RimWorld

RimWorld

Turrets Hate Prisoners
26 Comments
Holarula 4 Apr @ 9:57pm 
update plz!
BtaylorTheRogue 16 Jun, 2023 @ 1:24am 
SOMEONE SAID HOWITZER!
Solra Bizna  [author] 1 Feb, 2023 @ 11:27pm 
No... the other mod actually has that feature that I haven't had time to add to this one.

(Where was that mod when I was making this one?)
KemonoAmigo 28 Jan, 2023 @ 5:57pm 
Is this mod identical to Prisoners Should Fear Turrets by Mlie?
Kaedys 6 Jan, 2023 @ 7:49am 
This combined with the railguns from VFE - Security is hilarious. Slave pokes his toe outside, sees the mountains in the distance, goes "I can make it!", takes half a step, and gets both legs, an arm, and a lung just flat deleted.
ProPilot 27 Nov, 2022 @ 7:12am 
Thank you for this mod now i can watch in amusement while the turrets gun down my prisoners:steamthumbsup:
Solra Bizna  [author] 4 Nov, 2022 @ 12:26am 
I have no idea how my mod could cause that.
Tyrant 1 Nov, 2022 @ 10:08pm 
When this mod is installed putting prisoners in Bionic's Gene Extractor turns them to a neutral faction and then they become free. I have several mods installed so could be a conflict, but when I removed this mod the issue stopped.
Solra Bizna  [author] 26 Oct, 2022 @ 3:12am 
Here we go, I guess. Thanks and enjoy?
Solra Bizna  [author] 26 Oct, 2022 @ 12:00am 
Wait, seriously? I'll have to give that a try. That would save me from having to un-mothball my IDE.
=BB= Misophist 24 Oct, 2022 @ 1:55pm 
It works fine on 1.4 for me lmao you might just be able to update the mod version and call it a day.
Solra Bizna  [author] 21 Oct, 2022 @ 3:48pm 
Soon…
nullptr 20 Oct, 2022 @ 12:49pm 
Can you update this to 1.4? Thank you
Solra Bizna  [author] 13 Apr, 2022 @ 4:02am 
It would depend on the mod, but my guess would be that it works with most modded turrets.
SpookySpock 2 Apr, 2022 @ 12:55am 
does this go to modded turrets as well or just vanilla ones?
Kacmem 10 Feb, 2022 @ 12:23pm 
THANKS A LOT! :steamhappy:
Cosmic Downpour 29 Dec, 2021 @ 5:43am 
@Solra Bizna Hostile mental breaks is exactly why I was looking for a mod like this. I have a mod that adds non lethal turrets such as taser turrets, and I have them installed in my prison. It was really disappointing seeing them do nothing while a berserk prisoner punched another prisoner down :c
thetidalblade 30 Nov, 2021 @ 9:07am 
I have low tier ballistic turrets inside my jail, right in front of each cell, so as soon as they open the door, they get shot full of holes
before this mod, they just sat there while the prisoners kept punching them...
but now, they open immediately
Solra Bizna  [author] 25 Nov, 2021 @ 7:31pm 
I'm thinking of adding support for "hostile" mental breaks, like berserk and murder. I'm also thinking of making a mod options menu where you can select which individual special cases to enable or disable, based on your own tastes. But I have so little time for anything these days...
TurtleShroom 25 Nov, 2021 @ 12:56pm 
It makes sense for prison breaks, but not slave uprisings.
Solra Bizna  [author] 25 Nov, 2021 @ 11:08am 
And if we think about it, how much sense does it make that a turret would be able to sense the exact moment a prisoner decides to start a prison break, and instantly open fire on that prisoner?

*shrug*
イムカ 25 Nov, 2021 @ 5:07am 
Its likely not a bug, Tyran hates turrets, and has continually removed features from, and nerfed them for all of the games existence.... because he doesn't think they make good stories.
TurtleShroom 24 Nov, 2021 @ 6:36pm 
I think that's an accident on Ludeon's part. I get the prisoners, but REBELLING SLAVES?! That should be reported as a bug.
Organism Denial 24 Nov, 2021 @ 2:26pm 
They don't, and I hate it. Thanks for the mod!
Solra Bizna  [author] 24 Nov, 2021 @ 11:38am 
I'm actually not sure. I should test that later.

Also, I don't think I set up Harmony correctly as a dependency. I should test that too.
TurtleShroom 24 Nov, 2021 @ 10:37am 
TURRETS DON'T CONSIDER REBELLING SLAVES A TARGET?!