Garry's Mod

Garry's Mod

Enhanced ThirdPerson
332 Comments
AirBlack  [author] 19 Nov @ 11:48pm 
It is really strange that key binding from options doesn’t work for you. Might be something with createmove hook. For now you could bind it manually through console with the following command: bind key thirdperson_enhanced_toggle. Replace the “key” with the key you desire. I personally use “b”
Orion 19 Nov @ 11:36pm 
Are there any known incompatibilities or something? I'm trying to use the thirdperson but it keeps toggling back to firstperson after a split-second.

Another thing to note is that without the addon, I could seemingly already switch between firstperson and thirdperson for some reason. I unbound it to use enhanced thirdperson instead. Now neither really work.

I can enter thirdperson through the console commands, just not the enhanced thirdperson or something? But then I can't go back to firstperson.
bigbubbahotep 17 Nov @ 2:56am 
Thnx I'll be sure to check it out
AirBlack  [author] 17 Nov @ 2:35am 
You’re welcome, feel free to use this addon. It pairs great with “Action GMod” addon, I recommend.
bigbubbahotep 17 Nov @ 2:03am 
Ok thanks for clarifying :luv:
AirBlack  [author] 17 Nov @ 2:03am 
Maybe I should rename this setting to “Movement direction lock” or something like that
AirBlack  [author] 17 Nov @ 2:02am 
Works not as in other shooter games but I felt that locking a player’s freedom to shoot Wherever his view is pointing is too invasive(and also implementing it that way was easier)
AirBlack  [author] 17 Nov @ 1:59am 
Yeah, freelook key only locks movement direction, but not look direction. With it you could walk in a straight line and look(and thus shoot) wherever you want.
bigbubbahotep 17 Nov @ 1:54am 
It still moves my charcter even though im holding the key
AirBlack  [author] 17 Nov @ 1:48am 
If everything else is working then it is not a conflict. Make sure that you bound the freelook key correctly. When you hold it, your movement direction should lock, so if you look around and keep pressing W, you should move into the same direction.
bigbubbahotep 17 Nov @ 1:43am 
free look doesnt seem to work for me is it an addon conflict?
AirBlack  [author] 16 Nov @ 3:39am 
TFA Hud
HaikuLambda 16 Nov @ 12:17am 
Does anyone what the HUD mod used in the showcase video is?
AirBlack  [author] 15 Nov @ 10:22am 
Why? Maybe something is conflicting. Try to disable all the addons that somehow affect the camera position
OD_toast 15 Nov @ 10:01am 
worst wont work
OD_toast 15 Nov @ 8:51am 
Fu FU FU FU FU FU FU FU FU FU FU FU FU FU mod is so so broken
AirBlack  [author] 12 Nov @ 7:45am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
TheCrazedbreadmann 12 Nov @ 4:51am 
fix it it still works when disabled and it forces you in thirdperson all the time
AirBlack  [author] 10 Nov @ 11:04pm 
Sadly, no. I tried to deal with this problem, but only made it jankier. This is how it works sadly
SoldierR 6 Nov @ 10:25am 
Is there any way to make the PM stop rotating when too close to an wall? Its extremely annoying when u wanna go through doors and etc
T0mmyAngelo 3 Nov @ 6:32am 
yo when i switch sides it changes my angle thanks if u fix!
AirBlack  [author] 1 Nov @ 9:08am 
Only in thirdperson mode?
PORTYCRAFT 1 Nov @ 9:04am 
when i use this the keys of the movement get inverted like if i try to move forward it moves backwards or if i try to move left it moves right
AirBlack  [author] 29 Oct @ 9:12pm 
@Sherbb I’ll look into this problem soon, glanced trough that part from stormfox2, it should work but somehow doesn’t, needs more investigation. For now you could either deactivate thirdperson addon or stormfox2, if problem persists, please report the new error stack trace
AirBlack  [author] 29 Oct @ 8:57pm 
Conflicting with stormfox2, remove it
Sherbb 29 Oct @ 10:47am 
I keep getting this constantly repeated and can't switch through my weapons
Sherbb 29 Oct @ 10:47am 
[Enhanced ThirdPerson] lua/thirdperson_enhanced/thirdperson.lua:147: attempt to index a nil value
1. fn - lua/thirdperson_enhanced/thirdperson.lua:147
2. unknown - lua/ulib/shared/hook.lua:115
3. ShouldDrawLocalPlayer - [C]:-1
4. fn - lua/stormfox2/lib/sh_util.lua:50
5. unknown - lua/ulib/shared/hook.lua:115


[Enhanced ThirdPerson] lua/thirdperson_enhanced/thirdperson.lua:339: attempt to index a nil value
1. fn - lua/thirdperson_enhanced/thirdperson.lua:339
2. unknown - lua/ulib/shared/hook.lua:115 (x12)


