Space Engineers

Space Engineers

MES Outer Independent Planets Consolidation
23 Comments
TheFinalEvent97  [author] 21 May @ 5:35pm 
@HellWatcher Are you using this mod and the NPC Expanded Universe Encounters mod as well? They both define the OIPC faction so cause a crash/failure on load. (NPC Expanded Universe Encounters is basically the legacy version of the factions, they all have their updated individual mods)
HellWatcher 20 May @ 5:41pm 
Also causing a failure for me. Small chunk of the error log.

2024-05-20 20:29:35.322 - Thread: 1 -> Faction with tag OIPC is already registered in the definition manager. Overwriting...
2024-05-20 20:29:35.324 - Thread: 1 -> Error: Error during loading session:System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Sandbox.Definitions.MyDefinitionManager.RegisterFactionDefinition(MyFactionDefinition definition)
StealthyMosquito 1 May @ 11:40am 
This mod was causing a failure to load.
LifeLoser 9 Feb @ 12:23am 
I am having a simillar Issue as Space Ace (and i don't know whether this is by design)
I am playing on Generated world via the Star System Generator, and while OIPC Cargo Hauler flies form one point to another and then despawns, the OIPC Shuttle spawns and after initial movment, comes to a halt and slowly descends( I don't know whether this is caused by not having enough thrust to keep altitude or Is this intentional behaviour because it's trying to land and create some kind of are of denail?) It bugs me because after some time, i have a bunch of Shuttles scatterd around planet, that literally do nothing outside of getting buthurt when i get below their 3km safe space.
Space Ace 3 Feb @ 3:15pm 
All of my OIPC ships tend to crash after a little while. Is anyone else getting this behavior?
Oorillon 29 Nov, 2023 @ 5:59am 
With NPC Shield Provider, too
Oorillon 29 Nov, 2023 @ 5:53am 
I have the Mod and the Config seems fine, too.
Abisius 28 Nov, 2023 @ 9:39am 
@Oorillon
for having shields on them you would need to tell mes that you want it to put shields on grids and have defense shields ( https://steamproxy.net/sharedfiles/filedetails/?id=1365616918 ) in use
Oorillon 28 Nov, 2023 @ 8:19am 
The Asgard is spawning without Shields. Is this intended?

I would like it to have a few shields :)
smaragdine 21 Jul, 2023 @ 12:31pm 
I allied myself with two custom factions, THIE and OIPC in this case. They, however, were not allies with each other. The Unstoppable Gunboat spawns and does not move. My assumption is that it's intent is to attack hostile players;I am the only player in the game and I am not hostile, so it cannot move. A THIE fightercraft made its way to the OIPC gunboat and started engaging, and all was well and good. From what I've seen, when vessels with no waypoint are slated to despawn, they seem to turn before doing so. The OIPC gunboat, which was immobile during the fight, turned and attempted to despawn, which is what I believe caused my game to crash.

I'm stating this here because I think it's a problem with the vessel itself or a coding error involved with it, though if not, I can paraphrase my report to MES instead and see if they have any information.
(e)GSV No Patience And No Time 23 Aug, 2022 @ 3:52pm 
all I get are Asgards, I cant seem to spawn anything other than asgards when flying around!!! (I dont mind actually, the smiting gets real and I love the challenge, but its apparently preventing other factions/ships from spawning idk)
The Erubian Warlord 7 Jul, 2022 @ 1:29am 
Inhibitor free version available? not all of us like that 'feature' in our private games
TurokGMT 22 Mar, 2022 @ 4:00pm 
Does this tie in to the economy update? Specifically is it possible to buy OPC ships from a pharos base etc?
K.Hunter 12 Feb, 2022 @ 5:31am 
Ok, so I was curious about the Asgard and didn't blacklist it. It's quite an interesting station :) I get the point about its size and possible performance issues, but I'm not sure if all is working as intended there so I'll share my experience.

First time I met OIPC, Asgard spawns in, nice first encounter :) Performance was actually ok at that point. However, within 5-10 minutes it started spawning drones. It already had spawned 2-3 ships not far away from it, and now I had maybe 10 drones that got launched from it whizzing around. That's the point where I noticed my performance starting to take a serious hit. Those drones all then crashed into nearby Europa within 3-4 minutes, spreading some pieces still "alive" around. After about 10 minutes, another wave of drones spawned and did pretty much the same thing. My sim rate had tanked at that point and was down to 50-60% which is basically slow motion... Things didn't go back to normal until I deleted the drones (maybe 20 of them...)
TheFinalEvent97  [author] 29 Nov, 2021 @ 11:48am 
I specifically noted in the description how to blacklist that spawn precisely because I was concerned about the potential performance impact. :)
TontoTomahawk 29 Nov, 2021 @ 5:28am 
I'd update this as soon as you can as I found out something that can be even more performance hitting.

The Asgard Large Defense Station comes in WITH A PROJECTOR ON (which I am sure is meant for repair work). So not only is a 110k PCU, 24,000 Block station being booped into existence, but it is a double performance hit because the projector is on as well. God help you if it boops in 2 Asgard stations (like it did for me). Only found out about the projector after I started grinding on it to see what it would do (it did not zap me).

I have also noticed it is not shy for spawning in things (drones, exploration vessels, haulers) and it has done it at such a frequency it crashes my game. I think at one point I had 20 drones and at least a dozen large ships having spawned in. I'm currently friendly with the faction and it still spawns like crazy.

The grids are great, but it has some issues I think need working out. Not very performance friendly at all.
Nofeckinidea 3 Nov, 2021 @ 3:33am 
I have the same issue.
After some faffing about I found the mod that breaks this one (for me at least) was **MES NPC Expanded Universe Encounters** There could be others. But as soon as I remove that from the NPC EUE collection of mods the game loaded. I hope this helps.
Abisius 27 Oct, 2021 @ 11:57pm 
i already did go down to absolut minimum rquirements, so just a solar system with deactivatet spawn options, mes and oipo and i still got a ctd
Ren 27 Oct, 2021 @ 5:52pm 
I'll try and find the problem mod(s) and let you know if I find it, it'll be a bit though, it's a pretty big mod list. Never had problems with an MES mod so I was surprised.
TheFinalEvent97  [author] 27 Oct, 2021 @ 5:01pm 
That is weird, I've tested it multiple times on SP and a decently sized Dedicated Server that uses Torch/Nexus can use it with no problems.
Ren 27 Oct, 2021 @ 4:58pm 
Same as @Abisius :(
Abisius 27 Oct, 2021 @ 12:42pm 
@Authors
i dont know why but whenever i try to load a world with it i just get a ctd before the loading screen has ended. removing it from the modlist removes the ctd problem. did already go through the standard first aid list

standard first aid list:
delete all modrelated data and redownload it to neutralize eventually data corruption by modupdate.
delete all modrelated data in the storage folder and let it regenerate in case this got corruptet.
make a testworld just with the affected mod and one of the other mods as a mod conflict test.
check the world where you experience the problems for modconflicts by removing mods and readd them in a trial and error fashion till you found the conflict or if you have gone through all mods to find that there is no modconflict.
Rude 24 Oct, 2021 @ 10:49am 
I thought this was a MES complete planet lol.