RimWorld

RimWorld

Buried Alive!
68 Comments
Prometheus 11 Oct, 2023 @ 12:09am 
1.4 update when?
Hayashi 5 Sep, 2023 @ 5:06am 
come on man. i was thinking about burying someone alive all week and now that i have a chance to play this mod is dead.

T.T
1stReaper 31 Aug, 2023 @ 6:00am 
@Reftys comment
:) seeing that made my day lol
diphenhydramine dreams 30 Aug, 2023 @ 3:04am 
Mlie I beg you
Refty 13 Apr, 2023 @ 2:44pm 
Update needed urgently. This is the only mod that lets you bury people alive and I have someone that I want to bury alive in a game right now.
HIVEMIND 20 Nov, 2022 @ 6:30am 
plz
J0HNNY_TSUNAM1 10 Nov, 2022 @ 11:50pm 
Update please!
Dunkersplay 22 Oct, 2022 @ 12:38pm 
update
GhaaTak was hacked ignore spam 1 Sep, 2022 @ 9:54am 
This should be an ideology act, burying alive. Welp it used to happen in ancient time for prisoners
Space_Lettuce_OG 20 Jul, 2022 @ 6:46pm 
@ScaryRabbit

I'm a really good friend to have, and a really really bad enemy to have.
ScaryRabbit 20 Jul, 2022 @ 10:09am 
@Space_Lettuce_OG I don t want to cross you in real life hahahahahahhaha
CTH2004 28 Jun, 2022 @ 8:20am 
@ObviouslyEvil
Indeed. But, maybe 1 hour for no effect (except major mood penalty), then they start suffering brain damage? And, another version of the buring technice is the "permanent tomb". This building is a 3 by 3, and can take a slave, prisoner, or downed pawn. You can stock it with food, and they can live for up to a month before oxygen depletion starts injuring them. It's calibrated so that, if fully stocked with food, a healthy pawn will die of oxygen deprivation when 25% starving from empty food (Or you can set how much time they can live assuming fully stocked?). Before they die, you can check their stats. As you can immaginen, it will break prisoners will majorly, making recruitment easier! Or, set it to low oxygen and kill them in 2 days, or recruit with major brain damage!
Space_Lettuce_OG 15 Apr, 2022 @ 2:37am 
Once upon a time, a raider killed one of my treasured pawns.
So, I removed all their limbs, their eyes, ears, and everything I could, and I put them in a near freezing room, and barely fed the barely keeping them alive, and only came in to turn the temp up before they died of hypothermia.
It took a lot of micro-managing, but I kept this up for 3 in-game years, before I felt like they had finally been punished, and then I killed them.
After seeing this mod, I only wish I could've ended their life by finally burying them alive.
Blahaj 26 Mar, 2022 @ 4:37pm 
@ObviouslyEvil arent archotechs supposed to be WISE?
the_Gonopo 9 Feb, 2022 @ 8:17am 
i usually harvest organs until a pawn dies when theyve upset, this is a great alternative. thank you
ObviouslyEvil 14 Dec, 2021 @ 1:32pm 
@Archo-Tech I don't think they can last a few days without oxygen.
Montu 9 Dec, 2021 @ 10:42am 
lmao I love the pawn's youtuber-thumbnail face
Archotech 12 Nov, 2021 @ 1:10pm 
Can there be a delay before killing them? Maybe something like those horror stories involving being buried for a few days then dying?
besina_sartor 8 Nov, 2021 @ 6:11pm 
This is an awesome idea! Is there a way to make it wait a little bit before they expire, so it can also be used as a punishment/mind-fuck, or perhaps allow it to work on a sarcophagus? A countdown might be fun too.
Sir Florida Man 6 Nov, 2021 @ 12:57pm 
Glad to see this...I usually had to build tombs before, now I can simply bury those who've annoyed me....my only question....doe this work with mass graves?
Wenard62 4 Nov, 2021 @ 7:55am 
Raider killed my lovely cat, yurusarenai
*committed dig*
1stReaper 31 Oct, 2021 @ 4:15pm 
XD fair point :P

going john wink on them is the right choice rah :P
Rah 28 Oct, 2021 @ 11:22am 
Look I’ve had raiders run down my puppies. I’ve no sympathy for em.
Lennybolt7 24 Oct, 2021 @ 3:28pm 
Also using the epitaph mod and had an "interesting" interaction. After burying someone alive for a violent mental break, her epitaph read "She died fighting, just as we knew she would". That hits pretty differently when that person died from being buried alive.
Lennybolt7 24 Oct, 2021 @ 3:26pm 
can we have the option to do the same thing with the sarcophagus?
1stReaper 24 Oct, 2021 @ 10:19am 
after reading the comments

ya'll a bunch of psychos aren't ya XD
1stReaper 24 Oct, 2021 @ 10:17am 
@Rah
<FBI has joined the chat>
something you want to tell use mmm ? :p
Rah 19 Oct, 2021 @ 12:24am 
They don’t die instantly, I hope?
Imperial Admiral Zander Gibson 24 Sep, 2021 @ 8:09pm 
or i can just let them bleed out on my porch.
Kraffest 24 Sep, 2021 @ 12:39pm 
is there any chance you could make this compatible with mass graves? i feel like its appropriate with my raiders to just toss the downed workers at worksites into a mass grave. also love this mod cant play without it :)
1trickPwnyta  [author] 22 Sep, 2021 @ 8:17am 
@Freeasabird You can bury alive any downed pawn. But nobody is going to bury anybody unless you the player tell them to.
Freeasabird🕊 22 Sep, 2021 @ 7:35am 
Oh, wait this doesn't effect friendly pawns does it? you don't want your haulers/Doctors to just bury the dude instead of healing him or getting him to a med bed.
Freeasabird🕊 22 Sep, 2021 @ 7:34am 
OH....oh thats just cold man... I'll take it! :cozybethesda:
HRuhadze 21 Sep, 2021 @ 3:27pm 
This mod should include burning pawns alive with crematoriums so we can go full Reich on the raiders.
• Moxx • 13 Sep, 2021 @ 6:43pm 
@1rhran I second this, though it would be cool if that person then gets a small buff of some sort to make them more of a threat upon their return, and they'll try to tear the colony apart, one murder at a time
In that case though, perhaps the percentage chance should be lower, to make it an even bigger deal when it happens?
Crazus 12 Sep, 2021 @ 4:01am 
with speech bubble mod, cant recall it's name do you see speech bubbles of the colonist screaming for it's life as they suffocate?
Tess Tickles 10 Sep, 2021 @ 8:54am 
pawns in a coffin will wint die
but starve right
Pupuxa 9 Sep, 2021 @ 6:32am 
I needed it. A lot. Thanks!
Lurch The Bastard 9 Sep, 2021 @ 5:27am 
This is grim. Dark on a really twisted level, even compared to some of the horrific things that are commonplace in Rimworld.

And yet, it's also fucking hilarious that this exists.

Well done, that's all I can say.
fotgot003 8 Sep, 2021 @ 7:23pm 
you should add a 5% chance they escape and try to kill whoever buried them
Hallucinates_Tigers 7 Sep, 2021 @ 7:45am 
This mod is just the old meme of "This kills the crab."
chaseritto 7 Sep, 2021 @ 1:41am 
@SOMR This one already exists, it's called "flamethrower" :D
Arky 6 Sep, 2021 @ 10:51pm 
Does this add a debuff for burying pawns alive?
Lord V 6 Sep, 2021 @ 6:05am 
i would fucking expect that
Jackdot 6 Sep, 2021 @ 5:52am 
"The pawn is buried in the ground. This kills the pawn"
fatburner 6 Sep, 2021 @ 5:44am 
Now we just a need a cremate alive mod :D
1trickPwnyta  [author] 5 Sep, 2021 @ 10:12pm 
@Mr.Bright I am not familiar with that mod but the way this mod currently works is it does medium damage to every part of the pawn's body until the pawn dies, and if it still isn't dead after every body part was damaged, it just hits the kill button and they die anyway.
๖Mr.Bright 5 Sep, 2021 @ 8:33pm 
Does this have any compatibility issues with the Immortals mod?
What will happen to a immortal that's buried alive and left there?
Delirium 5 Sep, 2021 @ 6:14pm 
I too, believe that this mod is harsh and far too morbid to even be on the workshop

Now pardon me, i must go download the War Crimes Expanded 2 mod.
Popo Bigles 5 Sep, 2021 @ 5:27pm 
Tbh although I endorse the mass-slavery of savages and extinction of non-sapient adversaries I will never give the buried alive treatment to anyone even as a meme. That's just too morbid for me both in video games and reality.

Now excuse me as I have to go lobotomize more workers that have yet to be processed for the kitchen staff.