Rivals of Aether

Rivals of Aether

Neptune
75 Comments
LappLAN 17 Dec, 2023 @ 1:48pm 
This is such a technically cool character i looked at your code for the phone and stuff so immensley under appreciated, by far coolest workshop character ive seen
Quantumleaper NEO 7 Sep, 2023 @ 3:55pm 
She's really fun to play with! The big thing she lacks is a few sound effects (most notably in FSpec)
Her jump is kinda funny with her vertical momentum "stopping" at the peak. Was that intentional?

Not sure if mentioning it will make any difference, last update was over a year... but a man can hope. It's a nice character.
Shtwick 2 Jul, 2023 @ 6:38am 
where does the dogoo come from?
meikyuubun 30 Jun, 2023 @ 9:47am 
also getting the same graphical glitch as Pinball Wizard, any insight would be appreciated! :SVSNepgear:
Baku 16 May, 2023 @ 4:40pm 
this deserves more attention, so im bullying linklight too into showcasing it /j
neurosis51 13 May, 2023 @ 6:06pm 
I wonder when her teased sister will be released.
Pinball Wizard 13 May, 2023 @ 12:05am 
I seem to be getting a graphical glitch where the some of the pixels on the character are replaced with black ones in a grid pattern, most noticeable on the face, The portrait on the character select screen has this glitch as well, with red and purple pixels as well as black.
Lewis Alter 2 Apr, 2023 @ 9:13am 
Can I use the sprites for a project/port to Smash Bros Project C?
FA|Azula 27 Mar, 2023 @ 10:05am 
I want Blaaaaanc)
neurosis51 10 Feb, 2023 @ 5:44pm 
the walk back. The issue occurs pretty consistently whenever you die as CPU NEP, I think the game's rcent update is probably the cause of this issue mentioned in my past comments
neurosis51 8 Feb, 2023 @ 3:36pm 
nvm, it was just some niche bug i'm guessing, restarted the game and it's back to normal. I fell into the blast zone while holding D-strong and some weirdness happened where the regular nep's sprite would swap with the super form on all strong attacks.
neurosis51 8 Feb, 2023 @ 3:28pm 
Not sure if it's my game or some other weird interaction, but U-air is no longer serving as a kill move when used grounded and raw. It says NEP hasn't been updated here since her final one in june, so i'm not sure what's up. she was definitely perfect on final update.
Tiresome 4 Feb, 2023 @ 8:23pm 
banger character bro. honest 10/10
gameing time 9 Jan, 2023 @ 5:34pm 
@neurosis51 theres a little nepgear sprite on the hidden page
neurosis51 9 Jan, 2023 @ 5:32pm 
@gaming. who was it?
gameing time 9 Jan, 2023 @ 5:03pm 
I found the hidden page in the tips menu and I'd like to ask is that who your next project was supposed to be? because if so I'm very excited for it whenever you can find time to continue modding
neurosis51 7 Oct, 2022 @ 4:54pm 
@gaming Same here.
gameing time 7 Oct, 2022 @ 11:35am 
been one of the most used mods in our sessions, really looking forward to more mods if you're doing that
Someone from Nevada 13 Aug, 2022 @ 4:32am 
you may have disrespect my man shovel knight, but I'll sub to that character for dry bones combo purposes
Frisk Aioi 12 Aug, 2022 @ 5:04pm 
neptune's CPU gauge fills up far too fast if she lets herself take damage from sans' white bones. not sure if this grants her an advantage or a disadvantage, but it's a thing that happens. love the mod though! i don't even know her but she's one of my mains and best characters now! :sans:
Noremac Effyf 29 Jul, 2022 @ 12:49pm 
What causes the "like a kangaroo" voice line?
Hollow Tim 21 Jul, 2022 @ 5:37pm 
I've been waiting for this!!
Lucidia Dream 10 Jul, 2022 @ 3:30am 
Nep Nep! :nepnep:
Bunnington 7 Jul, 2022 @ 4:01pm 
does she go nep nep tho?
cactus angel 7 Jul, 2022 @ 3:11pm 
aot ending was trash
neurosis51 13 Jun, 2022 @ 1:28pm 
I've got like 16 pages of workshop characters downloaded (in the tiled text-less format), but I can safely say my only real mains I always enjoy playing with are Bat Bat, Blaziken, Nep, and Zeke + Pandora (Nep and Zeke being latest additions).
neurosis51 13 Jun, 2022 @ 1:11pm 
@o_626_o Thank you, I look forward to anything else you put out, or if it isn't modding related I still wish you success in your future endeavors. I legit like your work and I put in the playtime to back up my critiques/suggestions, same for all the other devs' characters where I might leave critiques/suggestions in their comment section; I just think it's more substantive than just saying "this is cool" or "make X character next".
KairiShiro 12 Jun, 2022 @ 5:24pm 
Can confirm, this happens with the Boyfriend mod aswell, if used and it hits the stereo he places aswell. VVV
gameing time 12 Jun, 2022 @ 3:15pm 
should probably mention that there seems to be a bug rn where if you victory slash through an object that someone placed down that also has a hitbox it tends to accelerate you to the point where you instantly fly into the blast zone which is kinda funny but just thought it should be brought up. one of the main specific examples we had was with dan backslides car (side special) as a fully charged v slash sent nep straight into the blast zone, this has happened with plenty of other objects like this too but i havent been able to test very many characters outside of the few workshop mods we use
