Stellaris
Real Space - Planetary Stations
Комментариев: 559
Wairui 24 ноя в 8:58 
Annatar:
Please do add information to 'Change Notes', really useful to help me understand any changes you've made. I use this to decide to subscribe or once I do, whether or not update mod in my long game play session... thanks!
Wairui 24 ноя в 8:54 
John Shepherd N7117:
I found that mods that put restrictions on the number of celestial objects that the AI can build, it significantly reduces lag and also player aggravation. For example, each AI empire can only build x number of habitats (x is sometime determined by the player).
If this mod puts in such limits, I'll immediately subscribe. I'll wait until then...
Alexander 24 ноя в 5:28 
Start Station Close planetary decision does nothing.. even if I cease robot assembly and pop growth the pop number doesn't go down. Also if I close the station manually by relocating pops the station doesn't deteriorate after some years.
John Shepherd N7117 25 окт в 10:36 
Thanks, but heavily lags later on.
AI spawns them everywhere it can.
Did another playthrough without it and lag was considerably postponed.
This mod is the perfect implementation of colonization of uninhabitable worlds in my opinion.
Gake 7 окт в 16:45 
That's now new to 4.1, that was actually already a problem.
Azona 7 окт в 13:55 
Hey.

I noticed paradox changed to stricter checklist for capital buildings in 4.1. custom capitals no longer working with checks. meaning any building needs Planetary Administration on planet can no longer be upgraded or build on stations as custom capital and their upgraded no longer with in the checks. so I can no longer build Fortress or Paradise Dome on stations.
Prime Minister Sinister 2 окт в 22:23 
It works after repeatedly un and re subscribing thanks for your work at these mods :steamthumbsup: they are mandatory for me :).
Prime Minister Sinister 28 сен в 21:34 
Sadly seems to crash my game with the new patch load order is correct and it worked up till the patch.
EpiC Kobra 1 сен в 11:07 
I am running into the same issues with the stations with anything dealing with mining or energy. They keep saying there is no districts to build in.
cdray1 30 авг в 19:43 
Thank the MAKER!!!!
EnzelTheCrow 26 авг в 6:03 
Hi Annatar,
After the recent patch I've encountered a bug where when I set up and colonize a station on a body with minerals, it shows it as 0/0 and I can't build any of those districts (also occurs with Helium-3 districts). Haven't tested it with energy but it hasn't affected research or civilian manufacturing districts. Worth noting that I'm using this mod without the main Real Space mod, but prior to the patch I was doing the same and there was no problem.
Dr.Vaфе!ь 14 авг в 5:48 
Planetary stations wont deteriorate, and impossible to terraform any of them (with real terraforming)
Raz Sofer 11 авг в 15:06 
Don't know why but i keep trying to build these outposts but keep saying i can't build it around a system. Don't know if its a bug or not
Tempest 11 авг в 11:02 
Hey Annatar, is there a particular reason for the full file overwrite of the vanilla building trigger file? (That being 01_scripted_triggers_buildings.txt )

Seems like you only overwrite three triggers there so you could just have those triggers in a file that loads after the vanilla building trigger file (something like planetarystations_vanilla_overwrites.txt should work fine while also fitting in with the naming convention for your other files)

Doing it this way would improve compatibility with other mods while also reducing potential maintenance issues
Slick 9 авг в 6:36 
Trying to build a station on Mars but the build percentage isn't increasing at all, just sitting at 0% on the constructor activity.
Captain Bart 17 июл в 14:23 
Does anybody else have a problem that instead of station capital buildings they have standard planet Capital buildings?
Szybs 14 июл в 2:33 
hi @Annatar

I've found a bug, when the station is abandoned there is a timer that count for 5 years after which the station will deterioate. When it reaches 0 it will reset and the counting will start from begining so the station never deteoriate.
greyknight88 5 июл в 21:30 
work alone?
forerunner398 5 июл в 12:34 
Can the prison colony specialization use something closer to penal colony in the base game?
Scubert 4 июл в 21:16 
I've encountered a tiny visual bug where planet cracking a barren planet will visually leave it as barren instead of a cracked planet.
Captain Bart 20 июн в 17:27 
Also worth mentioning the first station that I founded didn't have this problem.
Captain Bart 20 июн в 17:01 
Did a test and for some it dosen't do it when I start the new game and it has nothing to do with researches that I have.
Captain Bart 20 июн в 16:27 
I have a planetary administration spawning on my stations when I colonise them.
Penguin 15 июн в 4:00 
I also have the same issue: districts not generating jobs since updating to 4.0.18
TiraboTurbos 14 июн в 16:02 
Oh, does it act as a mega-structure? And not a conventional colony? So I could build a dyson sphere, then place stations on each of the now cold bodies?
Ronald Reagan 14 июн в 13:40 
Currently (V. 4.20) causes issue: 1. Chance of crashing during launch or closing of game, though not always - believe to be something to do with mod load order and 2. City districts only provide clerk jobs instead of jobs depending on particular specialization districts.
Nesias 12 июн в 19:17 
Looks like stations refuse to close down, even with blocking pop and robo growth. Playing on 4.0.18 and additional Mods.
kahvipensas 12 июн в 4:23 
Paradox changed some things in district specialization code in the latest patch, it's broken several mods.
Szybs 12 июн в 4:18 
yup, tested it and the problem with missing districts jobs is the Planetary Stations issue.

