Project Zomboid

Project Zomboid

Riding Mower
481 kommentarer
how does this work in b42?
Snek 16 dec @ 14:38 
Trailer works fine you just have to do it a weird way, when you get the trailer and mower where you want disconnect it from the towing vehicle drive it away from the trailer then take the mower off the trailer.
NekoJess 15 dec @ 9:29 
Also, I would highly recommend that no-one use the trailer! It was never fully realized and will cause weird issues that I don't even think a restart will fix. I've not messed with it in a while, but I don't believe Skizot ever got around to fixing it.

I could be wrong tho.
NekoJess 15 dec @ 9:27 
@Skizot
Right.... I forgot to mention when I noticed it. As Selly has stated, the map image in the description is broken.
Selly 9 dec @ 6:30 
It's not that they're rare, so much - they have set spawn locations. There's a broken image in the mod's description that displays a map of these spawns if you open it in a new tab: https://www.skizot.net/images/SkizotSpawnzonesV1.png

They *can* be tough to spot with how big the icons are, but I've reliably found the mower itself at the big farm in Riverside - and the hunter's cottage west of that.
Glaceon (Evak) 30 nov @ 3:16 
I'll be the one to say, it's way too rare. I recommend there should be at least a rarity column for this mower in the vehicles tab in sandbox settings. I maxed vehicles spawn rate to high, went to dev mode to go find them faster, and still cant find a mower in the below mentioned comments, like Kentucky either hasn't heard of mowing or they somehow evacuated with all of their lawn mowers. I found 7 garbage trucks from the other mod, and 4 riding mower trailers before I could find any of these mowers, still couldn't find one. Is this a farm spawn exclusive? Why wouldn't people of residential Kentucky mow their own lawns?
Skizot  [skapare] 27 nov @ 9:54 
there is a map...
Dosboy 23 nov @ 18:55 
On day 256, been through Rosewood, Muldraugh, Westside and maybe 1/6 of Louisville along with some other add on cities. Also checked out the entire parking lot of the add on map for the mall. Found the trailer but no riding lawnmower. Starting to wonder if this is a myth?
Selly 22 nov @ 3:09 
Spent a good couple of hours checking spawn points before I finally found a mower on the Riverside farm; decided not to test my luck finding a hauling trailer and so instead drove said mower all the way down to Constown (so, opposite side of the map basically) in reverse.

Just so I wouldn't have to manage the lawn by hand. Worth it!
NekoJess 18 nov @ 23:06 
@AlpacaBooty
That's vanilla behavior. Grass regrows, as do weeds and such.
DennyFrontier 3 nov @ 6:32 
Hello. I subscribed to the mod and all of its dependencies however it wont show in my mod menu in the game. Does this require a new game? Thanks!
AlpacaBooty 2 okt @ 14:33 
To add, I think it has something to do with the chunks deloading, when you get too far away it must be regenerating the grass and the game does not remember to keep it in the same state when it was cut? I don't know anything about modding but maybe that could help in fixing it? :)
AlpacaBooty 2 okt @ 14:01 
Grass doesn't stayed mowed in my friends MP world. Very frustrating. Weeds and such all just showed back up.
HugePinball 2 okt @ 6:29 
Oh, I think it's just a fun dev item, but also there seems to be an issue with the mini mower - it throws constant errors while the mechanics panel is open, and the upper box that would have the vehicle name and main stats is missing.
HugePinball 2 okt @ 6:25 
I've tried a few of your mods - so far this one, the mower addons and Draad Pack - and I'm really impressed. Everything looks great and is really well thought out :steamthumbsup:

I just wanted to know if you're planning on doing any updates on these or other mods for bug fixes & stuff before the release of build 42. (If not I might look at trying to make some fixes myself.)

