Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Realistic Expansion for Divide et Impera grand campaign
162 Comments
p.nieciengiewicz 16 Jul @ 1:30am 
I have this error:

Battle between rome (12 units) and veneti (20 units) turn 22
7 regions (6-8), 1 regions (1-1)
region: rome's latium_ariminium in error in: no area group (325,412)
*both sides are considered in enemy territory
result: rome won heroic victory

Battle between veneti (6 units) and rome (20 units) turn 23
1 regions (1-1), 7 regions (6-8)
region: rome's latium_ariminium in error in: no area group (311,421)
*both sides are considered in enemy territory

Battle between veneti (6 units) and rome (20 units) turn 23
1 regions (1-1), 7 regions (6-8)
region: rome's latium_ariminium in error in: no area group (318,422)
*both sides are considered in enemy territory
result: rome won decisive victory

Battle between rome (20 units) and veneti (14 units) turn 58
7 regions (8-13), 1 regions (1-1)
region: rome's latium_ariminium in error in: no area group (325,412)
*both sides are considered in enemy territory
-rome got advantage for higher limit average
result: rome won close victory
MissAlice 26 May @ 9:23am 
I got the scripted peace from Carthage but they declared war again after 10 turns
Current Baktria campaign has become way too easy because the Selucids have moved all their armies past the Caucuses to fight nomads instead of Egypt or guard their border with me. I don't even know what Egypt is doing since their border with the Selucids has been unguarded for ages and they haven't made a move despite being at war. I wish I had known about this mod earlier, because I doubt at this late point it can turn the AI around.
Ɨnquisitor.7 15 May @ 3:23pm 
Im happy that this mod exists, thank you for it
can you separate scripts on peace with carthage and collapse carthage after occup carth, and post it separately, i love this mod for it, but I don't use it because it conflict with ultra ai aggression.
in this mod ai is weak
$tickyYe@h 18 Feb @ 8:41am 
'm not getting a peace after Wining the first punic war. I also notice that factions getting destroyed that should stay. I think this mod does not fully work.
the_moon_wolfy 5 Feb @ 2:23pm 
@Dr. Quackers

^ This guy probably plays SQUAD and says: "It's just a game. Go join the Military if you want realism" after causing his team to lose catastrophically and being an overall nuisance for the SL's and teammates who are actually trying to be immersed
-
It's a mod. If you don't agree with it, then don't use it. Do everyone a solid and close your mouth before making braindead takes like that
diego213911 2 Feb @ 7:04pm 
Thank you so much for this great mod! I must say that is working fine by now on my First Punic War. Great to see there are other players who are tired of a big Massalia empire or fight Macedon in Germania. Greetings from Peru Rhetor.
UnTypeOrdinaire 19 Jan @ 11:35am 
Doesn't works, I got germanic empires at the gate of Italy at turn 60
FRANK!!!!! (Pistoleros) 14 Jan @ 10:05am 
Can someone help me? Every other turn Carthage makes peace with me just to attack me again in the next round. I am in Turn 115 and still fighting with Carthage in Spain, now its almost impossible for me to do something without ruining my reputation.
Dr. Quackers M.D. 2 Jan @ 3:43am 
If you dont want alternatives taking place read a history book dont play a game.
Lotussy 20 Dec, 2023 @ 5:25am 
For each step, you can google to get more infos:
- Get the Pack File Manager for RT2
-close the game if u have it running
- in the pfm, open the mod pack file
(D:\SteamLibrary\steamapps\workshop\content\214950\2753980599 or similar, the file name is
@___expansion_limiter_for_DeI.pack)

- ones the packfile is loaded find luascripts and auto_resolve_bonus.lua (the only thing here that has stuff basically, impossible to not find)
- find the line local var Car = false
- change it to local var Car = true
- save and start a new game

i hope this helps to get u started :)
stathis.tslch 18 Dec, 2023 @ 2:33am 
Can someone change the Car variable to true? Or to show us the way?
womp womp 15 Dec, 2023 @ 4:42pm 
doesnt triggert peace help
Saint Augustine 2 Nov, 2023 @ 1:40pm 
@Rhetor Just had a few questions if possible about turning on the Car variables for Rome. Know you may see this long after I'm asking, but here it is:

Should I only change it to true and that is it, or are the other variables here for various aspect of it?