It happened when 4.0.18 was released on, previous version of patch there was no issue
Professor Cupcake 12 июн в 3:48 
Can confirm the same issue as below: districts not generating jobs since updating to 4.0.18
道歉時露出胸部是常識 11 июн в 23:16 
" Was having an issue where districts were not producing jobs "
Same problem that occurred after updating version 4.0.18
Rye 11 июн в 18:04 
Was having an issue where districts were not producing jobs, after going through and disabling all my mods one by one it seems that deactivating this one restored jobs upon creating a new save- bricked my old save, but such is playing modded lol.

Not sure what would cause this but thought I'd let creator or anyone else who may have a similar issue know. Happened after the update today maybe? No other mods conflicts I can think of, running pretty standard stuff; UI overhaul, tiny outlier, habitat limiter, etc.
TiraboTurbos 8 июн в 18:20 
How do these behave with trying to build ring worlds or dyson spheres, as both of those interact with whether or not there are any habitable planets in the system(in that we CAN'T build them if there are any)?
djvandebrake 5 июн в 17:40 
@FiauraTheTankGirl - the Urban district specialization allows building them.
银色子弹 4 июн в 8:21 
I cannot shut down the site because the population/users on it cannot be automatically migrated.
Anders4710 4 июн в 4:22 
As far as I can tell there is a bug when terraforming a planet with a planetary station where the colony will be treated like it is still a station. I found a rudimentary fix for it through console commands and I went more into depth about it in a discussion post on this mod page if you are experiencing the same issue and would like to fix it for yourself.
FiauraTheTankGirl 3 июн в 16:23 
Cannot build strongholds on station at moment for some reason
喵小夕 · F_thx 25 мая в 19:51 
Please provide a scripted_variables identifier to enable compatibility with the BPV More Building Slots mod
AltoidsMaximus 23 мая в 11:46 
Did you fix the AI building hundreds upon hundreds of these? Even better, the AI only builds one or two per empire.
erbmur 23 мая в 7:08 
How do I know what kind of station will be built on the planet?
Nikal 23 мая в 6:30 
I had to disable the asteroid bases on my end. Primarily as they kept crashing my game whenever I pressed to view one, and I have too many mods to bother figuring out whether it's a compatibility issue… 😅

But also because I find them really annoying gameplay-wise. I play with very little habitable world, so the planetary stations being used for terraforming is very cool. But the asteroid bases are just sort of there; hard to click on (asteroid are tiny), useless for macroeconomy, and frankly just annoying to look at. :steamsad:

I've been thinking, if you would consider, how the old pirate bases looked like. Perhaps this could be an inspiration for what the Asteroid stations are good for? Perhaps as a rare technology from the marauders? idk. 🤔

On another note, terraforming district when? 😏
Wairui 22 мая в 14:57 
@tilarium Yes, ty. But mainly I wanted to draw attention to NF - a mod that would be excellent companion to other mods. I would love to use NF.
dеsəp 21 мая в 9:08 
! Препятствие на станции "- 20 районов" даёт дэбаф от происхождения Преобразователи планет.
tilarium 20 мая в 12:39 
@Wairui Read the description. Section called "What you need to know", close to the bottom, just a little above the discussions section which is right above the comments section.
Wairui 20 мая в 12:35 
Can I use 'Planetary Stations' without 'New Frontiers' (NF) without issues?
I actually really want to try NF, but its' incompatibility problems (detailed in the NF mod page) prevent me from doing so.
ngedigk 20 мая в 9:52 
Thank you so much @Annatar
erbmur 20 мая в 8:50 
How do I choose the type of station I want to build?
Annatar  [создатель] 20 мая в 5:55 
@Johnny Beeblebrox There is no separate version, but there is a build for version 3.9. Look in the collection.
Johnny Beeblebrox 19 мая в 12:21 
Where can I find the version of this mod that is compatible with v3.14.1592653. Thanks