o_626_o  [author] 12 Jun, 2022 @ 11:15am 
@neurosis51
I've taken some of what you said into account for what will probably be the last update for a while, as I don't really have the time to continue work on this in it's current state, but thanks for all the feedback so far as i don't think it would be as good without you pointing out flaws in this mod that slip past me constantly.
neurosis51 11 Jun, 2022 @ 2:14pm 
I'd say base Nep is stronger than the CPU form since you don't run the risk of losing all your meter if Ko'd, and meter gives access to consistent kill options and dmg. CPU form has a stronger combo game and can kill off the top and sides without meter, but that is if you are already in advantage during neutral, and CPu gives that up upon transformation.
neurosis51 7 Jun, 2022 @ 1:59pm 
As for u-strong (I know I keep bringing this move up), on closer inspection, i've noticed her hurtbox not only extends outside of the effective hitbox for the rising kick portion, but the hitbox isn't even that much above her, making it lose every trade as an anti air; I'd say just adjust the hit boxes to where the streaks of the attacks are since that's what most players would intuitively think would be the hitting portion if they weren't looking at it in training mode.
neurosis51 7 Jun, 2022 @ 1:59pm 
v2.9.1 Nep is back at what i'd say is a decent base, though the u-strong change for how many hits it does still lets opponents slip out; If it's about keeping it from not doing as much damage, i'd say just increase the stun between the hits and or the vacuum effect. Another thing that has been bothering me is how a lot of her arcing attacks don't visually line up with their actual hitbox: The most notable are her jab, u-strong, and f-strong in both forms. The blade streak shows it going over her head for both jab and f-strong, but there isn't a hitbox there like there would be for any other sword character. Even base game Clairen has every hitbox aligned to where the sword visually travels.
Finallilman04 1 Jun, 2022 @ 6:04pm 
do Nepgear
neurosis51 27 May, 2022 @ 9:53pm 
Bair has a bit too much endlag in her normal state (it's less of an issue in CPU mode since she has a better recovery and her bair actually spikes consistently). I've observed that the reduce in multi hits for up-strong has made it less consistent with it actually landing into the finisher (the opponent falls out before you land more often, especially while drifting with it).
Estrogwen 27 May, 2022 @ 1:58pm 
Damn, I really enjoyed playing one of my favorite characters but now she got shafted by poor changes. Onto the next one
neurosis51 27 May, 2022 @ 2:31am 
Okay, that Fair endlag increase is waaaay too extreme (60 frames), unnecessary, and awful feeling. You could never convert anything after the full fair finisher in the first place, but now you are locked out any action for what feels longer than a parry stun just for using it (you just fall to the blast zone if you don't start it near the ceiling **AND** it locks you out from even doing a wall jump). I don't have much of an issue with most of the other nerfs, but it does feel like over correction on up-strong so far. Ex d-strong is still bugged where it pushes the opponent far away as if it had a wind box on it, so it isn't consistent with how it works (can't replicate it consistently, but being close to any edge including platforms creates funkiness like spinning forever and racking up 999% on the opponent).
KairiShiro 25 May, 2022 @ 1:32pm 
Honestly, as it stands, Neptune is VERY powerful. Its.. Honestly kind of ridiculous. Most of her issues come from her Up Strong. I Personally think this could be better fixed if the Up Strong move was changed to Jumping Arts. But, that's just my opinion.
neurosis51 23 May, 2022 @ 9:05pm 
After playing the patched version, I can say she feels better with all the technical things fixed. I don't think I many more critiques on that end, just suggestion like her f-strong being kind of a lack luster kill option at even high percents (u-strong is the go to kill option since it'll kill faster off the side and the top), I know you buffed the little explosion projectile's distance though. The one other critique is to have holding taunt in cpu mode prevent the bar from decreasing since opponents will try to lame you out by procrastinating on the respawn platform. It could be more like Cloud's limit meter in design, where the opponent playing passively is actively being punished if they give you room to charge/taunt.
neurosis51 22 May, 2022 @ 8:07pm 
Noice, I've just read through the changes, I'll test them out. The Mach 5 thing I did notice, but I didn't know what caused it, Nep just flew off screen real fast.
o_626_o  [author] 22 May, 2022 @ 7:59pm 
Thanks for the feedback, I somehow didn't even notice that Nspecial had a 4x hitstun multiplier.
I've taken some of your critique into account in the update I just released.

