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T.T
:) seeing that made my day lol
I'm a really good friend to have, and a really really bad enemy to have.
Indeed. But, maybe 1 hour for no effect (except major mood penalty), then they start suffering brain damage? And, another version of the buring technice is the "permanent tomb". This building is a 3 by 3, and can take a slave, prisoner, or downed pawn. You can stock it with food, and they can live for up to a month before oxygen depletion starts injuring them. It's calibrated so that, if fully stocked with food, a healthy pawn will die of oxygen deprivation when 25% starving from empty food (Or you can set how much time they can live assuming fully stocked?). Before they die, you can check their stats. As you can immaginen, it will break prisoners will majorly, making recruitment easier! Or, set it to low oxygen and kill them in 2 days, or recruit with major brain damage!
So, I removed all their limbs, their eyes, ears, and everything I could, and I put them in a near freezing room, and barely fed the barely keeping them alive, and only came in to turn the temp up before they died of hypothermia.
It took a lot of micro-managing, but I kept this up for 3 in-game years, before I felt like they had finally been punished, and then I killed them.
After seeing this mod, I only wish I could've ended their life by finally burying them alive.
*committed dig*
going john wink on them is the right choice rah :P
ya'll a bunch of psychos aren't ya XD
<FBI has joined the chat>
something you want to tell use mmm ? :p
In that case though, perhaps the percentage chance should be lower, to make it an even bigger deal when it happens?
but starve right
And yet, it's also fucking hilarious that this exists.
Well done, that's all I can say.
What will happen to a immortal that's buried alive and left there?
Now pardon me, i must go download the War Crimes Expanded 2 mod.
Now excuse me as I have to go lobotomize more workers that have yet to be processed for the kitchen staff.