RimWorld

RimWorld

[LEGACY] Extended Bioengineering for VFE Insectoids
82 Comments
Velxra 20 Jul @ 12:26pm 
ah I see. please let us know when its posted on the workshop here. I will stay subbed to the chat. thanks
Turnovus  [author] 20 Jul @ 12:05pm 
VFEI is being recreated for 1.5. I don't know what it will be like, but I'm assuming that they're going to be making it into a separate mod. If that's the case, then this version of EB won't be receiving any further support.

I might make a new version of EB for the new version of VFEI when it comes out, but I promise nothing.
Gerewoatle 20 Jul @ 11:39am 
A little basic awareness goes a long way, people.
leavel_2_settry 20 Jul @ 9:58am 
1.5 please dawg
Velxra 20 Jul @ 6:34am 
Please update for 1.5
Gmreye 3 Jul @ 11:01pm 
@turnovus i was super confused about the genomes for so long what were they used for the the regular version though
Gmreye 3 Jul @ 11:00pm 
@Lung the regular vanilla factions expanded - insectoids
mod isnt 1.5
Lung 14 Apr @ 3:02pm 
Any chance for a 1.5 update?
:testttskldjfadhelpmeplz:
Hayden the first watcher 17 Dec, 2023 @ 7:38pm 
@Turnovus, so can we make our on controllable insect queens or is that still a no go?
Turnovus  [author] 26 Nov, 2023 @ 3:48am 
@Hayden the first watcher
VFE Insectoids adds the insect-creation tech, this mod just makes the required genomes more accessible.

This mod allows you to extract the genomes to create all of the vat-grown insectoids included in VFEI, and has an included patch to produce black hive genomes from Alpha Animals. No other insectoids are supported at this time.
Hayden the first watcher 26 Nov, 2023 @ 2:32am 
What kind of insects can we make?
Turnovus  [author] 28 Jul, 2023 @ 6:11pm 
@Velxra
The idea is that you can either get it from trading or as a quest reward, or do a bunch of research to unlock it independent of RNG. The new research tree requires you to own one, but you don't need to be able to build it yourself.
Velxra 28 Jul, 2023 @ 10:30am 
ah, ok strange that I can build it without the research though.
Turnovus  [author] 27 Jul, 2023 @ 6:37pm 
@Velxra
You need to complete the insectoid anatomy research project in order to use the laboratory. Butcher insects on the autopsy table to collect tissue samples, then process the samples at the lab.
Velxra 27 Jul, 2023 @ 6:03am 
so when I try to create a bill using the insectoid genetics laboratory the bills just shows (none)
Евген Мяо 29 Jan, 2023 @ 10:25pm 
Excuse me, could you (or anyone) adapt this mod to medieval mechanics? You know, make some incubators and other devices for medieval or neolithic level of technology? So players on fantasy builds could develop insect farms.
Noisy Koi 7 Jan, 2023 @ 12:09pm 
the jelly synthesizer doesn't have rotated sprites, looks so weird XD
Basilisk 28 Dec, 2022 @ 4:39pm 
I really like this mod, and I'm curious what you've got planned for it in the future if you're willing to share a little bit.
Turnovus  [author] 22 Dec, 2022 @ 1:46pm 
@psiondoodler
Actually, I forgot at the time, but black hive can be extracted since they have vat recipes in VFEI. But yeah, I'll look into the rest of the insects being enabled by default.
JAS 22 Dec, 2022 @ 12:42pm 
ah well that might be part of it. Might want to limit the inputs then? if you can't pull it from blackhive for example, not sure why it's on for them by default.
Turnovus  [author] 21 Dec, 2022 @ 2:50pm 
@psiondoodler
The chance varies between individual insects, with larger ones usually having a higher chance. On average, the probability is about 10%. Also, only insects from Vanilla and VFE Insectoids are currently supported.
JAS 21 Dec, 2022 @ 7:22am 
So how often should I be seeing tissue samples? I've dissected dozens of bugs and not a single one was generated.
PiccoloDom 19 Dec, 2022 @ 2:00am 
n-ever gonna give you up
Velxra 31 Oct, 2022 @ 8:24pm 
Yeah seems they changed about everything possible for modders from what I have read. Thanks for updating@
Turnovus  [author] 31 Oct, 2022 @ 11:38am 
@nimmygreen
My bad, I forgot to upload the 1.4 version. Ludeon changed some stuff in 1.4, which causes errors in certain 1.3 mods that add on-screen gizmos.

It should be fixed now.
nimmygreen 31 Oct, 2022 @ 11:32am 
the jelly synthesizer is giving me an error
Velxra 21 Oct, 2022 @ 4:54pm 
Please update to 1.4
Depraved Arachnophile 30 Sep, 2022 @ 3:18pm 
By any chance, does this currently (or are there future plans to) allow you to genetically engineer pure specimens - IE, the standard hive-born insectoids, aligned with your colony?
Turnovus  [author] 2 Sep, 2022 @ 8:40pm 
@Coolchilion
I honestly feel the same way about VGE, which is why I hope to continue working on this mod. Making insectoid limbs is something I want to implement, as soon as I can figure out an enjoyable approach to it.

@joseasoler
No. The dissection recipe doesn't actually check if the corpse can yield tissue samples, it just uses the vanilla stockpile category for insect corpses. I may look into fixing this at some point, or at least making it more obvious which animals/corpses have genes to extract and which ones don't.
joseasoler 2 Sep, 2022 @ 11:04am 
This mod is amazing! Thank you for creating it.

