Empyrion - Galactic Survival

Empyrion - Galactic Survival

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CONFLICT ARMS 1.5.6
   
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Tags: Scenario
File Size
Posted
Updated
21.245 MB
26 Aug, 2021 @ 10:25pm
2 Sep, 2022 @ 5:43pm
12 Change Notes ( view )

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CONFLICT ARMS 1.5.6

Description
CONFLICT ARMS 1.5.6 (Updated to work in v1.8.8)
You are released from cryo as a mercenary given a choice of sides in a conflict.
Do you fight in defense of the industries that believe chemistry is the way forward?
Or do you fight in defense of those who trust that we are provided all that we need?


Report in, commander!
A new conflict has arisen in a new destination.
Beaddes, code-named Gamma III, is a relatively untouched world.
Both sides fight to claim the resources this world has to offer, but only one will proclaim victory.


New Features!
Recent developments have allowed logistics and ensignment to reach the outer rim!
This means bases will now be patrolled and guarded! Territory can now be claimed.
Actions will now be recorded by the Galactic Register to maintain a history of reputation!

Get back to the Conflict, with arms!
19 Comments
StyxAnnihilator 8 Sep, 2022 @ 11:24am 
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prophesied  [author] 2 Sep, 2022 @ 5:44pm 
Finished, food traders fixed and the upside down stairs on PWI base in the "lounge" have been swapped for working ones.
prophesied  [author] 2 Sep, 2022 @ 4:37pm 
I will update it again as some of the traders are missing items.
prophesied  [author] 2 Sep, 2022 @ 4:06pm 
I have updated this scenario so that, at the very least, it functions.
It is once again playable.
prophesied  [author] 2 Sep, 2022 @ 1:14pm 
This scenario is a year out of date and needs to be updated.
I will see about updating it for the most recent versions.
prophesied  [author] 10 Jun, 2022 @ 4:41pm 
The same way you would in ordinary gameplay.
That would require players to have built expansion faction bases. The main headquarters of each side cannot be taken over, only temporarily destroyed (they regenerate).
The scenario probably needs updated.
ProdigyBandz👑💰 7 Jun, 2022 @ 2:04am 
how do i take over enemy bases or expand?
prophesied  [author] 19 Dec, 2021 @ 3:23pm 
Please let me know if this needs updated for the new versions.
prophesied  [author] 26 Sep, 2021 @ 11:34am 
CONFLICT ARMS v1.5.6 Patch Notes:
Adjusted game options file so the scenario should work the same way in single and multiplayer
Changed sector file, associated playfields and player start to fix issue caused by update
Set NAL base to use Token keycards and set up the NAL player start to provide one.
Fixed Opening Container on base resulting in hostile reputation.
Set NAL base to use correct code and token setting on all devices/doors/etc.
Added additional reputation checks for Predator and Prey, so now patrols will shoot aggressive creatures instead of stand idly by while they attack you.
Known Issues(?): PWI Patrols seem to have disappeared, not verified. Maybe they want to hide behind their forcefield :)
Updated Preview to match new version!
prophesied  [author] 25 Sep, 2021 @ 8:42pm 
Well, I've noticed that the devs "fixed" the game so that the scenario doesn't work as intended -- working on fixing it now and will probably update this one and may release a new version if necessary.