Space Engineers

Space Engineers

Better Spotlights
88 Comments
Wind 28 Oct @ 8:52am 
What is the beam range of the small grid searchlight? 120m?
Thorn Blackwell  [author] 2 Aug @ 10:01am 
Thank you guys, I've been partial to the reduced haze version of this mod. It doesn't make much sense in space, but it's a decent balance. The lines from the spotlights are my biggest pet peeve. I have high hopes that SE2 lighting is much better.
Roy 30 Jul @ 2:37pm 
Congratulations on surviving the heart attack! Those suck. Keep up with the PT even after the official stuff ends. It doesn't always seem like it but it helps in the long run. Even if only casual speed cardio like stationary bike or walking helps. Good luck with the writing and thank you for the fixes. Your light mod is my go-to because it's the most realistic light projection I've found in the mod list.
Norrisweb 30 Jul @ 1:28pm 
@Thorn Sorry to hear you've been ill. Hope you get well soon :steamthumbsup:
Thorn Blackwell  [author] 30 Jul @ 9:51am 
@Roy okay I have tried to correct the files, @semtex I tried that but I could never get it to work. @Everyone I removed the spotlights from the mod. All of the "reflector lights" seem to degrade performance, and there is another mod for the spotlights if you want to use them. I've been away a while, I had a heart attack last year and since then I have been writing, my writing is not the best so I'm trying to improve it. In case you're wondering I'm 61.
semtex 30 Jul @ 3:25am 
It would be good to somehow include the light on the spacesuit in the plugin — it's really poor and definitely deserves improvement.
Roy 27 Jul @ 7:59pm 
Here's an FYI of almost comical nature in its low level of importance. I kept getting errors using this mod related to a capitalization issue in the CubeBlocks_Contact_Pack.sbc file.

Example of error:
File extension of: Textures\Lights\flood_light.DDS is not supported.
> [BuildInfo] Game expects all lower-case extensions, try .dds.

