Stellaris

Stellaris

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Real Space - New Frontiers
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755.934 MB
3 May, 2021 @ 5:09am
11 Sep @ 6:21am
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Real Space - New Frontiers

In 1 collection by Annatar
Real Space Full Pack
13 items
Description
New Frontiers version 3.2.12

This version is compatible with patch 3.13.0 Vela.

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The purpose of this mod is to diversify the planets and colonization, without affecting the classes of planets. This mod includes. A lot of modifiers, events, planetary, decisions, features and much more.



A subclass is a new type of planet with its own unique features. Each subclass belongs to a specific standard planetary class, but has its own unique portrait and appearance of the planet. In terms of game mechanics, a planetary subclass is a common modifier. But the appearance of such a modifier on the planet is crucial. That is, along with a change in the appearance of the planet, its properties and properties will change, and also a subclass will affect the appearance of other modifiers, not subclasses. There are three types of subclasses: normal, paradise, extremal and exotic. Accordingly, this determines the nature of the habitability boundary of subclasses.

Additionally, a new class of planets was added, a Tidally Locked planet class and 3 subclasses to this.



These are various periodic events that can be directly related to subclasses and their features or additional events after colonization.

Periodic events:
Periodic events are various events associated with certain features of the planet, and are recurring.
  • Global Heating
  • Drought Age
  • Ice Age
  • Meteorite Shower
  • Ceaseless Thunderstorms
  • Terrible Hurricanes
  • Dense Blizzards
  • Relentless Sandstorms
  • Persistent Drought
  • Coriolis Storm
  • Geomagnetic Storms
  • Ion Storms
  • Wild Hunt
  • Insatiable Swarm
  • Abyssal Devourers
  • Sea Monsters
  • Tremor Earth
  • Behemoths
  • Strong Volcanism
  • Aggressive Flora

Additional events:
  • Ancient Machin
  • Nightfall



This is another important element of this mod, which can completely change the gameplay of the game. You can disable these events at the start of the game.

Planetary events:
These are events that will occur only with individual systems.
  • Collision of the moon
  • Fall of the moon
  • Orbit Reduction
  • Orbit Increase
  • Awakened Planet
  • Gamma-ray Burst
  • Space Crash

System Events:
These are events that will affect all the planets and objects of the system.
  • Star Evolution



7 planetary decisions to disasters. These decisions will help your empire prevent a disaster or save civilization from imminent death. Decisions such as the Ark project have their own chain of events. Some solutions will become available for Doomsday origin at launch.
6 planetary decisions for certain subclasses and planets with other features.



  • 4 new technologies to prevent disasters.
  • 9 technologies for blockers.



8 new origins (see attached images).



All new mechanics can be disabled in the Real Space menu.

Expanse Events
Expanse events usually occur after the colonization of new planets and are usually associated with the appearance of new modifiers. These events will determine the nature of the development of new colonies and, in general, diversify the gameplay at the entire stage of active colonization.

New Jobs:

Pioneer
These travelers, hunters and prospectors set off to the unexplored lands of new worlds in search of alien wonders.
Smuggler
These adventurers are engaged in clandestine transportation of valuables, goods, prohibited items, or colonists, bypassing government control.
Opportunist Drone
These drones are sent to the most remote places of the planet in search of new ways to survive the hive.
Aberrant Drone
These mutant drones have received genetic changes that cause them to move away from the hive and show signs of consciousness.
Scout Drone
These exploration drones are exploring hidden areas of the new world in search of rare resources and knowledge.
Renegade Drone
Due to failures, these drones have separated from the central intelligence and are engaged in their own production, stealing resources.

Resource Depletion
This mechanic depletes the planet's mineral resources. This is influenced by the age of the colony, the number of mining areas and some modifiers that increase the chance of losing resources.




