Black Mesa

Black Mesa

𝗠𝗕𝗪𝗦 𝗔𝗖𝗧 𝐈𝐈
207 Comments
Gnoll 14 Sep @ 2:31am 
@gimblegorg Try deleting the corresponding files in the workshop content folders. This includes any other mods related to weapon sounds and ALSO weapon reanimations and ALL their corresponding dependencies. Some chad in another discussion thread suggested this to me and it fixed EVERYTHING for me.
BurningCakeDoesAche 25 May @ 11:51am 
Holy shit, this mod is amazing. The mp5 is the best thing I've ever heard.
gimblegorg 11 May @ 4:42pm 
uknow what it aint worth it at this point i luv ur sounds but im just gunna save myself the hassle
Kreze  [author] 11 May @ 3:42pm 
I really wish modding this game was easier... the least you can do is contact me on discord and i'll see. My name there is: krisherrjager
gimblegorg 11 May @ 1:23pm 
i did the full custom folder setup, gameinfo spaghetti included, but still cant get it to work. tried snd_restart and everything multiple times. im unsubscribed and deleted the sound cache. mr creator sir can u please help?
leeal 9 May @ 10:47pm 
after using this for a while, i really miss the original Gluon Gun sound. how do i restore it without uninstalling the entire mod? or any sound for that matter
leeal 7 May @ 5:32am 
beef
Kreze  [author] 16 Apr @ 4:22pm 
Can't please everyone.
Exxo 16 Apr @ 3:19pm 
thats so mid
Kreze  [author] 16 Apr @ 2:28am 
Yeah I doubt it will be a simple as that, you should follow the guide in description just in case.
Unless Crowbar Collective finally fixed scripts, which I doubt.
Unabridged Gamer 16 Apr @ 1:50am 
Oh my word, the MP5 finally doesn't sound like the embodiment of a cheesegrater to the ear. At long last! Thank you! I've never slammed my mouse to download a mod faster.
Phantom 6 Feb @ 4:39am 
oh yeah i got it to work last night, even wit the anims. i had just forgotten to delete 2 other broken sound mods from my files,
Kreze  [author] 6 Feb @ 1:55am 
No, citizen's anims are not compatible.
Phantom 5 Feb @ 4:43pm 
oh, and a quick side note (figured i should say this) i use the glock and mp5 reanims from citizen
Phantom 5 Feb @ 4:40pm 
does reanims conflict (i cant seem to get the sounds to work) (npcs do have the sounds and stuff but not me)
Kreze  [author] 9 Jan @ 2:44pm 
No clue.
𝓩𝓪𝓻𝓻𝓮𝓶 9 Jan @ 2:34pm 
I noticed a strange sound with the trip mine. In the idle animation, it seems to make a sound like a child laughing. I'm not sure if it's this addon, or if it's a different one. Do you have any idea?
Kreze  [author] 3 Jan @ 5:18pm 
It uses IIopn's animations, so get the IIopn patch.
Kreze  [author] 28 Dec, 2023 @ 4:51am 
This Robot 28 Dec, 2023 @ 4:40am 
I checked and sadly I don't think there's any. Only a port of it. But, thank you for answering my questions.
Kreze  [author] 28 Dec, 2023 @ 4:22am 
You can try looking if anyone made a MBWS patch for those animations though.
Kreze  [author] 28 Dec, 2023 @ 4:21am 
Sadly not, those use the mentioned mp5_magout/mp5_magin format. Where the reload is split into multiple sounds. Vanilla Black Mesa consists of a single sound for the whole reload.
This Robot 28 Dec, 2023 @ 4:09am 
Should this be fine with the Blue Shift anims?
Kreze  [author] 28 Dec, 2023 @ 4:07am 
Yesn't.. See, the way Black Mesa handles foley/reload sounds is via a single sound file. Like mp5_reload_long.wav while other games do mp5_magout.wav and mp5_magin.wav

This means that the reload sound was specifically timed to fit Black Mesa's reload animations. This pack works with Vanilla animations and MTB's reanimation pack by default. But I also made a IIopn patch.
This Robot 28 Dec, 2023 @ 4:01am 
This mod should work with reanimations right?
Kreze  [author] 23 Dec, 2023 @ 5:28am 
Yes, as long as they don't change scripts and DMX files, it's compatible.
the 23 Dec, 2023 @ 4:29am 
is this compatible with mods that change the models of weapons?
khanhbuoito6969 3 Dec, 2023 @ 5:39am 
nvm i figure it out, i didn't use the "vpk.exe" from Black Mesa bin folder to compile it.
khanhbuoito6969 3 Dec, 2023 @ 3:39am 
so you just add the deploy string function thats it ??? if it is this is f*cking weird
Kreze  [author] 3 Dec, 2023 @ 3:37am 
Mine worked from the getgo, how should I know.
khanhbuoito6969 3 Dec, 2023 @ 3:36am 
yes but how did you make it not crashed mine crashed before loading in the main menu
Kreze  [author] 3 Dec, 2023 @ 2:09am 
You just answered your own question.
khanhbuoito6969 2 Dec, 2023 @ 10:05pm 
Can i ask how did you add a deploy sound to the weapons? because i try adding a deploy string function into the .dmx file and it crash my game
Acheron 22 Nov, 2023 @ 12:45pm 
Ah, thank you for reminding me.

I did end up fixing it, it was a mounting order issue. I renamed the vpk to have 0- at the beginning, which seemed to fix the problem.
Kreze  [author] 22 Nov, 2023 @ 12:42pm 
Make sure your custom folder is set up properly, with gameinfo shenanigans.
And follow this vid step by step.
Acheron 22 Nov, 2023 @ 10:53am 
Okay so I'm a little at my wits end, it's taken me too long to realize that despite having this mod installed in my Custom folder, unsubbed and .etc that it does not function in game whatsoever.

I've clearly done something wrong, but what? Is it the weapon mods I have, maybe? Is that enough to make the entire mod not function? No matter if it's in vpk format, or if i unpack the mod to use as a folder -- it doesn't matter. Even snd_restart doesn't make the sounds appear.

Does anyone have ANY idea what I could be doing wrong (or maybe things commonly missed) to make the mod not work?
khanhbuoito6969 20 Nov, 2023 @ 7:15pm 
okay i did it but the game crash the second it load into a map but only when i use vpk, i make a folder and paste the content of the vpk into the new folder in the custom folder and it didn't crash.
Kreze  [author] 20 Nov, 2023 @ 10:58am 
Go ahead, was gonna do it myself but not really in the mood.
khanhbuoito6969 20 Nov, 2023 @ 8:48am 
Can i modify your mod to make it compatible with Blue Shift ?
Random R-36M 3 Nov, 2023 @ 6:13pm 
I will now proceed to bullpup my KS-23M for the funny
Kreze  [author] 3 Nov, 2023 @ 1:49am 
Technically, yes. But the timings would be off for reloading the weapons, since different animations. So practically no.
Random R-36M 2 Nov, 2023 @ 3:45pm 
Excuse me, but does this work with the Killing Floor 2 Animations?
(The separate packs not the bundled one)
GalaKitty 27 Oct, 2023 @ 8:45am 
Thank you!
Kreze  [author] 26 Oct, 2023 @ 11:38pm 
I really would add sonic cracks, but Crowbar Collective did a stupid decission and hardcoded bullet whiz sounds to both Crossbow and Crowabar. When you shoot the Crossbow, bullet whiz plays, meaning every time you'd hear a sonic crack when shooting. Same goes for crowbar, if you hit, metal for instance, you'd hear cracking like if someone was shooting at you. That's why I went with generic whiz sounds for MBWS. There are many cases like this in BM where I want to do something but can't, because said sound is being used by something that shouldn't really use it.
Kreze  [author] 26 Oct, 2023 @ 11:34pm 
I doubt, just install it manually like seen on THIS video.
GalaKitty 26 Oct, 2023 @ 8:13pm 
How do you install this? I heard something about the game doing it automatically now.
Obama's Booba Milk 8 Oct, 2023 @ 9:48pm 
can you make a crack mod
MikelovMK-IX 6 Oct, 2023 @ 7:35pm 
yeah is a taste issue, this is the beefiest shotgun sound i've ever heard

this is why i love sound replacement mods on games who's vanilla sounds are so fugly.
Kreze  [author] 25 Sep, 2023 @ 4:47am 
Sounds like a taste issue to me. You're free to replace it.
Iiscny 25 Sep, 2023 @ 4:40am 
Why shotgun sounds shit