I'd just tested this mower mod quickly on a server, and I saw no problem with grass staying mowed that someone reported, but I did have the issues loading the mower on the trailer that you seem aware of (trailer worked fine in SP for me tho).
Sniper Bob 25 sep @ 13:43 
Just a FYI, A bunch of your images are dead links.
Game Gaming Arc 20 sep @ 11:59 
Where? I've been searching for them for so long. Even last year when I was playing it, I never ran into one.
Skizot  [skapare] 20 sep @ 6:19 
@Ryuu they are completely spawnable.
@Carecation they spawn but are rare.
Mr_Tea_Rexx 17 sep @ 13:11 
when putting the mower onto the trailer it brakes and unloads it when loading it and if you get into it you become stuck. Audio just cuts out instead if gradually fading away based on distance. Also would it be possible to have the ability to disable and enable trailers and mowers as i only want riding mower and nothing else?
Game Gaming Arc 15 sep @ 11:52 
You know what'd be awesome? If you made it where spawning of these were possible.
Carecation 13 sep @ 11:21 
i cant seem to find this mowner and the farm tools anywhere
Izo 6 sep @ 15:05 
Idk if anyone else has this issue but for me the mower is constantly in reverse when not moving forward. Even if I turn it off and get off the mower, the tires are still slowly spinning in reverse. Originally I couldn't even get off the mower once I got on it, I had to back it up to a wall so that it couldn't go back anymore in order to get off.
Skizot  [skapare] 2 sep @ 23:39 
i cannot get a zero point turn to work, i have tried many many times.
as for the trailers they did work but now they are causing issues.
LAPAULINA 2 sep @ 14:10 
i am using this in an MP dedicated server and it works fine, the only thing that was not working but i did not try again (its been 6 months since i tried) is that the mower cant be put into a trailer in MP.
After that, the turn radius could have some tweaking, its horrendous and cant even turn around without a 5 point maneuver.
Jbone 1 sep @ 0:35 
Love this mod a ton. Turn Radius could really use some tweaking. Multiplayer issues are tough for sure, I play solo atm and really like it as a utility vehicle! Thanks for creating!
Skizot  [skapare] 27 aug @ 5:19 
there was an update along the line that changed it, i just can't find what i need to change to make it stay cut.
qbased 26 aug @ 21:20 
I'm experiencing the same thing as Scimmia. On my side I seem to be cutting the grass but my fellow players just see me riding the mower not cutting anything. When I return later the grass I'd cut has reappeared.
Scimmia 7 aug @ 5:34 
So, when you use the mower, it cuts the grass just client-side, if that makes sense. When you leave the area (not the chunk, just out of view), the grass reappears, and others see you just riding the mower, not cutting any grass at all. Hope it helps
Skizot  [skapare] 6 aug @ 23:37 
"it don't work" is not helpful. what doesn't work specifically?
Scimmia 6 aug @ 18:10 
Please can you fix it for the multiplayer? It's not working, I need my mower
zenotekgaming 22 jul @ 16:03 
doesn't work for multiplayer
KiloWatt 17 jul @ 23:40 
The pics in the mod description aren't working anymore. Could you update so we know where to look again?
Zwierzax 14 jul @ 11:08 
very poor turn radius
Guns399 11 jul @ 5:09 
Too bad I can't shoot while driving the mower. I woulda loved to become that redneck guy with the revolver. "Hell yeah! I have the power of god."
[NSG] JWACK22™ 9 jul @ 22:43 
Can this be added to a preexisting save?
first_initials_lastname 5 jul @ 19:54 
any thoughts on making the mower able to take out saplings while leaving nothing behind?
Skizot  [skapare] 3 jul @ 14:37 
is there another radial api that i could use?
Anach 1 jul @ 18:05 
Looks like there are some issues with the radial menu API, that folks may want to read the comments of, before installing, as that can break other mods, by blocking access to other radial menus.

Any plans to update this mod to remove that dependency?
theycallmeTANK 20 jun @ 19:59 
how do you get them on the trailer?
_PaZcAl_3K1_ 3 jun @ 12:15 
where do i find them. i have this mod for so long now and i havent found a lawn mower yet
OverDoseZA 1 jun @ 23:28 
Is there a way to make this mod not break the save it's used in when trying to remove it? The game sees this as a map mod, and not a vehicle mod. So when I try to remove this (because it's creating multiple errors when loading a save it's used in) I cannot load that save and must use this. And I've now been playing for over a month irl on one save, and I've not even come across a single spawn of this mower, and I've been to and cleared several towns/maps.
Deagle™ 24 maj @ 13:24 
Ok thanks, Sad for the client side thing ... how much money do you need to make it mp working ?
Ele 11 maj @ 19:04 
@Deagle - MP, no. I just put it on our server and it's just a graphical change on the client side. So others do not see it unless they use it themselves. Existing save, yes. This was an existing world already, however, you will only find them in places you have not loaded into yet. For other mods, we run over 250 mods, and does not seem to be any incompatibility.
Deagle™ 8 maj @ 15:14 
Hello following questions :
MP compatible ?
existing save compatible ?
Any known troubles with other mods?
Skizot  [skapare] 30 apr @ 9:32 
not sure, but i will look into it.
Snoop 25 apr @ 14:42 
using this mod on 10yrs later and after i leave and reload the area the grass is back. is there some sort of trick to making it stick
Skizot  [skapare] 17 apr @ 17:12 
you are welcome!
chavez 15 apr @ 21:16 
thank u for ur service Skizot
Skizot  [skapare] 12 apr @ 6:54 
you are missing the radial menu api.
BASTIAN 11 apr @ 1:42 
attempted index: registerSliceOutside of non-table: null
function: MowerTrailerMenu.lua -- file: MowerTrailerMenu.lua line # 104 | MOD: Skizot's Riding Mower
java.lang.RuntimeException: attempted index: registerSliceOutside of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)