Project Zomboid

Project Zomboid

Project Fallout: Scientific Weaponry
151 Comments
Neifer 1 Sep @ 6:48pm 
the MF cells are so broken
Gui Gui Games 20 Aug @ 5:57am 
I'm háving problems with the guns pretending to shoot but nothing happening. Btw, is Depleted Charge supposed to disappear when being moved to the main Inventory?
thesimphany 4 Aug @ 12:11pm 
Hello Big Fan of the Mod Thanks for your hard work
Under crafting to charge the Micro fusion cells what category is it under
Etanolovy 2 Jun @ 1:35pm 
What's the command for adding microfusion cells since they keep disappearing
crayven_ady 28 Mar @ 10:36am 
Any chance you can add Terminator plasma weapons ( and sounds )?
Also can you add an option to allow these items to be crafted or not? I want to keep them as admin rewards only.
Thanks.
Glitterstim Addict 29 Feb @ 7:49pm 
any chance youll be able to make a visible laser for the laser weaponry, that would be badass.
iron side 25 Feb @ 6:08pm 
how do i use ballistic power fist?
cartharanwoad 22 Jan @ 8:52pm 
Is needing 50k car batteries to charge a micro fusion cell a known bug?
Partyboyco 21 Sep, 2023 @ 4:10pm 
I tried charging microfusion cells but they are not getting charged at all. My guy just constantly keeps charging the same one over and over. Anyone know whats up??
SA!NT 11 Sep, 2023 @ 9:13am 
hiiiiiii, u think this mod would work with advance trajectory mod
Inflectus 5 Aug, 2023 @ 2:54pm 
Hi Mereel, would I be allowed to add this mod to a modpack for a small server? Credit to you would be given both in the mod description and in a contributions channel on our server.
DrizziJay 22 Jul, 2023 @ 8:11am 
Anyone know why I'm getting no sounds on all of the guns?
Tyberos 10 Jul, 2023 @ 11:49am 
Hiho. Kinda wondering if it would e ok to modify and maybe integrate the mod in our server mod for Vault 47. We are not running a full on Fallout server, but got some stuff like maps and so on already. In this case we would use the weapons as rewards for events (some regular some fallout themed) and i would remove the spawns and most likely edit a bit more to tailor it to our needs.

Linking and mentioning as the original author would be there one way or another.

It just easier to work with you code freely then writing another to modify it.

Whatever the case or decision: Thx for the mod and as someone starting out with modding way over my league but a good place and reason to get started.

Cya
Crazy Shotgun 6 Jul, 2023 @ 9:29pm 
does this work with brita or no
Chief 5 Jul, 2023 @ 6:51pm 
With this, the power armour and food mod... all we need is a map and some NPC coversion mods and this'll be a fallout survival sim!
ElementalTrolll 11 Jun, 2023 @ 7:28pm 
can u craft magazines for the weapons or is there a book that teaches u how to make one because i only found a gun without the mag.
Mr. Crazy Nipples 8 Jun, 2023 @ 11:48pm 
Hypothetically, if mods like Brita's Weapon Pack were to add something like the PGM Hacte, what would you think of doing for the Anti-Material Rifle for people who may be playing with both mods enabled?
Lucky 28 May, 2023 @ 11:21pm 
What is the decaying energy about?
問君幾時睡... 13 May, 2023 @ 7:02pm 
The Chinese Gauss rifle did not appear after it was made (materials are missing)
Mereel  [author] 19 Mar, 2023 @ 3:24pm 
@neu6 Hopefully the update fixed such possible issues
neu6 18 Mar, 2023 @ 10:51pm 
The same error that user Somebody
Lin 16 Mar, 2023 @ 2:49am 
(Found with errorMagnifier mod)
java.lang.StringIndexOutOfBoundsException: begin 0, end -1, length 132
at java.base/jabe.lang.String.checkBoundsBeginEnd(Unknown Source)
at java.base/jabe.lang.String.substring(Unknown Source)

(Found in debug log, not sure if that's the right log)
ERROR: General , 1678800804094> ExceptionLogger.logException> Exception thrown java.lang.StringIndexOutOfBoundsException: begin 0, end -1, length 132 at String.checkBoundsBeginEnd..

When ever I made an attack with targeted zombies (Green outline, or outlined zombies when using firearms), no matter it hits or not, deals damage or not, this error occurs.
This error occurs on all weapons and even unarmed (shove) (punch from some mods), but if the attack is made without any zombies targeted, the error doesn't appear.
Not sure if it's the mod's bug or conflicting with other mods, but the error only appears with this mod activated and disappear when it's disabled.
Fatal_Pancake 13 Mar, 2023 @ 12:09am 
Hi! Is this compatible with Britas?
Mereel  [author] 8 Mar, 2023 @ 6:11pm 
@Ochuto Oh thats no good. Mind creating a new save in debug mode with the newest version to see what kind of errors are popping and send them here, would help me fix is as fast as possible
Ochuto 8 Mar, 2023 @ 12:25pm 
Hi, the new version keeps giving errors when the zombies are down and I have to use the old version first.

