Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Battle between rome (12 units) and veneti (20 units) turn 22
7 regions (6-8), 1 regions (1-1)
region: rome's latium_ariminium in error in: no area group (325,412)
*both sides are considered in enemy territory
result: rome won heroic victory
Battle between veneti (6 units) and rome (20 units) turn 23
1 regions (1-1), 7 regions (6-8)
region: rome's latium_ariminium in error in: no area group (311,421)
*both sides are considered in enemy territory
Battle between veneti (6 units) and rome (20 units) turn 23
1 regions (1-1), 7 regions (6-8)
region: rome's latium_ariminium in error in: no area group (318,422)
*both sides are considered in enemy territory
result: rome won decisive victory
Battle between rome (20 units) and veneti (14 units) turn 58
7 regions (8-13), 1 regions (1-1)
region: rome's latium_ariminium in error in: no area group (325,412)
*both sides are considered in enemy territory
-rome got advantage for higher limit average
result: rome won close victory
in this mod ai is weak
^ This guy probably plays SQUAD and says: "It's just a game. Go join the Military if you want realism" after causing his team to lose catastrophically and being an overall nuisance for the SL's and teammates who are actually trying to be immersed
-
It's a mod. If you don't agree with it, then don't use it. Do everyone a solid and close your mouth before making braindead takes like that
- Get the Pack File Manager for RT2
-close the game if u have it running
- in the pfm, open the mod pack file
(D:\SteamLibrary\steamapps\workshop\content\214950\2753980599 or similar, the file name is
@___expansion_limiter_for_DeI.pack)
- ones the packfile is loaded find luascripts and auto_resolve_bonus.lua (the only thing here that has stuff basically, impossible to not find)
- find the line local var Car = false
- change it to local var Car = true
- save and start a new game
i hope this helps to get u started :)
Should I only change it to true and that is it, or are the other variables here for various aspect of it?
Should I change IslandPeace to 1 if I want the scripted peace after taking the Medditerran islands for first Punic War ish? If so, does Ibsollom in the Hispania area count for that or is it just Cor&Sar and Sicily?
Also, for the script with Carthage getting cannibalized by neighbors, do I need to turn on a specific variable? Also, in that case can I just sack/raze Carthage or do I need to occupy in some capacity?
Thank you!
Getern: I must admit I have not tested eastern factions to the turn 800 level. There might be imperfections in the balancing. But unfortunately I'm no longer modding. I can tell you that with some rudimentary programming skills, you can easily set up the balancing the way you like. (It's a good job skill to have anyways!) Just look into lua programming and read the code in my mod to see what it does.
Darkrider: You might not load the mod correctly or have other technical issues.
korodik: Yes, that should work. Load order doesn't really maftter. You can safely put this on top.
The Cultist: I don't remember the specific triggers. This functionality was alway flakey, that's why I turned it off. Do check out the triggers in the file to perfect it for your use case.
TheAstuteEnglishman: Research how to open Rome II mod files, then how booleans work in lua.
. CAR variable set to true, conquered the mediteranean islands three times over and still no peace w Carthage. Meanwhile Sparta has conquered pretty much all of Greece and Asia minor. TF is wrong with this mod all of a sudden?
That's what kind of holds me back as well.
Historically speaking Carthage has as the expansion potential the entire Mediterranean "region"
So whatever you chose to be, Roman, Greek, Macedonian, etc then Carthage will expand towards your Kingdom and Attack you, since it is within their Power Projection Area, so to speak.
The Mod is working as intended.
I know certain factions are scripted to keep attacking a province, like Pontus and the Parthians. Will this hold true let's say if I subjugate them as a satrapy, for example keep pushing Parthia back to Nisa and then satrapy them. Will they just break the satrap status and attack me in the next turn?