Should I change IslandPeace to 1 if I want the scripted peace after taking the Medditerran islands for first Punic War ish? If so, does Ibsollom in the Hispania area count for that or is it just Cor&Sar and Sicily?

Also, for the script with Carthage getting cannibalized by neighbors, do I need to turn on a specific variable? Also, in that case can I just sack/raze Carthage or do I need to occupy in some capacity?

Thank you!
gaunter o'dimm 29 Oct, 2023 @ 2:43pm 
As Rome took the city of Carthage, but it didn't trigger the attack by its neighbors :(
xMcNultyx1896 26 Oct, 2023 @ 9:39am 
No scripted peace after conquering all of Sicily and Corsica.. anyone knows why?
rikriv55 9 Oct, 2023 @ 10:12pm 
@Lirik^ how did you change car= true?
twitch.tv/RagingBrit 8 Oct, 2023 @ 11:06am 
Any idea why I'm not getting a peace after conquering all of Sicily and Corsica?
Lotussy 22 Sep, 2023 @ 11:44am 
Does the Hannibal Army feature also have to be turn on in the pack file?
GEORGEBUILDER 21 Sep, 2023 @ 11:08am 
does this still work
Lirik^ 9 Sep, 2023 @ 12:01pm 
@Loganberry1017 @Rhetor I have the same issue, it happend right after I've started a new campaign with Car = True, population was the same every turn, 0 growth for DEI population, couldn't raise new armies as patricii, plebs was not growing and in any region was the same, no growth (was still able to expand cities) and also couldn't manage to make Carthage ask for peace even after I conquered both Sicily and Corsica&Sardinia, no change in the war status
ExPR 29 Aug, 2023 @ 11:57pm 
Can Carthage make peace with me after I conquered the islands at turn 89 even if I recently turned on the Car value?
Frosted Flake 30 Jul, 2023 @ 1:02pm 
Absolutely brilliant. I keep banging my head against the wall as the AI keeps raising stack after stack with a single province. Hoping this mod turns that around. Save compatable?
Rhetor  [author] 21 Jul, 2023 @ 11:40pm 
Loganberry/Numb: This mod does not affect the population system and does not cause such bugs. You might have an unrelated issue, such as the mod limit.

Getern: I must admit I have not tested eastern factions to the turn 800 level. There might be imperfections in the balancing. But unfortunately I'm no longer modding. I can tell you that with some rudimentary programming skills, you can easily set up the balancing the way you like. (It's a good job skill to have anyways!) Just look into lua programming and read the code in my mod to see what it does.
Rhetor  [author] 21 Jul, 2023 @ 11:40pm 
The Grimwar: People also keep telling me that Rome is not strong enough and ask me to make it stronger. I can't make everyone happy, the only way to solve this would be to make different versions. Personally I always played as Rome, so their treatment is somewhat sloppy. The precise limits to Romes expansion are easily moddable, just look into the file. This mod was always meant to be a base for peoples individual modding. People could get a long way with a few days of time invested.

Darkrider: You might not load the mod correctly or have other technical issues.

korodik: Yes, that should work. Load order doesn't really maftter. You can safely put this on top.

The Cultist: I don't remember the specific triggers. This functionality was alway flakey, that's why I turned it off. Do check out the triggers in the file to perfect it for your use case.

