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Сообщить о проблеме с переводом
enjoy replaying with it with less bug.
@rush bee while i agree on most points, the 6th point is totally configurable and i advise to do so... honestly, the non VE wave survival that we had in 1.2 while not bein as polished offered a much better overall experience...i
6. This is a preference opinion: the difficulty curve is not quite well configured. You can easily go from a very simple low-threat raid to a game-ending raid the next such as 10 tribal archers to 20 double health pirates on go-juice. The default delay between raids as 1.5 days is DEFINITELY not enough. It takes 1 day just to clean up from a raid and the raids are configured to increase in difficulty exponentially.
1. There is a bug where orbital bombardment and meteor showers will last indefinitely, basically ending a play through
2. Trade caravans, guests, etc. won't leave even when the popup for them leaving appears at the top.
3. After 60 in-game days or so, all other events stop generating except for raids. No natural trade caravans or orbital traders. You'll have to pick them as a reward. Not even a zzzzt.
4. Rewards for completing raids are bugged. 50% of the time, if you choose the reward "delay the next raid", it will not work. Choosing to reduce the size of the next raid as a reward does not work at all.
Cont
It's a tiny piece of the mod that's broken, I don't blame the modders for spending their time on other projects.