RimWorld
ESCP - Spriggan
125 comentário(s)
Mr_Awesome88 23 de abr. às 18:49 
1.5?
Dr Jimothy 22 de fev. às 13:57 
I absolutely love this mod. Fighting hordes of spriggans is very fun! However:
- Dear lord the size of the spriggan attacks. It only feels reasonable when the settings for likelihood of an attack are pushed way down, since there's nothing to control for the actual size of an attack.
- I also think it's causing a lack of raids from regular factions, as in gobbling up threat points.

That aside, I do have dumb ideas:
- Guaranlen-style spriggan. I guess they'd be butcherable for several guaranlen seeds, but also poop one out every few years, so player can pick between long-term or short term on whether or not to kill them.
- Toxic-style spriggans, corrupted by and dwelling in polluted, toxic wasteland type places. Maybe they eat wastepacks, being a way for spriggan kind to reclaim the wastelands.
Which would bring together a Royalty, Ideology, Biotech trio for the perfect RIB
Doomchibi 12 de fev. às 9:16 
Is there some way I could make Dynamic Flooding not cause the spriggans to come at me like an angry horde? That mod is causing young plants to die when they get flooded, including saplings and it is making my game almost unplayable with how often spriggans are on the map now
TheSparrowOfRealms 30/dez./2023 às 16:01 
I'm also experiencing Spriggan zerg rushing the colony, I've been attacked by hordes of spriggan back to back in the past hour four separate times and 17 times random spriggans spawning from trees
Lekoda 24/nov./2023 às 19:37 
I feel like spriggans have aim bot.. No matter what situation, out of my hundreds of testing.. If a spriggan gets 1 to 1 tile of a pawn it is a hit...

And they hit haaaard!
McBeer89 31/out./2023 às 9:33 
lol no... its because i was slaying forest after forest. looked at the mod options and saw the ticker for them attacking when chopping trees down. i get it now.
McBeer89 31/out./2023 às 7:51 
since getting this mod most of my raids have been from spriggans... is this unluck or a bug? Very confused, i like the addition of them but not if they overwrite all my other raids.
IHateTheIRS 17/out./2023 às 12:04 
now i wanna burn down a forest
jennyloggins 11/set./2023 às 20:25 
Would you consider making a guaranlen dryad retexture with your spriggan art? I love them so much!
SaintRemington 20/ago./2023 às 2:42 
There is an option in the settings that disables Spriggan attacks during Toxic Fallout. But it doesn't work when the Toxin Atomizer spawns on the world map. Spriggans wake up endlessly and zerg rush the colony. Is this a bug or is it due to a conflict with other mods?
GUR 24/jun./2023 às 15:54 
can you play as the spriggands? like have them as colonists
uberjammer 9/jun./2023 às 2:56 
@(≡◉‿‿◉≡) Thanks, although honestly I don't have issues with any other raids, so it's simpler to uninstall.
uberjammer 9/jun./2023 às 2:52 
99 spriggans spawned, vs 12 colonists with crossbows. The reason? Woodcutting raid.
Miss Bonafide 8/jun./2023 às 17:21 
Does this work with MO's presser?
Senor Sprinkles 15/mai./2023 às 0:47 
Is there any way to have a gene for the spriggan body/head/hair? I'd really love to be able to use the models for my own tree people
(≡◉‿‿◉≡) 14/mai./2023 às 2:57 
@Lent @uberjammer use compressed raids. so you can set the number of raiders. Although this will also affect the other raiders from factions.
uberjammer 8/mar./2023 às 1:30 
Same issue as Lent - huge raid of about 40 spriggans - my colony was relatively new. Doesn't seem to be any way of reducing the size of attacks in the mod settings.
SirMashedPotato  [autor(a)] 7/mar./2023 às 10:34 
@(=◉‿‿◉=), seems fine on my end. There's an MVCF def already included in the mod that enables native ranged verbs. You may want to redownload this mod/verify game files.
(≡◉‿‿◉≡) 7/mar./2023 às 4:03 
@SirMashedPotato Hello, this suddenly popped out

[MVCF] Found pawn ESCP_Spriggan_Burnt486803 with native ranged verbs while that feature is not enabled. Enabling now. This is not recommended. Contact the author of ESCP - Spriggan and ask them to add a MVCF.ModDef.

ERROR:
https://gist.github.com/8a0ec750f3c44fdc4d3bffa8921c144e

ERROR IMAGE:
https://ibb.co/DWHhS3G
CovertJaguar 18/dez./2022 às 4:26 
I notice the code uses x3 raid points factor when spawning manhunter raids.... is that intentional?

The raids seem kind of excessive.
Lent 9/dez./2022 às 18:51 
what determines the size of spriggan raids? i had relatively low wealth on a new colony, 4 pawns, when i was raided by a MASSIVE amount of spriggans. like, 30+. it was kind of funny but also i stood no chance. did i cut down too many trees and piss them off?
Bob Ross 4/dez./2022 às 17:25 
This is exactly what I wanted in my rimworld. Very excited for what comes next!
Thanks for your creativity and hard work guys.
Terry the mushroom 19/nov./2022 às 4:04 
All hail Mashed Potato, harbinger of the Elder-Rim times. : 3
NRFBToyStore 4/nov./2022 às 10:27 
@SirMashedPotato Hmmmm... I got everything set on .1% and like every 30 trees, i get attacked by like 5-6! ... Weird. Maybe RNG just hates me? HEH.
SirMashedPotato  [autor(a)] 3/nov./2022 às 17:41 
@NRFBToyStore, from a quick look at the stump defs it shouldn't apply to them.
NRFBToyStore 3/nov./2022 às 17:35 
OH! So the reason I was here! @SirMashedPotato So, now, you cut TREES and it leaves STUMPS. When I cut these STUMPS, I think it's counting towards the total "tree attack" level cause i'm getting swamped twice as fast as usual.
NRFBToyStore 3/nov./2022 às 17:34 
@Fae I had that on a previous playthru and... I can't remember WHICH mod did it! WAIT! I yelled at Miles about, lemme check. " [XND] Vanilla-Friendly Animal Surgery (Continued) " replaced "wood" with PEGLEGS. If it was with or without extended woodworking, it made all wood removed from stockpiles, and it you CLICKED on the wood (chop a tree real fast), click info, every data point said "LEG, LEG". ...

