Empyrion - Galactic Survival

Empyrion - Galactic Survival

CONFLICT ARMS 1.5.6
19 Comments
StyxAnnihilator 8 Sep, 2022 @ 11:24am 
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prophesied  [author] 2 Sep, 2022 @ 5:44pm 
Finished, food traders fixed and the upside down stairs on PWI base in the "lounge" have been swapped for working ones.
prophesied  [author] 2 Sep, 2022 @ 4:37pm 
I will update it again as some of the traders are missing items.
prophesied  [author] 2 Sep, 2022 @ 4:06pm 
I have updated this scenario so that, at the very least, it functions.
It is once again playable.
prophesied  [author] 2 Sep, 2022 @ 1:14pm 
This scenario is a year out of date and needs to be updated.
I will see about updating it for the most recent versions.
prophesied  [author] 10 Jun, 2022 @ 4:41pm 
The same way you would in ordinary gameplay.
That would require players to have built expansion faction bases. The main headquarters of each side cannot be taken over, only temporarily destroyed (they regenerate).
The scenario probably needs updated.
ProdigyBandz👑💰 7 Jun, 2022 @ 2:04am 
how do i take over enemy bases or expand?
prophesied  [author] 19 Dec, 2021 @ 3:23pm 
Please let me know if this needs updated for the new versions.
prophesied  [author] 26 Sep, 2021 @ 11:34am 
CONFLICT ARMS v1.5.6 Patch Notes:
Adjusted game options file so the scenario should work the same way in single and multiplayer
Changed sector file, associated playfields and player start to fix issue caused by update
Set NAL base to use Token keycards and set up the NAL player start to provide one.
Fixed Opening Container on base resulting in hostile reputation.
Set NAL base to use correct code and token setting on all devices/doors/etc.
Added additional reputation checks for Predator and Prey, so now patrols will shoot aggressive creatures instead of stand idly by while they attack you.
Known Issues(?): PWI Patrols seem to have disappeared, not verified. Maybe they want to hide behind their forcefield :)
Updated Preview to match new version!
prophesied  [author] 25 Sep, 2021 @ 8:42pm 
Well, I've noticed that the devs "fixed" the game so that the scenario doesn't work as intended -- working on fixing it now and will probably update this one and may release a new version if necessary.
prophesied  [author] 19 Sep, 2021 @ 8:38am 
If you prefer the old NAL base style, let me know and I can provide it.
prophesied  [author] 15 Sep, 2021 @ 11:37am 
If anyone experiences any issues arising from the recent updates, let me know and I'll fix them.
prophesied  [author] 8 Sep, 2021 @ 12:34pm 
NAL base is now functioning on Biofuel since solar is not working as intended.
Some other corrections to NAL base were also implemented.
prophesied  [author] 7 Sep, 2021 @ 10:14pm 
A fellow player has graciously offered a dedicated server for this scenario, which you may find here:
Server Name: 420 Chill Conflict Arms / Pure PVP / Instant BP and Repair
prophesied  [author] 2 Sep, 2021 @ 7:33pm 
Yeah, it should.
Give it a shot and let me know what happens so I can fix anything that goes wrong!
I will be hosting one eventually. :)
[HTP] LingXioayu 2 Sep, 2021 @ 5:06pm 
Neat game idea thank it would work on a dedicated server? I mean im gonna try it any ways but be cool if it works.
prophesied  [author] 29 Aug, 2021 @ 8:49am 
I'm not sure what you mean, you'll have to clarify.
Toshi 29 Aug, 2021 @ 2:38am 
ki does not build in multiplayer only in single player
prophesied  [author] 27 Aug, 2021 @ 7:59am 
I need some feedback from anyone who tests or plays this.
I have added troop transports, however they remain untested, disabled in the game options file.
I have also enabled claiming territory for your faction, but it is also untested. So build a base and see if the claimed zone spreads properly.
So I need some report-back of these two subjects. Thanks in advance!
Can send some crypto your way for any assistance provided.

Enjoy!