Stellaris

Stellaris

2,747 ratings
Real Space - Planetary Stations
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File Size
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196.668 MB
9 Mar, 2022 @ 12:12am
11 Sep @ 6:22am
36 Change Notes ( view )

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Real Space - Planetary Stations

In 1 collection by Annatar
Real Space Full Pack
13 items
Description
Planetary Stations version 1.5.7

This version is compatible with patch 3.13 Vela.

[boosty.to]
[discord.gg]
[vk.com]



The main feature of this mod is the ability to colonize uninhabited worlds. Unlike other similar mods, the goal of this mod is not just to open up the possibility of colonization, but to make it a harmonious part of the gameplay, without seriously distorting the balance of the game. To do this, a new type of colonization - Planetary Stations - was created, similar to the Habitats. Planetary stations are relatively small settlements that are available from the beginning of the game for some types of planets. These stations are expensive to build and maintain, but have many resource production bonuses and other unique features. Stations have special special specializations, districts, and buildings. The size of planetary stations is much smaller than planets and this severely limits the number of inhabitants, but is compensated for by low population growth.

Station types:

  • Energy Station
  • Mining Station
  • Research Station
  • Civilian/Transit Station
  • Industrial Station
  • Military Station
  • Resort/Temple/Unity Station
  • Prison Station



  • This mod does not support achievements.
  • Although the required items are listed on this page, this mod can be used separately. Real Space and New Frontiers are not required at this time. Not having these mods will not cause bugs, but common items may appear in future updates.
  • This mod does not allow access to colonizing all uninhabited worlds. In future updates, new technologies for colonizing new types of worlds and other features will be added.
  • This mod can be turned on at any point in the game. A new game is not required.
  • Compatibility with other mods should not cause major problems. The minimum number of elements that can be used by other elements has been used.
  • For mod creators, use the planetary_stations flag to identify planets with stations.
  • Some elements of this mod may well not work as planned. It will take some time for testing to polish things up. I would welcome any help and advice on my Discord[discord.gg]. Unfortunately right now I have almost no time to find all the bugs myself and adjust the balance.



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.

[boosty.to]
Popular Discussions View All (11)
5
21 Jan, 2023 @ 10:21pm
Military stations useless
ChemPlay
3
21 Jan, 2023 @ 10:24pm
Theory - How to Effectively Populate a Planetary Station
The_Mess
1
3 Dec, 2023 @ 8:33pm
Terraforming Mars is a mistake!
mcduke313
462 Comments
Выдрёнок 6 Sep @ 1:03pm 
I've installed whole the real space pack, still this particular mod does not work correctly. I see techs, but they dont do anything, their description is empy
RainbowBoris 9 Aug @ 3:16pm 
found a problem. playing this with ACOT can be an issue, as there is a research that gives you the ACOT capital building on any planet you colonize, and due to this i can't build any of the station stuff on the stations. anyone know how to fix this with commands, because I can't think of anything Legit, and this mod makes achievements unattainable, so it's not like i care about achievements.
I AM TRANSCENDENT 3 Aug @ 7:22pm 
Is this compatible with the PD mods?
LaZerUniCorn 3 Aug @ 12:37pm 
How does the Research Station work on gas giants?? I built them but it only changed the artwork, cant do nothing with it... and its only the Domed Base..cant build planetary stations.
FoxSinBaan 27 Jul @ 5:01pm 
I cant build clone army vats on any stations, so clone army origin cant use planetary stations.
quackercon 26 Jul @ 7:10am 
activated this mod as a standalone without the prerequisites (incompatibilities make them crash otherwise) - and stations cost 300 influence and 5000 minerals rather than the 70 influence and 500 alloys shown above. Is this by design or some sort of bug? I really like the idea of this mod but a 300 influence cost just makes it not worthwhile tbh
Cicattrix 26 Jul @ 5:28am 
@Syberia... Indeed, the localization file (planetarystations_l_english.yml) is not working. It is in format ”UTF-8”, while it should be in ”UTF-8 with BOM”. This formatting can be changed by any user of this mod with programs like Visual Studio Code.
Quote 25 Jul @ 2:04am 
City lights not spawning seem to be a vanilla bug.

If you check frozen world stations, they actually have city lights, but for some reason every other planet type doesn't
cristea 13 Jul @ 1:32am 
this mod need's city lights or somthing like that on barren planets to make it more realistic
< blank > 11 Jul @ 7:06pm 
Is it works now?