STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Fall of the Republic 1.5: Pathfinding Lines Submod
31 comentarii
Squanchy 4 oct. la 0:09 
@Manuelle Gaymer u need to add all 3 ID's to the launch options. All i know is FotR goes last
IRampagingRhin0  [autor] 4 mai la 9:31 
Updated for 1.5 release
IRampagingRhin0  [autor] 9 febr. la 6:46 
It is generally compatible, just need to check if other mods change GameConstants.xml
Manuelle the GAYMER one 8 febr. la 8:49 
it seems that the mod is not compatible with other submods, it works perfectly with just base FotR but when there are other mods it seems that it won't load in the game
god_of_gaming 31 dec. 2024 la 9:18 
i think this mod is not compatible with:Heroes Respawn - Fall of the Republic EAWX it either does not show Pathfinding Lines or doesnt respawn heroes depending on wich mod is loaded first
'Jin 12 iun. 2024 la 1:38 
dunno how people play without this mod
IRampagingRhin0  [autor] 26 febr. 2024 la 9:04 
Updated for 1.4 release
Airwolf 21 iun. 2023 la 12:07 
Oh! My apologies in that case. Thanks!
IRampagingRhin0  [autor] 21 iun. 2023 la 11:16 
Messed up text was an issue with the main mod, it's been fixed now

May need to restart steam or unsub and resub to the main mod or verify file integrity, one of those should force it to update

The submod doesn't touch any text files, so not a problem here
Airwolf 21 iun. 2023 la 10:09 
Looks like this needs to be updated again? Getting the issue of text showing up strange and based of the information from the main mod it's caused by submods?
IRampagingRhin0  [autor] 19 iun. 2023 la 19:15 
IRampagingRhin0  [autor] 19 iun. 2023 la 19:03 
Unfortunately had to set it to Fall of the Republic

Going to have to make a separate version for Thrawn's Revenge

I know it is convenient to have 1 for both, but if it's breaking things to the point of unplayability I have to make them separate

Will post when I get the TR one working
Irrer on Tour 19 iun. 2023 la 15:55 
tried to uninstall this mod, and pause works again, a shame, i liked to see where my ships were heading!:/
SBD52 19 iun. 2023 la 14:55 
I tried loading a previous save but it didn't work, I tried just starting a new campaign but I still encountered the issue
IRampagingRhin0  [autor] 19 iun. 2023 la 14:24 
That's most likely an autoresolve loop, which can happen in any mod / base game

Only fix is to load a previous save, where it doesn't happen
paaarakeet 19 iun. 2023 la 13:29 
getting the same thing with FotR
SBD52 19 iun. 2023 la 12:35 
I'm playing TR with this but when I pause the game it doesn't pause, the thing that pops on the top of the screen say it is paused, but the ships are still moving as if it wasn't paused
IRampagingRhin0  [autor] 19 iun. 2023 la 6:30 
Had to disable main menu background battles as it causes TR to crash.
This does NOT affect the play-ability of the mod and you can still select GC's
It will be fixed when TR updates
IRampagingRhin0  [autor] 19 iun. 2023 la 6:26 
Thanks for that, uploader just decided to not upload the new file. Everything should work now
fatfluffycat 18 iun. 2023 la 18:52 
Its not working for me in both mods, I have the launch options set.
IRampagingRhin0  [autor] 18 iun. 2023 la 14:05 
Updated for FotR 1.3. TR should still work
IRampagingRhin0  [autor] 20 apr. 2022 la 20:52 
Updated for both FotR and TR, so you can use the submod for both mods per description
APE_DETANATOR 4 mart. 2022 la 19:35 
Does anyone know how to remove the building cap for capital ships on individual planets?
MUSTARD_PACKET 4 mart. 2022 la 18:50 
Oh good to know. Great mod thanks!
IRampagingRhin0  [autor] 4 mart. 2022 la 15:08 
You can use the this for both mods once 3.2 gets released. Only reason it's not listed as both right know is TR still has the lines
I'll make it so it's more clear it's for both once 3.2 comes, whenever that may be
MUSTARD_PACKET 4 mart. 2022 la 14:39 
Will u make another one of these when Thrawn's Revenge 3.2 comes out?
IRampagingRhin0  [autor] 3 mart. 2022 la 7:39 
The pathfinding lines are a debug feature and do cause some lag for some people, especially when there are multiple units on screen.

Also with changes to how the game sees the sizes of units (Which indirectly helps with pathfinding, at a small cost of clipping units), the weird pathing was fixed. So with the better pathing and reduced lag by not having them, it was felt they were not needed anymore
Milt Willie Guzzler 3 mart. 2022 la 4:17 
whyd you get rid of them in the base mod?
Heraldus. 28 febr. 2022 la 18:25 
You can only truly appreciate something once it's gone, @Marxist1.
dAjOsh42069 27 febr. 2022 la 3:44 
Yeah... I kinda miss the lines too. Since now I never know what absurdly stupid path my ships are ATTEMPTING to take.
So yeah... sub'd. Thanks!
Marxist1 24 febr. 2022 la 10:57 
I didn't know how much i liked the arrows before they were gone:(

Thx For this my guy<3