TheAstuteEnglishman: Research how to open Rome II mod files, then how booleans work in lua.
Getern 17 Jun, 2023 @ 9:02am 
You mentioned making changes to Pontus. I had issues with Carthage and them constantly breaking client state (had to liberate, then subdue again). Is there same treatment done to Pontus, or is it perhaps turn/year limited? Cause I am 810 turn in GC and Pontus seem to be breaking from my domain as well
Loganberry1017 6 May, 2023 @ 11:18am 
I turned this mod for the first time in a while, mind you with the same mods that I used with this one before, and the population is bugged. Every province's population is static and the text "population" is shown as a garbled mess. Back when I first used this mod (again same mod set) I had no such issue. This might be a problem on my end, but resubbing did nothing and I only had this issue when I your mod is on.
The Grimwar 9 Apr, 2023 @ 5:26pm 
PLEASE make a version of this mod that only affects Rome so that their ludicrously swift territorial expansion is curtailed!
Darkrider 30 Mar, 2023 @ 7:05am 
This mod doesn't do shit anymore
. CAR variable set to true, conquered the mediteranean islands three times over and still no peace w Carthage. Meanwhile Sparta has conquered pretty much all of Greece and Asia minor. TF is wrong with this mod all of a sudden?
korodik 30 Mar, 2023 @ 6:30am 
Does it work with Ultra Aggressive and Smart Ai? And what should the load order be? Thanks in advance!
Portador de la Muerte 2 Mar, 2023 @ 11:00am 
One problem: i conquered Sicily without Syracuse, i conquered Sardinia + Corsica, scripted event ended war. Later i conquered Syracuse, but event that meant to start 1st punic war aka player move army to sicily, triggered and new war begun. Some way to fix it to not happen again?
TheAstuteEnglishman 2 Mar, 2023 @ 10:28am 
Was struggling to understand how I go about changing the 'Car variable' to allow the scripted peace between Rome and Carthage. Any advice would be appreciated
Bibleboy 16 Feb, 2023 @ 10:28pm 
@krixpop sorry didn't explain enough I know that I meant when I conquer the Sicily and the other two island :steamthumbsdown:they wont accept my peace treaty, hysterically speaking ending the first Punic war in the desc it says change the car value? dont know what that means.
ALSawareness 14 Feb, 2023 @ 9:29pm 
@[W40KG] Saigo J

That's what kind of holds me back as well.
Aegyssus 13 Feb, 2023 @ 10:05pm 
@Bibleboy777:
Historically speaking Carthage has as the expansion potential the entire Mediterranean "region"
So whatever you chose to be, Roman, Greek, Macedonian, etc then Carthage will expand towards your Kingdom and Attack you, since it is within their Power Projection Area, so to speak.

The Mod is working as intended. :steamthumbsup:
Bibleboy 2 Feb, 2023 @ 4:58pm 
can someone help i downloaded the mod placed it at top started a new game and carthage keeps attacking me
Bibleboy 2 Feb, 2023 @ 4:46pm 
i subscribed doesnt work
xTHExCHOSENxONEx 31 Jan, 2023 @ 6:29pm 
mmm for some reason i activate this mod and my agents disappear why?? tried different load orders only way my agents go back to normal is without this mod
The Grimwar 30 Jan, 2023 @ 9:32pm 
May you please make a version of this that only affects Rome?
Saigo 29 Jan, 2023 @ 4:06am 
My biggest problem with that mod is that it makes the game way easier because other factions will never grow to a point they can be a menace to the player.
gaunter o'dimm 19 Jan, 2023 @ 9:25am 
For anybody else trying to find the right folders to edit some values for themselves hire are the numbers for that GameNumber:214950 and MODNumber:2753980599
The Grimwar 7 Jan, 2023 @ 2:39pm 
May you please make a submod of this but it only applies to Rome?
Summary 24 Sep, 2022 @ 6:21am 
@Rhetor

I know certain factions are scripted to keep attacking a province, like Pontus and the Parthians. Will this hold true let's say if I subjugate them as a satrapy, for example keep pushing Parthia back to Nisa and then satrapy them. Will they just break the satrap status and attack me in the next turn?
The Grimwar 20 Sep, 2022 @ 9:12am 
Can you start a game with this, and then stop using it, or will there be problems?
The Grimwar 7 Sep, 2022 @ 12:30pm 
Can you make a submod of this, but it only applies to Rome so that they don't absolutely steam roll every faction on the map and become this ungodly massive empire by the time you do take them on?
gaunter o'dimm 27 Aug, 2022 @ 1:15pm 
@Rhetor I just sortof stumbeled through it at the time and managed to do it. Thanks for the tips. Cheers!
GriffMeister 26 Aug, 2022 @ 12:42pm 
Please update this masterpiece.
Adders 11 Aug, 2022 @ 11:13pm 
This causes a big problem for Massalia, every turn you're at war with Carthage it automatically makes peace again. Absolutely screws your diplomacy.
The Grimwar 7 Aug, 2022 @ 4:51pm 
Is this compatible with Age of Hellenism?