This is still a very good module and I look forward to your fixes.
Mereel  [author] 7 Mar, 2023 @ 7:06pm 
@Scipio-_ Ahh thats one purpose. The "bullets" are suppose to be energy that you're unable to simply pull out and hold. There is code deleting it every time it shows up in someones inventory.
Scipio-_ 1 Mar, 2023 @ 2:39pm 
@Mereel That's great to hear. there is a bug with depleting ammo where it disappears a few seconds after picking it up or when loading it into the microfusion cells. makes all of the laser guns impossible to use because the ammo just poofs into thin air while you are trying to use it. lol
Mereel  [author] 25 Feb, 2023 @ 3:07pm 
@Scipio-_ Work is still being done, though much slower these days ha, but plan on still continuing and updating this mod. You are still welcome to make modify such as you wish, see no prob with it.
Scipio-_ 24 Feb, 2023 @ 11:12pm 
Hello, if you are no longer working on or updating this mod, would it be ok for others to modify it?
Boris Takerman 31 Jan, 2023 @ 9:36am 
Can you not repair the powerfist?
Greyrat 26 Jan, 2023 @ 4:04pm 
please add the 10mm pistol :D
BEAM 24 Dec, 2022 @ 10:45am 
Mereel, I've got to say that your mod is absolutely wonderful. Zomboid really gives out the same "post apocalyptic-retro" vibe that The Fallout gives out.

However, as i'm finally reaching the point where i can finally consider switching over from conventional firearms to Energy Weapons, I have a deep dread in the pit of my stomach. As everyone and their mum uses Brita's weapon packs, and i'm afraid that the mundane weapons i have from that will outperform my beloved Energy Weapons weapons.

So I was curious if you could do exactly what Brita did and allow the player to install mods to there guns to improve and customise them. Or, if you don't have the time, energy or care, simply a compatibility patch with Brita would be just fine with me. :)

However, the fact that New Vegas already has all the weapon mods and their effects written up would definitely be helpful if you took the bolder path ;)

Regardless, great mod series in general, thanks for all your hard work!
Mereel  [author] 4 Dec, 2022 @ 3:52pm 
@unmisteriomassinrespuesta None currently in the works but definitely looking out to do such after I get done with the other updates
unmisteriomassinrespuesta 4 Dec, 2022 @ 11:58am 
no plasma?
DdaY 16 Nov, 2022 @ 9:17am 
Thanks for the reply!
LOoking forward to it
Mereel  [author] 15 Nov, 2022 @ 5:23pm 
@Captian Rekt Ahh I haven't gotten around to setting up mod option spawnrates yet, but can separate them to being police and military alike. Will keep that noted whenever I work on it.
DdaY 15 Nov, 2022 @ 9:29am 
Sry for the question but can i customize the spawns in the mod options mod to make it spawn ONLY in military areas and not police stations?
Or you got no clue?
Mereel  [author] 9 Oct, 2022 @ 9:22am 
@Delta Hmm, as long the power fist is still considered the hand-weapon in the attack within the code, it might still trigger it, but don't know fully myself, haven't tested it.

@Rage Same way you would use a spear, though a high maintenance and metal skill is recommended

@Comrade Bet overtime such would happen but do encourage other people to join the mod making and have their own project to work on. Hence why I been sticking with mainly the scientific aspects of the fallout universe like laser weapons and power armor.
Comrade 9 Oct, 2022 @ 4:11am 
You should make a mod adding all or most fallout weapons
Rage 9 Oct, 2022 @ 12:04am 
okay sense no ones asked, how do i properly use the Thermic Lance
Delta 30 Sep, 2022 @ 1:19pm 
Does the ballistic power fist work with martial arts trait from more traits?
Seek 23 Sep, 2022 @ 3:12pm 
@Mereel All good, I'll try that fix in the meantime. Thank you!
Mereel  [author] 23 Sep, 2022 @ 10:54am 
@Seekanddestroyac Oh must be a typo there, will fix such soon but can just simply go into the folders and just strike out a zero from the recipe file text for now
Seek 22 Sep, 2022 @ 3:07pm 
Hey there, I tried to craft some 2mm EC but realised that it required 40 small metal sheets for only 16 shots in return. Seems a bit too expensive, any chance this could be changed?
Mereel  [author] 18 Sep, 2022 @ 9:05am 
@Mr.PeePeeWalnuts These problems just exist for MP right? Single player is fine on your end correct?
Mr.PeePeeWalnuts 17 Sep, 2022 @ 6:30pm 
items do not seem to add themselves to the loot pool and will not spawn. also they seem to disapear on MP.
Mereel  [author] 4 Sep, 2022 @ 10:00am 
@Smoker Oh I'm sure it not that, as said the only errors I Can find with it on my end is for condition grabbing due to my mods having its own scripting module, SW, and not using the normal base. Can fix that but would cause all currently saved weapons from my mod to disappear, though you can do it on your end for now by changing the SW in the scripting text docs to Base instead. Otherwise though such problem might exist for Linux user since it seam certain naming of files messes stuff up for them
YGfish 4 Sep, 2022 @ 3:48am 
OK
Smoker 3 Sep, 2022 @ 10:59pm 
I think the space in the mod folder name causes the issue?
Mereel  [author] 3 Sep, 2022 @ 9:38pm 
@YGfish What kind of errors are being produced? I was able to host my own steam server with the mod, works fine on for my end except for some condition grabbing errors that pops up when pressing Z with one of my guns. Can fix that but it would kinda break everyone's current save by causing their weapons from this mod to disappear, so saving on that heh