A Total War Saga: TROY
Ultra Aggressive & Smart AI
24 коментара
Star61 9 авг. 2024 в 12:51 
Is it saved game compatible
Lotor13 17 юли 2024 в 3:59 
@Kharnath
It is supposed for the hardcore players
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Yes, the base game has problem with antiplayer bias a
Kharnath 5 юли 2024 в 4:39 
i have to ask. why make the ai more aggressive? every game i play the trojans sail everything they have to greece specifically to attack me.

in my opinion the aggressiveness needs to be toned down a lot for the trojans and upped a lot for the greeks.
Andrei si Dana (vlog youtube) 21 дек. 2023 в 10:40 
What mod should i have to be bombed by the ai army becouse i am so bored with this game, they never atack me like 4-5 generals at once?
Solo 16 дек. 2023 в 1:57 
Thank you very much good sir for this mod @Hecleas
renetschultz 30 ноем. 2023 в 6:34 
Can you use this without the mentioned required mods?
Hecleas  [автор] 2 окт. 2023 в 4:31 
Update:
-A lot of work on the analysis of forces, whether troops, garrisons, colonies, etc.
-Better value judgment
-Better analysis of terrain and positioning
-More strategic
-More intelligent

I am happy to present this update to you, because I believe to date that I have the most conclusive result that I have been able to obtain. I had to devote a lot of time to it. But I'm proud of the result, I hope you enjoy it too!
Ciaphas Cain 17 авг. 2023 в 10:58 
Hercleas, any chance of an All In One mod at all? Without the Nightmare?
Hecleas  [автор] 13 юли 2023 в 19:30 
Update:
Great improvement to AI behavior in general.
This update is the result of hundreds of hours of testing and tweaking my other AI mods on other Total Wars
Tofu 11 ноем. 2022 в 14:06 
I have an issue with big stacks of armies sailing over and attacking garrisons one at a time. Will this fix that? will they attack in stacks of 4 onto a city?
Infernis 1 септ. 2022 в 6:11 
I have a question. Seeing as you have multiple AI mods here, should/can we use them all together or is one (this) mod a combination, or what?
Hecleas  [автор] 17 юли 2022 в 11:11 
Update:
-Improved AI behavior
-For everyone's comfort, the mod has been dispatched, everyone will find what they are looking for by selecting the elements they want or not, so I invite you to take the elements you want.
Everything is savegame compatible
Hecleas  [автор] 18 май 2022 в 11:16 
Not particularly, I intend to remove it soon
Gogopher 18 май 2022 в 8:09 
is everyone supposed to have the destroyer trait?
Azazelim 9 апр. 2022 в 20:15 
you might be right, the trojan side does seems to have more enemies on their side of the map which might cause this issue, I still love your mod man, playing against the greeks is really challenging but do you think you can make two versions of this mod? one where you just buff the aggressivenes of the trojan side and another for the greeks
Hecleas  [автор] 8 апр. 2022 в 18:12 
@Azazelim
The AI ​​will always prioritize the threatening enemy closest to it. And so much the better.
Tell yourself I prioritized aggro against the human player.
But I kept a priority against the most threatening.
Because otherwise, yes the Trojans would come and attack you in Greece, but next door his enemy neighbors would take all his lands during his absence.
Azazelim 8 апр. 2022 в 17:22 
i did thought of that and on another campaing i declared war with every single faction on the greek side of the achean except with the main pillars and made the greek pillars be their enemies as well through diplomacy and they still end up overwhealming the trojans.
From what i noticed is that the trojan factions don't seem to summon nearly as much armies as the greek factions do, i might have another made conflicting with this one but the only one i can think of might be radius, i don't have any other mod that changes AI campaign behavior
Hecleas  [автор] 8 апр. 2022 в 5:48 
It's impossible because I put it at the same aggressiveness as the Greeks, if they don't land on the Greek coasts it's because they have a threat and a war on their neighboring region. Normally check it must be the case
Azazelim 7 апр. 2022 в 21:44 
i like the idea of this mod but this only seems to affect the greek factions while the trojan factions just sit idle while the greek factions overwhealm them, i played several campaigns siding with both factions and the greeks always seem to overwhealm the trojans while the trojans just play passively, can you buff the aggression of the trojan faction?
Hecleas  [автор] 7 февр. 2022 в 15:49 
Don't hesitate if you have any suggestions.
wonowon 4 февр. 2022 в 16:04 
Yes :steamhappy:
Hecleas  [автор] 4 февр. 2022 в 8:40 
without the income bonus for AI (campaign difficulty)?
wonowon 4 февр. 2022 в 8:34 
Can you upload only the recruitment improvement mod?
Ponfino 3 февр. 2022 в 1:21 
im :steamsad:happy this came out thank you good human thank you:steamsad: