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Nahlásit problém s překladem






Another thing to note is that without the addon, I could seemingly already switch between firstperson and thirdperson for some reason. I unbound it to use enhanced thirdperson instead. Now neither really work.
I can enter thirdperson through the console commands, just not the enhanced thirdperson or something? But then I can't go back to firstperson.
1. fn - lua/thirdperson_enhanced/thirdperson.lua:147
2. unknown - lua/ulib/shared/hook.lua:115
3. ShouldDrawLocalPlayer - [C]:-1
4. fn - lua/stormfox2/lib/sh_util.lua:50
5. unknown - lua/ulib/shared/hook.lua:115
[Enhanced ThirdPerson] lua/thirdperson_enhanced/thirdperson.lua:339: attempt to index a nil value
1. fn - lua/thirdperson_enhanced/thirdperson.lua:339
2. unknown - lua/ulib/shared/hook.lua:115 (x12)
[Enhanced ThirdPerson] lua/thirdperson_enhanced/thirdperson.lua:154: attempt to index a nil value
1. fn - lua/thirdperson_enhanced/thirdperson.lua:154
2. unknown - lua/ulib/shared/hook.lua:115 (x2)
[Enhanced ThirdPerson] lua/thirdperson_enhanced/thirdperson.lua:61: attempt to index a nil value
1. fn - lua/thirdperson_enhanced/thirdperson.lua:61
2. unknown - lua/ulib/shared/hook.lua:115
I wish this has an option to have like a fov zoom through right click like most third person shooters.
no gmod tps mod has this feature. maybe this could be the first to have it :)
If not, at least make sure the camera isn't distracted by NPC or players.
This is because whenever an NPC passes behind me, the camera instantly zooms in to the closest distance.
By the way, when the crosshair is pointed at glass or wire mesh, it doesn't focus on the object behind it, but only on the object itself. Is there a way to change this?
[Google Translate Traditional Chinese → English]
1. unknown - lua/thirdperson_enhanced/thirdperson.lua:14
2. unknown - lua/includes/modules/concommand.lua:54
It happens once when I use a TFA Base weapon. I think it just has something to do with how the weapon has some camera effects or something that causes the error.