[Enhanced ThirdPerson] lua/thirdperson_enhanced/thirdperson.lua:154: attempt to index a nil value
1. fn - lua/thirdperson_enhanced/thirdperson.lua:154
2. unknown - lua/ulib/shared/hook.lua:115 (x2)


[Enhanced ThirdPerson] lua/thirdperson_enhanced/thirdperson.lua:61: attempt to index a nil value
1. fn - lua/thirdperson_enhanced/thirdperson.lua:61
2. unknown - lua/ulib/shared/hook.lua:115
AirBlack  [author] 25 Oct @ 8:41am 
It is strange, I'll investigate it later, maybe convar for thirdperson bind is set to some audio button key by default
Dalek 25 Oct @ 7:40am 
Why is it automatically set to my audio button :bo3lmso:
☆ANKO☆ 19 Oct @ 4:03pm 
when i try to use free look it just does not work for some reason
AirBlack  [author] 18 Oct @ 10:10pm 
Here it is https://steamproxy.net/sharedfiles/filedetails/?id=3509655509&searchtext=enhanced+thirdperson I explained the reason why I wouldnt add such a feature myself in comments
AirBlack  [author] 18 Oct @ 9:48pm 
It has this feature, every fov change is reflected, so if a weapon changes fov then thirdperson view changes fov too, but unfortunately most popular weapon packs dont change fov if it detects a thirdperson view. Some chinese guy made a fork of this addon that just zooms on right click, search for “enhanced thirdperson”
Hipxel 18 Oct @ 12:23pm 
really like this!11!

I wish this has an option to have like a fov zoom through right click like most third person shooters.

no gmod tps mod has this feature. maybe this could be the first to have it :)
AirBlack  [author] 14 Oct @ 11:12pm 
Yes it is, to give it appraisals, drain all your parents bank accounts to buy drugs and give it out for free to kindergarten children.
PitsKot 12 Oct @ 11:06am 
This is the best thirdperson add-on in gmod workshop!
ZeroKite 4 Oct @ 10:00am 
it still works with mwbase some playermodels like Dopey halo reach models have weird head cam tho easy fix
Lanrova 18 Sep @ 12:11pm 
why the hell does my view change perspectives when i move my volume slider on my headset
AirBlack  [author] 7 Sep @ 8:18am 
Didn’t test but should be compatible
happy 7 Sep @ 8:11am 
is it compatible with mw base?
AirBlack  [author] 6 Sep @ 11:54am 
Yes it's possible, if such feature is really needed I could implement it yes
Potato PC[TW] 5 Sep @ 8:33pm 
Is it possible to detect walls and automatically adjust the camera's left and right angles?
If not, at least make sure the camera isn't distracted by NPC or players.
This is because whenever an NPC passes behind me, the camera instantly zooms in to the closest distance.
By the way, when the crosshair is pointed at glass or wire mesh, it doesn't focus on the object behind it, but only on the object itself. Is there a way to change this?

[Google Translate Traditional Chinese → English]
カリフォルニアEAS 31 Aug @ 8:31pm 
oh okay
AirBlack  [author] 27 Aug @ 6:08pm 
Yes it does, altho aim zoom doesn't work with ARC9, it stops modifying FOV if it detects thirdperson mode for some reason
カリフォルニアEAS 27 Aug @ 4:56pm 
does it work for ARC9 Weapon Base?
AirBlack  [author] 21 Aug @ 7:52pm 
Pushed an update fixing this issue. If you get it randomly, check thirdperson settings, maybe you've set up freelook bind to an undesired key which you accidentally press sometimes, which causes this error. Error will be gone, but an unwanted bind is also bad, so be advised. Thanks for the report!
AirBlack  [author] 21 Aug @ 7:46pm 
ah, got it, it's when you press your freelook bind without ever getting into thirdperson mode
AirBlack  [author] 21 Aug @ 7:45pm 
It doesn't happen randomly, it happens once +thirdperson_etp_free command is being used, new freelook feature. It's strange... why does it fail...
Come to Vancouver 21 Aug @ 7:43pm 
Also clear the "TFA Base weapon" part, it just happens randomly.
AirBlack  [author] 21 Aug @ 7:24pm 
Thanks, I’ll fix it in an hour
Come to Vancouver 21 Aug @ 7:16pm 
[Enhanced ThirdPerson] lua/thirdperson_enhanced/thirdperson.lua:14: attempt to index field 'CustomViewAngles' (a nil value)
1. unknown - lua/thirdperson_enhanced/thirdperson.lua:14
2. unknown - lua/includes/modules/concommand.lua:54

It happens once when I use a TFA Base weapon. I think it just has something to do with how the weapon has some camera effects or something that causes the error.