Black Mesa

Black Mesa

485 ratings
𝗠𝗕𝗪𝗦 𝗔𝗖𝗧 𝐈𝐈
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File Size
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349.072 MB
23 Dec, 2021 @ 9:01am
17 Jan, 2022 @ 3:25am
2 Change Notes ( view )

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𝗠𝗕𝗪𝗦 𝗔𝗖𝗧 𝐈𝐈

Description
Videos not working?!

My channel has been terminated for a second time. The first time
it happened I kinda lost motivation to make thumbnails and put effort into my showcases.
But now that it happened again I just don't feel like uploading any videos to youtube at all.

To fix the issue of no vids no clicks I posted previews made by someone else.
Credit for the videos go to Jake, thanks a lot buddy.


About the mod:

What started out as a simple sound replacement for weapon
sounds, has ended up being quite a big sound overhaul.
MBWS ACT II is the final and hopefully last instalment in
the MBWS trilogy, made for the Definitive Edition of
Black Mesa.

So, what does this mod change?

When it comes to weapons, it changes most if not all sounds,
related to weaponry. From Player useable weapons to NPC ones.
NPC Vehicle sounds, even the decorative ones like trucks and Jeeps.
Not the trams or trains though, don't get too hopeful.
I even changed the vending machine sounds for some odd reason,
don't ask why. But enough rambling, check out one of the videos
to see what the mod is about.


This mod is NOT Compatible with other sound mods that change the affected sounds
and mods that change soundscripts or weapon DMX files! You have been warned!


In case of the mod not working:

1. Subscribe and wait for the mod to finnish downloading.

2. Find the mod by going to: "Steam\steamapps\workshop\content\362890\2691118026".

3. Copy the file: MBWS ACT II.vpk

4. Then head over to: "Steam\steamapps\common\Black Mesa\bms\custom".

5. Paste the file into the "custom" folder.

6. Unsubscribe from the mod.

7. Enjoy!

If you DON'T have a custom folder , this GUIDE should help you set one up.

If the sounds still don't work , open up the console and type in: snd_restart
(in case of glitchy sounds, delete the sound.cache and try again)

Reccomended mods:

Gunship Mark's Black Mesa Particle Enhancement Project
- For tame but Sexy Looking Particle Effects


Mr.KobraX's Overhaul FX
- For over the top Looking Particle Effects

Be sure to pick one of these as they're essential for the full experience!


Animation Patches:

IIopn's Re-animations
- By yours truly.

Citizen's Re-animations
- By uno14

Black Mesa: Blue Shift
-By uno14

Juniez's Classic Weapons Pack
-By hebert



Credits:

The sound samples used to make this pack were made/produced by:
Undead Labs , Infinity Ward , DICE , Bethesda , Valve , Crowbar Collective ,
Starbreeze Studios , Visceral Games , Beenox


207 Comments
Gnoll 14 Sep @ 2:31am 
@gimblegorg Try deleting the corresponding files in the workshop content folders. This includes any other mods related to weapon sounds and ALSO weapon reanimations and ALL their corresponding dependencies. Some chad in another discussion thread suggested this to me and it fixed EVERYTHING for me.
BurningCakeDoesAche 25 May @ 11:51am 
Holy shit, this mod is amazing. The mp5 is the best thing I've ever heard.
gimblegorg 11 May @ 4:42pm 
uknow what it aint worth it at this point i luv ur sounds but im just gunna save myself the hassle
Kreze  [author] 11 May @ 3:42pm 
I really wish modding this game was easier... the least you can do is contact me on discord and i'll see. My name there is: krisherrjager
gimblegorg 11 May @ 1:23pm 
i did the full custom folder setup, gameinfo spaghetti included, but still cant get it to work. tried snd_restart and everything multiple times. im unsubscribed and deleted the sound cache. mr creator sir can u please help?
leeal 9 May @ 10:47pm 
after using this for a while, i really miss the original Gluon Gun sound. how do i restore it without uninstalling the entire mod? or any sound for that matter
leeal 7 May @ 5:32am 
beef
Kreze  [author] 16 Apr @ 4:22pm 
Can't please everyone.
Exxo 16 Apr @ 3:19pm 
thats so mid
Kreze  [author] 16 Apr @ 2:28am 
Yeah I doubt it will be a simple as that, you should follow the guide in description just in case.
Unless Crowbar Collective finally fixed scripts, which I doubt.