Dunno with this /wood stockpile happening in a few mods, some kind of simple DEF messing them up? DUNNO!
Terry the mushroom 1/nov./2022 às 7:45 
... These things are dangerous. x_x
SirMashedPotato  [autor(a)] 31/out./2022 às 10:45 
@Fae, good that you found out the cause. Interesting that that would cause issues with stockpiles, unless it's consolidating wood logs into a new leather def, which would be very bad.
Fae 31/out./2022 às 4:17 
@SirMashedPotato

Okay so it took awhile but I did finally narrow down to what mod was conflicting with Spriggan. It's Optimization: Leathers - C# Edition! Ultimately it took me being a ditz and basically removing every mod to get to that one to figure it out despite how obvious it should have been from your wording. lol
SirMashedPotato  [autor(a)] 30/out./2022 às 20:02 
@Fae, any chance you have a mod that changes how stockpiles work at all? Possibly something that bases these changes on whether the item is obtained by butchering an animal?
Fae 30/out./2022 às 19:44 
So after a bit of digging and uninstalling my mods it turns out this is the one that makes it so wood doesn't appear as an option for my stockpile menu which is confusing because that didn't use to happen way back in the day. Does this mod effect wood in any way?

Also just wanna pipe in that I agree a pollution variant would be super cool. This mod has always been an delight to play with. c:
(≡◉‿‿◉≡) 30/out./2022 às 12:46 
needs a pollution variant :)
Pitts 23/out./2022 às 14:05 
is a biotech pollution variant planned?
Dr Jimothy 3/out./2022 às 5:43 
So to clarify that means they'll attack the raiders too? >:)
Who 31/ago./2022 às 16:07 
lmao thank you for the reply
Ranger Rick  [autor(a)] 31/ago./2022 às 13:49 
I see, but I second myself and goofiness and lazyness, why would the spriggan care. Magic tree dont care if youre under attack, groots inbred step sis dont care what faction attacked, trees get chopped colonies get dropped.
Who 31/ago./2022 às 12:45 
Seconding @Sugarstar. Would it be possible to make the spriggans recognize which faction is causing the damage?
Sugarstar 22/ago./2022 às 22:47 
I wish there was a setting in the options like... "disable spriggan from attacking while you are already under attack." often the "deforestation" is from enemies dropping in on pods or blowing up trees with fire.... so they should be attacking *them* not *me.* lol. But they just show up and make everything 100x worse and it's really frustrating.
SirMashedPotato  [autor(a)] 20/ago./2022 às 13:19 
@apocalypsethemepark, sorry about that, the Medieval Overhaul patch had a mistake in it, which will hopefully be fixed soon.
apocalypsethemepark 20/ago./2022 às 13:07 
Not sure what happened with yesterday's update but I was unable to start the game with this mod active, which is a bummer because I managed to tame an army of spriggans as cannon fodder for raiders. I'm running over 600 mods but managed to track this one down as the culprit, probably incompatible with something else I'm using. Can post load order + hugslib log if interested.
PetLoverSpy 5/ago./2022 às 6:37 
goddamn I got 100 thorny spriggans swarming my colony of 10 whereas the last human raid was like 38 people so I thiiiiink I've got some sort of conflict there lol. I don't even cut down trees, not even accidentally, but this is the second time they've come after me for supposed deforestation. I may just need to turn that off in options
Daedalus 17/jul./2022 às 16:13 
Wanted to report an oddity. I started a fresh map and because I didn't like the geysir positions, I used Map Reroll to reroll the geysir positions. It seems that the freshly generated geysirs have removed some trees, because it immediately spawned a spriggan attack (deforestation...). Note that the game was still paused, because I just landed. Would be cool, if that couldn't happen. I just crashlanded and in the same second I get attacked by 3 tree lovers^^
Ranger Rick  [autor(a)] 15/jul./2022 às 21:35 
Also sprussy @pphhyy
Ranger Rick  [autor(a)] 15/jul./2022 às 21:35 
Also @piercebuster sorry it's so late. Nothing should be blocked by dlc. Just need the required mods!
pphhyy  [autor(a)] 15/jul./2022 às 21:23 
you sick bastard
Enroh 15/jul./2022 às 13:30 
SPRUSSY
piercebuster 8/jun./2022 às 21:45 
Are the seeds and trees hidden behind DLC? I can't find a recipe to make the seeds in the crafting spot. I also can't find even them or their trees in DevMode.
Ranger Rick  [autor(a)] 2/jun./2022 às 10:17 
anime spriggan 10/10
FallinDred 2/jun./2022 às 8:39 
any way to make the anime or burnt spriggan taproot into a seed? or should i just sell those?