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报告翻译问题
- Dear lord the size of the spriggan attacks. It only feels reasonable when the settings for likelihood of an attack are pushed way down, since there's nothing to control for the actual size of an attack.
- I also think it's causing a lack of raids from regular factions, as in gobbling up threat points.
That aside, I do have dumb ideas:
- Guaranlen-style spriggan. I guess they'd be butcherable for several guaranlen seeds, but also poop one out every few years, so player can pick between long-term or short term on whether or not to kill them.
- Toxic-style spriggans, corrupted by and dwelling in polluted, toxic wasteland type places. Maybe they eat wastepacks, being a way for spriggan kind to reclaim the wastelands.
Which would bring together a Royalty, Ideology, Biotech trio for the perfect RIB
And they hit haaaard!
[MVCF] Found pawn ESCP_Spriggan_Burnt486803 with native ranged verbs while that feature is not enabled. Enabling now. This is not recommended. Contact the author of ESCP - Spriggan and ask them to add a MVCF.ModDef.
ERROR:
https://gist.github.com/8a0ec750f3c44fdc4d3bffa8921c144e
ERROR IMAGE:
https://ibb.co/DWHhS3G
The raids seem kind of excessive.
Thanks for your creativity and hard work guys.
Dunno with this /wood stockpile happening in a few mods, some kind of simple DEF messing them up? DUNNO!
Okay so it took awhile but I did finally narrow down to what mod was conflicting with Spriggan. It's Optimization: Leathers - C# Edition! Ultimately it took me being a ditz and basically removing every mod to get to that one to figure it out despite how obvious it should have been from your wording. lol
Also just wanna pipe in that I agree a pollution variant would be super cool. This mod has always been an delight to play with. c: