lot of FPS.
[82DK] wyomingwolf 28 Mar, 2022 @ 3:37pm 
*Happy raiding noises* Bots liven up the game so much
White-sky  [author] 28 Mar, 2022 @ 4:42am 
Updated
White-sky  [author] 28 Mar, 2022 @ 4:19am 
Update for today with some first FPS content.
[82DK] wyomingwolf 27 Mar, 2022 @ 2:20pm 
Consider me hyped and watching this mod for more updates. Happy to provide feedback as well
White-sky  [author] 27 Mar, 2022 @ 10:14am 
There were at the beginning, but they simply were drop pods which landed near you. IMO it was more painful than anything else. I'm gonna set it up again for the various bases I'm building.
[82DK] wyomingwolf 27 Mar, 2022 @ 10:04am 
Enjoying the mod thus far, reminds me of the Ground Invasion mod. You ever thought of adding the AIEnabled bots to the mix? (transports dropping off squad or them spawning with the towers/etc)
White-sky  [author] 25 Mar, 2022 @ 1:20am 
Hi, I don't know for the weapon randomizer stuff, I think you may need for Lynx as else the blueprints for heavy aircrafts would anyway spawn without any weapon.

For the fusion, technically I think that yes you can, the only ship using it being the EV-91S. It will probably spawn without power though. But it's a late game fighter.
[82DK] wyomingwolf 24 Mar, 2022 @ 2:58pm 
Will this work if you don't have the fusion reactor mod in list? Lynx as well? I utilize the weapon randomizer mod made by Lucas and use other weapon mods such as Weaponcore stuff.