When the mod is used along with other mods that add insects which are not insectoids (such as the Aurora Sylphs from Alpha Animals or the spiders from Vanilla Animals Expanded - Caves) these animals can be dissected on the Insectoid autopsy table. Do these animals have any chance of producing tissue samples?
Coolchilion 24 Aug, 2022 @ 2:08pm 
As someone who tried but didn't like to use Vanilla Genetics Expanded , I very much like and prefer this mod for insectoid genetic meddling.

As for what I would be interested in is a method to grow specific mutations, like grow the body part without needing to inject a pawn with the gene and harvest the mutation from the pawn.

Maybe have it cost human/insectoid meat, neutroamine with some genetic material.

Similar to the organ incubator from Ultratech: Altered Carbon Remastered .

Or if you prefer, make it so that the insectoid part grown would still be random, just a way to grow the grow the insectoid parts would be good enough.
Garlow 19 Aug, 2022 @ 6:22pm 
epic
Turnovus  [author] 6 Jun, 2022 @ 1:38pm 
@gazza_m_bolton
Not at the moment. Most of my existing plans are primarily focused on VFE Insectoids, not Genetics. I just haven't had the time to work on these planned features.
gazza_m_bolton 6 Jun, 2022 @ 3:16am 
Are there any updates planned for this to tie in with genetics expanded?
Turnovus  [author] 29 Apr, 2022 @ 1:34pm 
I've removed the conflicting XML tags from my patches, and the game at least starts without any errors. I don't really have the time to do an in-depth test right now, though, so send me any error logs via HugsLib if you think you've found a conflict.
Turnovus  [author] 29 Apr, 2022 @ 12:39pm 
@Sarg Bjornson @shane_357
Wasn't aware that GE was released already. If it's causing issues, I'll go ahead and work on carrying out my legacy plans.
Sarg Bjornson 29 Apr, 2022 @ 7:40am 
Yes, this is at the moment colliding with Genetics Expanded
shane_357 29 Apr, 2022 @ 5:34am 
FYI this might actually cause errors in logs when ran with VGE.
dabeek 14 Apr, 2022 @ 8:14am 
Sarg says that when VGE gets released, the majority of content in this mod will be obsolete. It will still be useful to those not running VGE but otherwise will be rendered unnecessary with VGE
Turnovus  [author] 13 Apr, 2022 @ 5:00pm 
@dallasbeek
What is that?
dabeek 13 Apr, 2022 @ 12:39pm 
I have some bad news...
Turnovus  [author] 13 Apr, 2022 @ 10:51am 
@dallasbeek
I haven't heard of it, I'll have to see when it comes out.
dabeek 13 Apr, 2022 @ 8:52am 
Will this work with the very-soon-upcoming Vanilla Genetics Expanded?
Random Tank 11 Apr, 2022 @ 5:37pm 
They might do, I just hadn't had one drop yet yet so thought they didn't.

Yeah would be super simple; I just wrote a separate recipeDef and added it to the autopsy table: ingredients 120 EggInsect makes a product of 1 TissueSample; just change genes comp for the sample to give generic output of 1 of the basic 3 genomes and done. Obviously you may not wanna make it guaranteed like that, but I just didn't know how to make it a chance.
Turnovus  [author] 11 Apr, 2022 @ 4:48pm 
@Random Tank
The black hive insects should drop their respective genomes. Do they not? Because if not, it might be a patching problem. Mind, megalice and mammoth worms have a relatively low drop rate since they spawn as neutral wild animals.

Using insect eggs is also a good idea, I'll see if I can work something like that into the existing system.
Random Tank 11 Apr, 2022 @ 3:45pm 
Yeah, just any butchered insect can give a sample, and samples can give any random genome no matter the source; this should make it pre-compatible with any insect added by mods. Then you could still keep certain insects give certain genomes, just that would be specific insects you patch.

Another suggestion to add onto that is to allow just the Black Hive insects from Alpha Animals to drop their specific Genome, the Black Hive genetic material, as even with your mod you can still only buy that one.

Another thing I was modding myself (though because of how the specific insect patch you mentioned it didn't work), was to make it that the unfertilised eggs that the Princess produces could be used to extract tissue samples, but you'd need a lot (I did 120 for a guaranteed sample); this gives more ways to acquire them, and more specifically, a way for insect worshippers (like Insect Supremacy Meme from VE memes) to get more genomes without killing insects (because they hate doing it).
Turnovus  [author] 11 Apr, 2022 @ 3:17pm 
@Random Tank
While you can butcher any insect with the autopsy table, only supported insects will produce tissue samples. This is because the types of genomes produced are manually patched into each insect.

The random genome idea sounds good, though. I'm strongly considering rebalancing genomes in the near future, so I might include something like that as well.
Random Tank 11 Apr, 2022 @ 12:34pm 
I noticed that the autopsy table inherits any modded insects so you can dissect them too; will these provide tissue samples as well or not? And if they do, I'm guessing they won't have the "source insect" bit so they will just be fully random on what genome it gives?
Neosuduno 10 Mar, 2022 @ 9:46am 
The random ration of the tissue sample is kinda borked, as I took an entire colony of bugs and only got 2 samples. Too small for 30 bugs.
Turnovus  [author] 24 Feb, 2022 @ 6:42am 
@Victor
In the upcoming update, it will be possible to research the genetics lab without having to find one out in the wild first, I just haven't finished working on the new features yet.