Fixed the errors locally by changing all of the file extensions on references from ".DDS" to ".dds" in that file. It isn't exactly a critical failure but it was a repeat offender. I have 10 less entries to sift through to find what the real problems are now. Thought I'd pass along the information to help you fix it centrally or to help other log hounds who are troubleshooting mod oddities remove more noise from their logs.
Jim 1 May @ 9:36am 
Nice one. Is it possible to also increase the amount of spotlight beams visible at a time or in other words increase the display limit? Or is that a deeper issue?
stormzel 25 Feb @ 11:51pm 
nice!!!
Space Ace 1 Feb @ 12:31pm 
Just a heads up, the mod seems to modify a lot of Contact DLC blocks that it doesnt really need to touch, like the new turrets. You can remove anything that isnt a light from the CubeBlocks_ContactPack.sbc
Vas 28 Jan @ 5:47pm 
Unfortunately, had to remove this mod because it adds tons of DLC items that I can't disable with my DLC disabler mod. :P
ThePhoenixKnight 21 Dec, 2024 @ 6:34pm 
Salutations! For some reason this mod installed as a plugin has been causing issues with the Gatling and Rocket turret reskins:
When I was working on creating a mod that rebalances said turrets it was causing a confliction and overriding my mod, please remove the weapons from the CubeBlocks and only use the ones that you are actively needing for this mod to function.
David S 20 Dec, 2024 @ 11:12am 
I was going to say the same, I use the plugin version and the last update broke the interior light group, it's not there in the G menu anymore at all. The individual lights are still though.
Gemini Sierra 20 Dec, 2024 @ 8:30am 
Did you add a "light panel inv" to this mod? If so... you broke the g-menu grouping for "interior lights"
Should be noted... that this is with the plugin version of this mod. If you don't control that, do you know who does?
andersenman 20 Dec, 2024 @ 1:47am 
Thanks!
Thorn Blackwell  [author] 19 Dec, 2024 @ 4:06pm 
All spotlights have been updated. Sorry I have been slow to update my mods. Rebuilding my office, and then rebuilding my computers have delayed many things.
AVmear 30 Oct, 2024 @ 7:35am 
Hi, just tried it and for anyone wondering it doesn't works on the new floodlights.
andersenman 19 Aug, 2024 @ 11:17am 
Getting right what Keen can't or refuses to out of some pathologically twisted sense of game design. Must-have.
Swann 3 Aug, 2024 @ 12:06pm 
Thank you so much for this mod. One tiny thing that could be addressed: Currently Timer Blocks that use the "Increase Radius" command are unable to increase the radius beyond the vanilla 120.
Rysten 1 Apr, 2024 @ 7:21pm 
Nevermind. It turns out server admin forgot to actually install the mod.
Rysten 1 Apr, 2024 @ 12:16am 
Also seeing grids on large spotlights, hazy cones on both sadly. Longer distance is great though!
Rysten 31 Mar, 2024 @ 7:06pm 
I am still seeing the grid lines (at least on small grid) spot/search lights. Do they require a rebuild to work?
kinngrimm 22 Jan, 2024 @ 6:42pm 
what is the range on the spotlights and the search lights?
lord.riker 9 Nov, 2023 @ 2:36am 
Incompatible with Weaponcore, unfortunately. Makes searchlights refuse to stay on target.
BlazingImp77151 10 Sep, 2023 @ 3:39am 
What is the new range of the spotlights (is it still configurable?)? And does the hazy cone effect still appear in the atmosphere (or at least weather), or is it completely removed?
ParGellen 17 Jun, 2023 @ 1:27pm 
Oh my god THANK YOU FOR THIS!
Thorn Blackwell  [author] 11 Feb, 2023 @ 1:46pm 
@SupaAsian69 - On rare occasions light settings revert to Vanilla Standard. Usually, it is accompanied by a failure to load any number of other mods as well. I notice this when I have a very long list of mods in a saved world. Sadly, I think it is a game issue, and the best thing to do is exit as soon as you notice the change without saving. Often you can load a backup if the game has autosaved since you loaded in, otherwise it can really be a pain. I love mods, so my mod list is usually at least 40+ mods long (often more like 60+).
SupaAsian69 11 Feb, 2023 @ 12:59pm 
Hi love your mod but I did come across a slight issue of the light radius setting being reverted to default setting on world reloads, do you perhaps to know any workarounds?
Thorn Blackwell  [author] 24 Jan, 2023 @ 3:34pm 
@PepperJack - Cool :steamhappy:
PepperJack 24 Jan, 2023 @ 12:28pm 
Love your mod, I made a modification to the cube cost to match the Industrial overhaul. I have it pointing to your mod for its textures. https://steamproxy.net/sharedfiles/filedetails/?id=2923061351
Jack Schitt 22 Jan, 2023 @ 4:40am 
Great mod! Totally fixes the lights so they actually work like lights should!
Vladimir Bergholtz 7 Jan, 2023 @ 11:29am 
Game changer for me since I use Space just got real as well
Ars3nic 30 Dec, 2022 @ 1:29pm 
My searchlights are emitting light to & from the wrong directions, i.e. if the light is pointed forward the illuminated zone is up and to the left.
Thorn Blackwell  [author] 26 Nov, 2022 @ 5:05pm 
@Prometheus - If you are asking whether you can see it from far away, then yes and no. Yes if you are in the range of it, but no if you are outside that range. If you are looking for lighting that can be seen over a long distance then use static lights instead of reflector lights. Interior lights, light panels, and any light that is an area affect is seen from exceedingly long distances. Spotlights become invisible at significant range, and too many spotlights will affect sim speed and fps.
Prometheus 25 Nov, 2022 @ 10:19am 
does this mod effect light render distance?
Aryemis 23 Jul, 2022 @ 9:08am 
Thanks :)
Thorn Blackwell  [author] 22 Jul, 2022 @ 11:48pm 
@Aryemis - Absolutely, use it as you want.
Aryemis 22 Jul, 2022 @ 11:42am 
Heya this is awesome, I'd like to include this on my server, but would like to tune down the range of the spotlights to be more in line with the range of the modded spotlights we have available.
Is it okay if we reuse these files in our mod ?
The mod is unlisted and will link back to here ofc.
Admiral Kobi 8 Jul, 2022 @ 9:35am 
Any light from this mod reverts back to low light setting, basically making the interior of my base dark until I go back and push the radius bar all the way back to the right again. Any way to make this setting stay without it resetting all the time whenever I leave and come back?
PepperJack 6 Jun, 2022 @ 11:08am 
I would very much appreciate it. If that is something you would rather me maintain let me know.
Thorn Blackwell  [author] 31 May, 2022 @ 4:30pm 
I will look into it. I may have to make an industrial overhaul version.
PepperJack 31 May, 2022 @ 4:02pm 
The Better Spotlight plugin when selected in the plugin loader makes the industrial overhaul recipe not work. It doesn't add the lightbulbs to the recipe and will never build even with the admin.
semtex 16 Feb, 2022 @ 8:20am 
ReflectorConeDegrees set to 156 (3x standard) - interesting effect
https://steamproxy.net/sharedfiles/filedetails/?id=2755301022
such manipulation can be interesting for the replacement of standard lights - the light does not shine backwards, "behind self"
semtex 16 Feb, 2022 @ 5:45am 
Test <ReflectorConeDegrees> for SmallBlockFrontLight
Setting 13, 26, 52 (standard), 78, 104 and 156 at same radius 120 and intesity 4

https://steamproxy.net/sharedfiles/filedetails/?id=2755293130
semtex 16 Feb, 2022 @ 4:48am 
And yet - you could also check the TransparentMaterials - ReflectorCone definition - it's also different from the one you used, and possibly modify the ReflectorConeCharacter material for the light cone of the character's reflector.
semtex 16 Feb, 2022 @ 3:52am 
Thorn Blackwell - In the plugin you are using obsolete block definition format for "LargeBlockFrontLight" "SmallBlockFrontLight" and "OffsetSpotlight".
delsonbb 10 Feb, 2022 @ 6:35pm 
Affirm on that fix OP. Thank you!
Thorn Blackwell  [author] 10 Feb, 2022 @ 10:22am 
It should be fixed now, and thank you for reporting the error accurately. I think this was brought up once before but I didn't understand the problem.
delsonbb 10 Feb, 2022 @ 5:32am 
It has been bothering me for a while now but the wasteland spotlights are oriented opposite of its orientation (i.e. spotlights are oriented horizontally but it is casting vertically).
OttoArms 9 Feb, 2022 @ 7:26am 
Great Mod Ty for this!