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And the mini nukes can be put in railguns but dont pop when it is fired.
Any chance you can fix that? Really like all your mods
All subsequent mods, one way or another, will interact with existing ones (if possible), so I do not deny the fact of the emergence of new branches of skills.
As for the processing of supplies, I understand that you want all energy equipment supplies to be refueled with rods? If so, then in principle it is possible.
My point 4 was really optional and a wish to allow the classes to use their talents. The soldier can craft better weapons, and the engineer has a talent that allows to create 3 rods at once, 1 time per mission. If there was an alternate recipe to recycle the energy ammo that would use fuel rods instead of say uranium/thorium/lead, engineers with this talent would have an advantage in making ammo, so rewarding for them.
I was having other thoughts (that you absolutely don't have to implement) that for example soldiers should be able to craft the firearms when they unlock assault rifle, engineers could craft laser and plasma when they unlock RFA, and mechanics would be able to craft melee. Maybe extend that to power armor for your other mod. Just some thoughts, I might make overrides for my MP campaign.
I would like to hear in more detail what you meant by paragraph 4?
And have a nice game!
1. Each weapon category should be "Weapon" instead of "Equipment"
2. The weapons should have the "gunsmith" tag to allow soldiers to craft at +1 quality
3. I don't know if you were intending to be mysterious, but it would be great in the weapon description to indicate what type of ammo it uses, and on the ammo what weapons it is used on. Some do, some others are vague
4. It would be amazing to have an additional recipe to recycle the energy ammo (fusion core, MFC, battery, etc.) that uses fuel rods to benefit the engineer. Different fuel rods for different power levels, e.g. fulgurim for the strong stuff
This would apply to your laser and plasma mods.
My $0.02. I would like to start a Fallout themed MP game for my group, testing in SP right now.
After Global updates in the barotrauma itself, some values have changed, including the names of places of sale / purchase, I will correct them within an hour, stay tuned!
What am I doing wrong?
Because I have all the weapons from the mod in the editor in the "Equipment" tab
(if your going to add the armor as an diving suit slot item)
you know for the drip
If you're interested, 5 armor models are planned so far
In the process of development.