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It is supposed for the hardcore players
-----
Yes, the base game has problem with antiplayer bias a
in my opinion the aggressiveness needs to be toned down a lot for the trojans and upped a lot for the greeks.
-A lot of work on the analysis of forces, whether troops, garrisons, colonies, etc.
-Better value judgment
-Better analysis of terrain and positioning
-More strategic
-More intelligent
I am happy to present this update to you, because I believe to date that I have the most conclusive result that I have been able to obtain. I had to devote a lot of time to it. But I'm proud of the result, I hope you enjoy it too!
Great improvement to AI behavior in general.
This update is the result of hundreds of hours of testing and tweaking my other AI mods on other Total Wars
-Improved AI behavior
-For everyone's comfort, the mod has been dispatched, everyone will find what they are looking for by selecting the elements they want or not, so I invite you to take the elements you want.
Everything is savegame compatible
The AI will always prioritize the threatening enemy closest to it. And so much the better.
Tell yourself I prioritized aggro against the human player.
But I kept a priority against the most threatening.
Because otherwise, yes the Trojans would come and attack you in Greece, but next door his enemy neighbors would take all his lands during his absence.
From what i noticed is that the trojan factions don't seem to summon nearly as much armies as the greek factions do, i might have another made conflicting with this one but the only one i can think of might be radius, i don't have any other mod that changes AI campaign behavior