  • This mod does not support achievements.
  • This is a global addition to Real Space and you need to be very careful with using it with other mods.
  • Disaster events are not for the faint of heart. Already at the beginning of the game, your home world may be in dire danger. If you do not want to risk, disable this event.
  • Compatible with Guillis Planet Modifiers.
  • After version 1.7 this mod is no longer compatible with Planetary Diversity.
  • After version 2.9, the Planetary Exploration submod is no longer supported or used with this mod.

Bugs:

If you switch between different subclasses of the same class of the planet, the portrait of the planet does not change, but remains as you chose for the first time. This is a bug of the original game. The report was published in Paradox Plaza Forum[forum.paradoxplaza.com]. To attract attention, it is desirable to support this post on the forum.



This mod will not directly conflict with other modifications with rare exceptions. If the conflicting mod modifies vanilla planetary modifiers or vanilla deposits, minor bugs may occur.



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.

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Popular Discussions View All (20)
13
21 Nov, 2022 @ 7:29pm
Harmful Mold - Counter?
Steppa
9
4
15 Dec, 2022 @ 2:41pm
Please Remove "Harmful Mould" Event
TrevorBid
2
3
23 Jul, 2023 @ 2:18pm
gamma ray burst sucks
[+DG+] Sir_Castic
872 Comments
Jacket 16 Sep @ 11:47am 
I love this mod, but it doesn't work with the Terravore civic's "Consume Planet" decision in a lot of cases with the added planet types. Sterile, tidally-locked, and a few others that are unique to this mod are missing the decision to actually consume them.
Robul 17 Aug @ 6:24am 
Hey got a question about "Awakened" origin, is there a way to limit how far the systems can spawn? Asking for roleplaying purposes :P
xeleth12 14 Aug @ 1:12pm 
Once upon a time, we at least had a display of nearly all the worlds added by this mod. Now barely even a quarter of it is displayed nor described.
And the discord doesn't offer much more intel either.
Pretty please, give us a preview for all the worlds? Or at least a list of them?
I've loved this mod for quite a white, but can you make an effing effort mate? It's not even noted anywhere how many new planets/classes/etc are added. Bare minumum maybe?
Kovra 13 Aug @ 2:53am 
Does anybody know whether or not new frontier is required to be launched with regular real space or can new frontier be launched as a standalone without real space installed?
Anthrax 6 Aug @ 10:25am 
If you want to customize planets:

set_"subclass id"_subclass = yes

Subclass id:

(arctic)
glacial
geothermal
frigid
iceberg

(Tundra)
mushroom
taiga
bog
moraine

(Alpine)
Mineral
Snow
Highland
plateau

(Ocean)
panthalassic
storm
atoll
reef

(Continental)
supercontinental
boreal
primal
mediterranean

(Tropical)
forest
megaflora
swamp
monsoon
mycelium
noxius

(Shavanna)
steppe
mesocyclonic
effusive

(Arid)
karst
dust
mesa
aeolian

(Desert)
dune
oasis
salt

(Hollow)
infernal
subglacial
(pc_hollow)

(Sterile)
ash
young
lava
archean
(pc_sterile)

(Tidally-locked)
eyeball
flaming
(default ???)

(Gaia)
ancient
garden
Histidine 1 Aug @ 2:17am 
The random events that kill pops are kinda annoying, although I thankfully hadn't had one crop up early game.

Anyway I came here because of this [i.imgur.com], seems rather silly (the number of events stacked on one AI player's planet, but also the population not noticing even after the planet has gone Gaia -> Sterile!)
fedekk2014 31 Jul @ 8:30am 
sparble's + real space + new frontiers: crash
Alexander IX 25 Jul @ 9:28am 
This mod is a most now for my gameplay. The art is amazing and integrated to the game so well. Though please allow us to terraform to a subclass, maybe though a event or sth, it will really make this mod hole.
Dat Fishe 16 Jul @ 3:05pm 
@BeeKing No, according to the description
BeeKing 5 Jul @ 3:21am 
Does this work with Planetary Diversity?