Barotrauma

Barotrauma

(Fallout) Firearm Pack
57 Comments
-Lone.Ra-  [author] 27 Apr @ 1:53am 
SupriuWakeru Hi, I have not received any complaints due to incompatibility with other mods and yes, you can add this mod to an already advanced game, Have a nice game! :VBCOOL:
SuripuWakeru 26 Apr @ 1:38pm 
Could it cause any incompatibility with another mod? And if it is possible to add it to an already advanced game? nice mod Btw
fruit 28 Aug, 2023 @ 1:07pm 
Everyone would complain that it was a suicide bomb, thanks man
fruit 28 Aug, 2023 @ 1:07pm 
WOOOOOOOOOOOOOOOOOOO
-Lone.Ra-  [author] 28 Aug, 2023 @ 2:10am 
@fruit The mod has been updated and the entire arsenal of weapons is functioning again, Have a nice game!:VBCOOL:
fruit 15 Aug, 2023 @ 6:17pm 
Thanks for the speedy response man
-Lone.Ra-  [author] 15 Aug, 2023 @ 4:42pm 
@fruit Hi, I've been trying to understand out what caused this for a long time:VGRUMPY:, but alas, so far without success, in the coming days I'll rewrite the code of the "Fat Man" and see what else I can update, after that I'll fill in the update, thank you for being interested in the mod!:steamthumbsup::VBOY:
fruit 15 Aug, 2023 @ 3:16pm 
The mini nuke comes out from the back of the fat man biting the players head, please fix soon
404_coffee.exe 11 Apr, 2023 @ 10:54am 
hell yeah!
znz 17 Mar, 2023 @ 1:53am 
It's better we can create firearms but not buy them only
SydWad 16 Jan, 2023 @ 6:34pm 
I think the mini nuke launcher is busted. Whenever we fire it on my server it blows up in your face.
And the mini nukes can be put in railguns but dont pop when it is fired.
uh huh 18 Dec, 2022 @ 1:41pm 
you're beautiful as the day i found you
-Lone.Ra-  [author] 18 Dec, 2022 @ 12:35pm 
ScaryName . Yeap, everythink is work:VBCOOL:
ScaryName 16 Dec, 2022 @ 1:32pm 
Mod can't be enabled: Sprite "Content/ParticlesAtlas2.png" not found!
Any chance you can fix that? Really like all your mods :captainsmooth:
-Lone.Ra-  [author] 7 Sep, 2022 @ 9:14pm 
:gk_heart::gk_heart::gk_heart:
Az the Squishy 7 Sep, 2022 @ 8:14pm 
Dude this is GREAT! Thank you so much for making these packs as they have been exactly what i have been trying to find! :D Thank you again very much and I hope to see more work from you in Barotruama. You have great quality!
-Lone.Ra-  [author] 6 Sep, 2022 @ 2:57pm 
andargor As I understand it, you mean the ratio of weapons to certain perks and classes, if so, then I was thinking of making a separate Mod-packs related to fallout where new perks/ special weapons/ quests will be added, etc., this is still a big topic and everything rests on time and desire, so I can't promise, but in any case, there are such thoughts.

All subsequent mods, one way or another, will interact with existing ones (if possible), so I do not deny the fact of the emergence of new branches of skills.

As for the processing of supplies, I understand that you want all energy equipment supplies to be refueled with rods? If so, then in principle it is possible.
andargor 6 Sep, 2022 @ 2:32pm 
Nicely done! Minor nitpick (because I am annoying like that :P ): the ammo should also have the "Weapon" category, like the vanilla ammo.

My point 4 was really optional and a wish to allow the classes to use their talents. The soldier can craft better weapons, and the engineer has a talent that allows to create 3 rods at once, 1 time per mission. If there was an alternate recipe to recycle the energy ammo that would use fuel rods instead of say uranium/thorium/lead, engineers with this talent would have an advantage in making ammo, so rewarding for them.

I was having other thoughts (that you absolutely don't have to implement) that for example soldiers should be able to craft the firearms when they unlock assault rifle, engineers could craft laser and plasma when they unlock RFA, and mechanics would be able to craft melee. Maybe extend that to power armor for your other mod. Just some thoughts, I might make overrides for my MP campaign.
-Lone.Ra-  [author] 6 Sep, 2022 @ 1:52pm 
andargor Three of the four items added last update.
I would like to hear in more detail what you meant by paragraph 4?
And have a nice game! :gk_energy:
andargor 6 Sep, 2022 @ 11:01am 
Thanks for the speedy changes. I see the items in vendors when I start a new game, but not in an existing campaign. A few of things:
1. Each weapon category should be "Weapon" instead of "Equipment"
2. The weapons should have the "gunsmith" tag to allow soldiers to craft at +1 quality
3. I don't know if you were intending to be mysterious, but it would be great in the weapon description to indicate what type of ammo it uses, and on the ammo what weapons it is used on. Some do, some others are vague
4. It would be amazing to have an additional recipe to recycle the energy ammo (fusion core, MFC, battery, etc.) that uses fuel rods to benefit the engineer. Different fuel rods for different power levels, e.g. fulgurim for the strong stuff

This would apply to your laser and plasma mods.

