STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Fall of the Republic 1.5: Pathfinding Lines Submod
31 kommentarer
Squanchy 4. okt. kl. 0.09 
@Manuelle Gaymer u need to add all 3 ID's to the launch options. All i know is FotR goes last
IRampagingRhin0  [skaper] 4. mai kl. 9.31 
Updated for 1.5 release
IRampagingRhin0  [skaper] 9. feb. kl. 6.46 
It is generally compatible, just need to check if other mods change GameConstants.xml
Manuelle the GAYMER one 8. feb. kl. 8.49 
it seems that the mod is not compatible with other submods, it works perfectly with just base FotR but when there are other mods it seems that it won't load in the game
god_of_gaming 31. des. 2024 kl. 9.18 
i think this mod is not compatible with:Heroes Respawn - Fall of the Republic EAWX it either does not show Pathfinding Lines or doesnt respawn heroes depending on wich mod is loaded first
'Jin 12. juni 2024 kl. 1.38 
dunno how people play without this mod
IRampagingRhin0  [skaper] 26. feb. 2024 kl. 9.04 
Updated for 1.4 release
Airwolf 21. juni 2023 kl. 12.07 
Oh! My apologies in that case. Thanks!
IRampagingRhin0  [skaper] 21. juni 2023 kl. 11.16 
Messed up text was an issue with the main mod, it's been fixed now

May need to restart steam or unsub and resub to the main mod or verify file integrity, one of those should force it to update

The submod doesn't touch any text files, so not a problem here
Airwolf 21. juni 2023 kl. 10.09 
Looks like this needs to be updated again? Getting the issue of text showing up strange and based of the information from the main mod it's caused by submods?
IRampagingRhin0  [skaper] 19. juni 2023 kl. 19.15 
IRampagingRhin0  [skaper] 19. juni 2023 kl. 19.03 
Unfortunately had to set it to Fall of the Republic

Going to have to make a separate version for Thrawn's Revenge

I know it is convenient to have 1 for both, but if it's breaking things to the point of unplayability I have to make them separate

Will post when I get the TR one working
Irrer on Tour 19. juni 2023 kl. 15.55 
tried to uninstall this mod, and pause works again, a shame, i liked to see where my ships were heading!:/
SBD52 19. juni 2023 kl. 14.55 
I tried loading a previous save but it didn't work, I tried just starting a new campaign but I still encountered the issue
IRampagingRhin0  [skaper] 19. juni 2023 kl. 14.24 
That's most likely an autoresolve loop, which can happen in any mod / base game

Only fix is to load a previous save, where it doesn't happen
paaarakeet 19. juni 2023 kl. 13.29 
getting the same thing with FotR
SBD52 19. juni 2023 kl. 12.35 
I'm playing TR with this but when I pause the game it doesn't pause, the thing that pops on the top of the screen say it is paused, but the ships are still moving as if it wasn't paused
IRampagingRhin0  [skaper] 19. juni 2023 kl. 6.30 
Had to disable main menu background battles as it causes TR to crash.
This does NOT affect the play-ability of the mod and you can still select GC's
It will be fixed when TR updates
IRampagingRhin0  [skaper] 19. juni 2023 kl. 6.26 
Thanks for that, uploader just decided to not upload the new file. Everything should work now
fatfluffycat 18. juni 2023 kl. 18.52 
Its not working for me in both mods, I have the launch options set.
IRampagingRhin0  [skaper] 18. juni 2023 kl. 14.05 
Updated for FotR 1.3. TR should still work
IRampagingRhin0  [skaper] 20. apr. 2022 kl. 20.52 
Updated for both FotR and TR, so you can use the submod for both mods per description
APE_DETANATOR 4. mars 2022 kl. 19.35 
Does anyone know how to remove the building cap for capital ships on individual planets?
MUSTARD_PACKET 4. mars 2022 kl. 18.50 
Oh good to know. Great mod thanks!
IRampagingRhin0  [skaper] 4. mars 2022 kl. 15.08 
You can use the this for both mods once 3.2 gets released. Only reason it's not listed as both right know is TR still has the lines
I'll make it so it's more clear it's for both once 3.2 comes, whenever that may be
MUSTARD_PACKET 4. mars 2022 kl. 14.39 
Will u make another one of these when Thrawn's Revenge 3.2 comes out?
IRampagingRhin0  [skaper] 3. mars 2022 kl. 7.39 
The pathfinding lines are a debug feature and do cause some lag for some people, especially when there are multiple units on screen.

Also with changes to how the game sees the sizes of units (Which indirectly helps with pathfinding, at a small cost of clipping units), the weird pathing was fixed. So with the better pathing and reduced lag by not having them, it was felt they were not needed anymore
Milt Willie Guzzler 3. mars 2022 kl. 4.17 
whyd you get rid of them in the base mod?
Heraldus. 28. feb. 2022 kl. 18.25 
You can only truly appreciate something once it's gone, @Marxist1.
dAjOsh42069 27. feb. 2022 kl. 3.44 
Yeah... I kinda miss the lines too. Since now I never know what absurdly stupid path my ships are ATTEMPTING to take.
So yeah... sub'd. Thanks!
Marxist1 24. feb. 2022 kl. 10.57 
I didn't know how much i liked the arrows before they were gone:(

Thx For this my guy<3