although Nep lacking good downward coverage is an intentional design choice.
as it's supposed to force her to be more at risk when edgeguarding and approaching, because her moveset design already gives her a kind of absurd advantage state. and her weird air physics combined with Uspecial let the character safely drift around offstage fishing for edgeguards a bit too easily, Although if that blind-spot turns out to be too much of a problem i'll look into it when I eventually go back and rework a few moves later.

As for Nspecial's cooldown it does have an indictator in the little arrow above the character but I've just decided to make it reset on touching the ground as I feel that makes more sense anyway.
neurosis51 22 May, 2022 @ 4:25pm 
I know you state in the muno phone that Nep's B-air has an unorthodox spike hit box, but it doesn't function well in general since the second kick almost never links. You can keep the spike hit box hard to land, but apply the same linking properties her power up form has on her b-air.
neurosis51 22 May, 2022 @ 1:35pm 
f-special is inconsistent with it's activation and follow up; I see it has a traveling hit box when initiated, but it doesn't actually stun the opponent upon reaching them for the follow-up slashes to happen. So the opponent can just jab or put out any active hit box to cancel f-special even after the move detects that it's made contact and proceeds to initiate next part. Basically it won't even trade and will constantly get stuffed out.
neurosis51 22 May, 2022 @ 1:03pm 
Great design and sprite work overall aside from my listed critiques.
neurosis51 22 May, 2022 @ 1:02pm 
This is probably an oversight: N-special puts the opponent into infinite stun lock, so hitting them with it off stage is a guarantee kill since they'll just fall into the blast zone.
neurosis51 22 May, 2022 @ 12:46pm 
Not having an option to hit below her in her is really painful as well. Nothing in her kit grants that option to her.
neurosis51 22 May, 2022 @ 12:07pm 
I've noticed her N-special has a super long cooldown after it hits and the hitbox for it in her HD form is way smaller that the sword swing visually portrays (which makes it hard to land). I'm sure the cool down is there to prevent constant combo resetting in the air with that move, but I think the cooldown shouldn't be that long since more often than not you get reset to neutral right after (plus there isn't a visual cue saying when it's available again).
neurosis51 22 May, 2022 @ 8:58am 
alright, thanks.
o_626_o  [author] 21 May, 2022 @ 10:50pm 
*I meant pressing taunt in the air, oops,
o_626_o  [author] 21 May, 2022 @ 9:29pm 
Yes, pressing taunt with 3 or more bars of meter will activate the transformation, for more info on this i suggest checking the Munophone in practice mode.