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Updating to current version (1.7) should correct the problem.
This would include you extending your creative license to us, allowing our mod team to add/edit/use your mod to suit our server. We will include credit to you as the original creator of the mod, of course, and have no intention as calling it our own work.
If this is something you would be alright with, then please let me know! Thank you for the consideration and the work done for the mod itself.
Planned Features <=====
Would we be allowed to put this mod into our modpack?
When you use the search function, if you don't let the ENTIRE search complete and interrupt it for any reason, both you and the character you were searching get stuck in the lua script.
This messes with context menu, inventory, and other functions.
I think this is also what is causing animations from True Animations and animated vehicles to fail. Characters lock in place completely unable to move with selecting "sit down" or entering/leaving a car as if they are hand-cuffed.
When being restraint, the restraint player is Frozen for all other players.
For Example, If I get restraint, everything works perfectly fine on my screen but for whoever restraint me, I'm frozen and not moving or walking.
corrects surrender emote activation.
adds compatibility with Excrementum (surrender key).
handcuff is not removed anymore when hit.
Thanx for insisting on the surrender / read bug. It was indeed due to this mod.
I believe it's not a button problem, so much so that without your mod the excrementum mod doesn't use the F1 for anything.
@Scooby Doo it does not work with AI mods. This would require a lot of work (probably both in prisonner and superb survivor for this to work) and I do not intend to do it in a forseable future.
Yes I would love to have that though. If I'm still into modding when Vanilla NPCs pop up I'll probably do it (unless TIS delivers it).
@Kaofan The simple answer is Yes (for key settings).
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