My $0.02. I would like to start a Fallout themed MP game for my group, testing in SP right now.
-Lone.Ra-  [author] 5 Sep, 2022 @ 8:31am 
andargor I'm sorry I didn't answer soon.
After Global updates in the barotrauma itself, some values have changed, including the names of places of sale / purchase, I will correct them within an hour, stay tuned!
andargor 5 Sep, 2022 @ 8:26am 
Ah, it seems they only appear in a new game. I wonder if there's a way to reset all the vendor inventories so that the items get added...
andargor 4 Sep, 2022 @ 9:40pm 
Hi, I`ve got this mod, your laser and plasma ones installed. I can see the recipes for the craftables in the fabricator, but no vendors have the items. I've tried a couple of stations, military, research, no dice.

What am I doing wrong?
-Lone.Ra-  [author] 15 Jun, 2022 @ 3:36am 
The Headless Horseless Horsemann No problem, have a nice game!:gk_heart:
The Horseless Headless Horsemann 14 Jun, 2022 @ 8:10am 
oh, thats why, my bad i just thought it was in weapons
-Lone.Ra-  [author] 14 Jun, 2022 @ 1:02am 
The Headless Horseless Horsemann Make sure that the mod is really turned on!
Because I have all the weapons from the mod in the editor in the "Equipment" tab
The Horseless Headless Horsemann 13 Jun, 2022 @ 9:18pm 
is this mod broken, or are weaponry from this mod not shown in the sub editor? i basically use editor to check if a mod works
-Lone.Ra-  [author] 7 Jun, 2022 @ 12:37am 
Thank you! Yea!:steamthumbsup:
6 Jun, 2022 @ 5:40pm 
Wow,a very good mod,will you add power armor in the future?:steamhappy:
-Lone.Ra-  [author] 29 May, 2022 @ 2:39pm 
Because I didn't know where to share some news, I fixed a discussion where I would sometimes share information about the development of the next mod!:gk_smile:
21marche 29 May, 2022 @ 1:59pm 
ok
-Lone.Ra-  [author] 29 May, 2022 @ 1:55pm 
Fritz Where not specified, it is only bought)
21marche 29 May, 2022 @ 1:05pm 
for half the guns it doesnt say if you can craft them or not
-Lone.Ra-  [author] 29 May, 2022 @ 12:57pm 
Fritz you can read some information in the pinned discussion "mini-wiki for this mod"
21marche 29 May, 2022 @ 12:35pm 
how do i get these, can i make them
Lucifer morning star X1 28 Apr, 2022 @ 1:27am 
thank you
乐正绫 14 Apr, 2022 @ 8:12pm 
太好了:steamthumbsup:
-Lone.Ra-  [author] 25 Mar, 2022 @ 12:22pm 
Yea! Thanks for the idea(help):gk_heart:
Emperor Status 25 Mar, 2022 @ 12:18pm 
nice! consider adding an seperate helmet
(if your going to add the armor as an diving suit slot item)

you know for the drip
-Lone.Ra-  [author] 25 Mar, 2022 @ 12:17pm 
It goes on for a long time, but confidently.
-Lone.Ra-  [author] 25 Mar, 2022 @ 12:16pm 
jesus :) I didn't find a photo of the armor. I'm Drawing armor. I'm such an artist, but I'm trying))))
If you're interested, 5 armor models are planned so far:steamhappy:
Emperor Status 25 Mar, 2022 @ 9:09am 
so is power armor coming soon?
-Lone.Ra-  [author] 19 Mar, 2022 @ 3:25pm 
:gk_heart:
sel 16 Mar, 2022 @ 6:05pm 
Cool! thank you for your hard work.
-Lone.Ra-  [author] 16 Mar, 2022 @ 2:29pm 
french fly YES!
In the process of development.
sel 16 Mar, 2022 @ 2:06pm 
Is Power Armor planned?
-Lone.Ra-  [author] 23 Feb, 2022 @ 11:51am 
RamRod , that in process...:gk_energy:
RamRod 21 Feb, 2022 @ 4:33pm 
Can you please post pictures of the weapons and such
Krapeto04 21 Feb, 2022 @ 10:43am 
nice mod
godfallout10 21 Feb, 2022 @ 7:43am 
;3