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回報翻譯問題
I could be wrong tho.
Right.... I forgot to mention when I noticed it. As Selly has stated, the map image in the description is broken.
They *can* be tough to spot with how big the icons are, but I've reliably found the mower itself at the big farm in Riverside - and the hunter's cottage west of that.
Just so I wouldn't have to manage the lawn by hand. Worth it!
That's vanilla behavior. Grass regrows, as do weeds and such.
I just wanted to know if you're planning on doing any updates on these or other mods for bug fixes & stuff before the release of build 42. (If not I might look at trying to make some fixes myself.)
I'd just tested this mower mod quickly on a server, and I saw no problem with grass staying mowed that someone reported, but I did have the issues loading the mower on the trailer that you seem aware of (trailer worked fine in SP for me tho).
@Carecation they spawn but are rare.
as for the trailers they did work but now they are causing issues.
After that, the turn radius could have some tweaking, its horrendous and cant even turn around without a 5 point maneuver.
Any plans to update this mod to remove that dependency?
MP compatible ?
existing save compatible ?
Any known troubles with other mods?
function: MowerTrailerMenu.lua -- file: MowerTrailerMenu.lua line # 104 | MOD: Skizot's Riding Mower
java.lang.RuntimeException: attempted index: registerSliceOutside of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)