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Her jump is kinda funny with her vertical momentum "stopping" at the peak. Was that intentional?
Not sure if mentioning it will make any difference, last update was over a year... but a man can hope. It's a nice character.
I've taken some of what you said into account for what will probably be the last update for a while, as I don't really have the time to continue work on this in it's current state, but thanks for all the feedback so far as i don't think it would be as good without you pointing out flaws in this mod that slip past me constantly.
I've taken some of your critique into account in the update I just released.
although Nep lacking good downward coverage is an intentional design choice.
as it's supposed to force her to be more at risk when edgeguarding and approaching, because her moveset design already gives her a kind of absurd advantage state. and her weird air physics combined with Uspecial let the character safely drift around offstage fishing for edgeguards a bit too easily, Although if that blind-spot turns out to be too much of a problem i'll look into it when I eventually go back and rework a few moves later.
As for Nspecial's cooldown it does have an indictator in the little arrow above the character but I've just decided to make it reset on touching the ground as I feel that makes more sense anyway.